Hello everyone,
when I stealth on Return of Reckoning NPCs still follow me. Isn't that a bug?
I think on the original servers it was different? Maybe someone can remember it? Or have a proof? Like a video?
Greetings and thank you in advance.
( My report on the Bugtracker https://github.com/WarEmu/WarBugs/issues/12302 )
Stealth - NPC not resetting
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Stealth - NPC not resetting
"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
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Re: Stealth - NPC not resetting
Might have to do with npc not resetting position at all. Happens often near warcamps. In some rvr lakes or scenario npc can get pulled near an objective, limiting the playable space.
Dying is no option.
Re: Stealth - NPC not resetting
It is a bug. Max introduced waypoints recently, it's probably connected. Thanks for report Dana.

Re: Stealth - NPC not resetting
It was different. I think, on live it would do a typical stealth/initiative check - most of the time a pulled mob would reset. All I could find for proof is a post from an old gamespot thread (post #10) https://gamefaqs.gamespot.com/boards/52 ... g/45422975 with the poster wondering if this is a bug. Couldn't find any videos, it's too time-consuming.
I don't think it's connected to any recent changes, a year ago NPCs here wouldn't drop stealthed players either.
I don't think it's connected to any recent changes, a year ago NPCs here wouldn't drop stealthed players either.
Re: Stealth - NPC not resetting
Thank you Hargrim. I only opened this thread because I was asked to collect some proofs 
Can be locked then.

Can be locked then.
"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
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