Something unfair about the classes

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Nidwin
Posts: 662

Re: Something unfair about the classes

Post#51 » Mon Oct 01, 2018 8:13 am

Choppa pull should be frontal cone and not 360°.
I think the issue isn't the pulls but the keeps when being pulled through walls or floors.
Nidwinqq used teabag Magus [Hysteria]

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nebelwerfer
Posts: 683

Re: Something unfair about the classes

Post#52 » Mon Oct 01, 2018 9:16 am

Current range is 50ft right?

That long flighttime, combined with being turned sideways when airborne makes it extremely strong because the pulled targets frontal defence dont work.

Then again, there Are solid counterplays like interrupt, a choppa channeling that stuff is easy to spot

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Abubu76
Posts: 8

Re: Something unfair about the classes

Post#53 » Mon Oct 01, 2018 9:19 am

nebelwerfer wrote: Mon Oct 01, 2018 9:16 am
Then again, there Are solid counterplays like interrupt, a choppa channeling that stuff is easy to spot
Can't interrupt the choppa if you can't see him, no?

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Morpheus
Posts: 41

Re: Something unfair about the classes

Post#54 » Mon Oct 01, 2018 9:27 am

UUUhhhhh Choppa got stealth? u cant see him?

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Abubu76
Posts: 8

Re: Something unfair about the classes

Post#55 » Mon Oct 01, 2018 9:34 am

Morpheus wrote: Mon Oct 01, 2018 9:27 am UUUhhhhh Choppa got stealth? u cant see him?
When he's abusing position behind doors / walls or under stairs. Yes, you can't see him, and yet you are still pulled. :roll:

Example here: https://github.com/WarEmu/WarBugs/issues/12350

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qwerty113
Posts: 272

Re: Something unfair about the classes

Post#56 » Mon Oct 01, 2018 9:51 am

Choppa's pull is most imbalanced thing, simple you cant run away even with m2, choppaa's buff on speed give you 0 chance to evade or run with flee. Ability need to hard rework or change give to choppa another aoe ability
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Dammy095
Posts: 371

Re: Something unfair about the classes

Post#57 » Mon Oct 01, 2018 10:01 am

idk , i have no problems running away, pull effect is not that strong compared to rift, just have to react fast and charge/flee

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Tesq
Posts: 5713

Re: Something unfair about the classes

Post#58 » Mon Oct 01, 2018 10:03 am

kauyon1 wrote: Mon Oct 01, 2018 1:14 am
bctakhy wrote: Mon Oct 01, 2018 1:06 am I think ppl get pulled ( and also hited by melee) from walls, other floors just cos of lag. And it is not schoppa pull, is all pulls and all skills.
BS. Except every order player has experienced Choppa into the door. Never a Mara nor Magus. There is only one pull doing it.
Stop the bias... engi pulled me so many times into door and i got stuck aswell that i lost count all pull behave like that.

More importantly why pre speed buff no ine used it and yes now? Aswell did the range got increase serverside from live?
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Chinesehero
Posts: 885

Re: Something unfair about the classes

Post#59 » Mon Oct 01, 2018 10:34 am

Infinity wrote: Mon Oct 01, 2018 8:03 am
Chinesehero wrote: Sun Sep 30, 2018 4:16 pm In double XP days, almost destro control 70% of the SC
I admit Destro more professional player.
But I need point out the unbalance of the classes

1) Destro have 3 classes can pull now while order only 2 classes. Chopa is crazy OP. Anyone can answer that?
2) SH can do melee or range. high def, can jump can escape can punt. Any function u can say SH can have it. What class in order can do that???

Someone would say lion OP, but if u compare with SH. Lion just more jumping. But not the power. SH contains anything

Another thing is that why nerf my SM? I feel it is nerf after I am back. Not only the debuff nerf but also the bubble.
I hope make some changes. If order lose because of the technique to play, no one blame, in my point of view, some unfair balance there
As someone who queued a lot with you over the weekend on your rank 3x melee WP, I have to say it was more than just class imbalance that caused Order to lose SCs back to back. Namely a lot of SCs saw 50%+ of the Order side underlevelled or with rank 40s in blue/green gear hoping to take advantage of the 2x rates, on top of the well-known issues of too many DPS healers/backliners, going up against all-40 set gear melee trains supported by several healers. As we found out, a team of bricks looking to be carried who immediately wipe and earn no kills or points is only doubling a score of 0. I agree the Choppa pull is too strong, but the issue with Order PuG SCs is that defeat is decided well before class imbalances even need to be considered due to individual power level discrepancies and team comp issues.
I wont que SC with my wp as it already rr45. Enough for butchering
just help others up lvl in SC. All like ur thinking Order will be weak. More help on lowbie make Order win in RVR. Dont just think a short time

Aceboltz
Posts: 254

Re: Something unfair about the classes

Post#60 » Mon Oct 01, 2018 10:37 am

Last week I got pulled inside High Pass tavern through the wall by an engie magnet. I wasn't even in front of the door: I was clearly at the left of the door, outside, out of los of anyone inside the tavern or around the door. It was a clean ride through a solid wall and I landed alone (why would my group comme with me when I can just be a renown pinata lol) at the feet of a very happy engie.

I think this issue affects all aoe pulls.

I think it's related to the lag bug that makes people appear in a different spot from where they actually are (for example people walking through keep doors or falling from walls then porting back to where they were a second before) and somehow allowing the pulls to be triggered.

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