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General idea's about Sc's

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virgile28
Posts: 8

Re: General idea's about Sc's

Post#31 » Wed Jan 16, 2019 10:13 am

Thanks for everyone answers,
I appreciate the fact that u take the time to wrote down a full answer this time Wargrimnir, considering the time and effort it took me to write those ideas (as i said i ain't English native so it took me more than a few minutes to write these down).

I understand now that you guys are fully aware about those problems, for a long time apparently.
I understand that listing (could do it all day) everything wrong regarding the balance between Sc's reward and overhaul system compare to other content (Pve/RvR) is useless since ur sabotaging Sc's in the attempt to get more people in RvR.
I understand that a "general direction" as been taken, and that feed-backs are listen to when they are in line with the thought process of a few.
And I can only be sad about the fact that you're taking away the hope of tons of players to get what they once had on live.

I guess I missed understood the entire idea of this project, it ain't to make us re-do what we enjoyed so much on live, but more like playing a game that u guys customized from an other game. Following ur ideas of what's fun regardless of the feedback of you'r community (at least the part that enjoy what u don't).

About the fact that one member of the staff talk for every other members is understandable. But why giving staff members roles and title if they don't answer the questions of their matters ? I know that Peter thanked me for the post but it would have been nice to hear from them about this since they r in charge of this topic. I've heard in the past staff members talking about it and not going into Wargrimnir direction, and that's good it means that ur staff is made with different people, that likes different things.

Sometimes giving some love to an old topic, highly requested that u don't necessarily agree with can have some really nice effect that u didn't expected.
Where there is botheration, frustration and exasperation you can also find pleasure, delight and joy. It is just a matter of point of view. I hope that one day u'll take a step back, try to consider our point of view regardless of u'r opinion and what u believe is right for general direction of your project. That day everyone will be happy I'm sure of it.

Once again thx for ur time and dedication to the project
Have good one folks

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Sulorie
Posts: 7458

Re: General idea's about Sc's

Post#32 » Wed Jan 16, 2019 10:26 am

Nefarian78 wrote: Wed Jan 16, 2019 9:43 am Don't worry, soon scenarios will die and everything will be forgotten.
That's a bold statement. It seems to be as true as the sentiment, that the server is losing players on a daily basis since 1 year.
Dying is no option.

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Alfinnete
Banned
Posts: 549

Re: General idea's about Sc's

Post#33 » Wed Jan 16, 2019 10:41 am

Congratulations on the topic and the points mentioned, I agree with you but not the first to give some ideas and point out these problems. It will not be the last to be ignored.

I've already lost count of how sc is frustrating, we like SC, we hate the system that RoR understands it.

As I said at the beginning, several other lost topics were ignored and answered in the same way, that nothing would be changed, that the content as well as its way of exploiting are within the expected.

I wish you good luck, that the Devs really change the form.

I still believe that someday things will change, with a new way of absorbing that community, a better approach to the community, maybe a better channel on suggestions that are taken into consideration and not just a "NO!" below the suggestion.

gjsiechnice
Posts: 35

Re: General idea's about Sc's

Post#34 » Wed Jan 16, 2019 10:50 am

for me, prices for items for emblems are too large for the frequency of scenarios.
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jackbyrne8814
Posts: 2

Re: General idea's about Sc's

Post#35 » Wed Jan 16, 2019 10:57 am

1) Pug Scenario is giving more rewards (when you factor time waiting 4 pop/time needed to complete) than the group/other scenarios....-this should not be the case-...what this does is simply encourage people for playing singleplayer mode in an online game... the fact that this doesn't seem to be an issue is shocking (that the solo scenario is by far the fastest way to acquire gear...no seriously - it is -... have any of you seen the godawful pops during NA? Only sc popping is pug, but oh well its only groups who have to suffer!). I do enjoy queuing pug sc when I am home after a long day...I just dont think i should be given easy gear compared to players who put the time and effort (more the fool them) into making a full five/six
2) Oppressor gear is a mindfuck of grind...at least make the feet and hands droppable in games again (like dominator and mercenary). I shouldn't be able to acquire vanq/conq/gene/subju within a matter of days - for doing f*ck all (join an open warband, play with my member, rinse repeat gold bag....wtf) - yet struggle to acquire even a single piece of oppre in same amount of time
3) Scenario is just as important as pve, but i dont see any attention being given to it whatsoever (meanwhile sentinel has 4% crit talismans,50+ xpower,etc....how's that for powercreep?). I understand that the game is rvr focused, but ladies and gentlemen - contrary to perception(!) - a lot of people like scenarios... why not cater to all...
4) Outside of oppressor gear/the weapon that requires giving up my job to acquire....there is little reason to do scenarios...sure people will 'do them because they are fun' - but why can't they be fun and rewarding? There were some titles/currency you could get a few months ago....why were they removed?
Last edited by jackbyrne8814 on Wed Jan 16, 2019 11:07 am, edited 1 time in total.

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anarchypark
Posts: 2085

Re: General idea's about Sc's

Post#36 » Wed Jan 16, 2019 10:58 am

Nefarian78 wrote: Wed Jan 16, 2019 9:43 am
anarchypark wrote: Wed Jan 16, 2019 7:10 am you seem to not understand what feedback means.
it's not ' you heard my opinion, now do it. '
you'll get objection sometimes.
there are many ways for your next move. but u already made choice i guess.

they set the monthly course with reasons.
why do u guys want to reduce it?
except 'easy farming'
You haven't understood a single thing from the entire thread, if you think that what happening is people that want "easy farming" (Btw, there's no such thing as "farming" Scs. FULL attention is required to win, unlike the bot mode fiesta that is RvR)

Luuca explained what most scenario players think perfectly and as always, like everything that is about scenarios, that feedback will be ignored like it has always happened. Don't worry, soon scenarios will die and everything will be forgotten. Hooray for the RvR zerglings

it's true i'm little confused what you really want.
motive seems 'make SC great again'
but all you brought up was less grind.
I can summarize all.

1. reducing cost of end gears.
2. increase emblem ratio from 1:1.
3. emblem <> medal transfer.
4. lvl branket.
5. SC quest npc.

so i have to question your motives.
all you want was less grind, more easy everything.
nothing about how to make SC fun.
or easy = fun for you?

grind is not a source of problem.
it's toxicity, trolls, afkers etc.
after long long grind i'm trying to avoid SC.

you have to ask right question to find right answer.
what's the problem of SC?
grind? no.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

virgile28
Posts: 8

Re: General idea's about Sc's

Post#37 » Wed Jan 16, 2019 11:20 am

What we pointed out isnt the grind. It is the fact that the reward system is unfair regarding de Sc's.
The amount of hour required to get a gear for a spec should be around the same. Is it fair for an SNB tank to be geared up in a metter of days/week, when an offensive tank will take months to get the same lvl gear ?
The amount of renown is also a joke, is there no correlation between time/effort/reward ?
Is the only thing to take in consideration is "where ur investing this time" ? RvR, PvE or Sc's ?
I didn't really talked about Vanquisher and Oppressor gear, I talked about dominator and conqueror, they are now mid tier gear.
Why can u trade ur RvR Vanquish medal for 5 Conq medals when the ratio for the Sc's emblems is 1:1 ? the classic answer is because of the weapons, well we found an answer to that, put the weapons on oppressors ... but no ...
Apparently the people in favor of those ideas don't ask for easy grind but for a fair look at the situation...

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peterthepan3
Posts: 6509

Re: General idea's about Sc's

Post#38 » Wed Jan 16, 2019 11:21 am

(Note: thoughts expressed below are my personal views and are in no way representative of the team as a whole)

As a scenario player for 4/5 years, I can tell you for sure that 'toxicity' isn't the problem (and is nowhere near as bad as is purported to be the case by some people). AFKers are a thing (a very famous solo player has a tendency to AFK in scenarios on a regular basis), but a lot of the time there is simply nothing that can be done to turn around a scenario.

Problem with SC? Too many flagmarathon maps that require you to take the One Ring to Mordor for a mere 80 points, little reason to group up which leads to a significant chunk of people queuing exclusively for the solo scenario, no need/desire to hone one's skills when there is nothing to show for it, lots of random DCs in the worst possible moments (that could be something exclusive to me/the people I play with), a hefty grind for the RR45 weapon which is only marginally better than some of the alternatives (in many cases it isn't better), and long and drawn-out warcamp-farming scenarios, which last for 10 minutes (domination should be made to kick in if people are standing in their warcamp for any longer than a minute).
Last edited by peterthepan3 on Wed Jan 16, 2019 12:47 pm, edited 1 time in total.
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anarchypark
Posts: 2085

Re: General idea's about Sc's

Post#39 » Wed Jan 16, 2019 11:56 am

virgile28 wrote: Wed Jan 16, 2019 11:20 am
Spoiler:
What we pointed out isnt the grind. It is the fact that the reward system is unfair regarding de Sc's.
The amount of hour required to get a gear for a spec should be around the same. Is it fair for an SNB tank to be geared up in a metter of days/week, when an offensive tank will take months to get the same lvl gear ?
The amount of renown is also a joke, is there no correlation between time/effort/reward ?
Is the only thing to take in consideration is "where ur investing this time" ? RvR, PvE or Sc's ?
I didn't really talked about Vanquisher and Oppressor gear, I talked about dominator and conqueror, they are now mid tier gear.
Why can u trade ur RvR Vanquish medal for 5 Conq medals when the ratio for the Sc's emblems is 1:1 ? the classic answer is because of the weapons, well we found an answer to that, put the weapons on oppressors ... but no ...
Apparently the people in favor of those ideas don't ask for easy grind but for a fair look at the situation...

did you see the GM response just 1 page ahead?


For example, if a zone flip takes 2 hours on average, and you win a gold bag every 10 flips, you would average around 20 hours per piece, ignore boots and gloves that you can get from drops, and you still come out to 80h for the remaining 4 pieces. That's if you don't get duplicates, and people do get duplicates quite often. Tack on another 40 hours for that maybe? Take off 20 hours from buying a piece? Either way, end game set should take around 100 hours after hitting RR40. That seems fine. Can you do it faster by being part of a group that funnels all the currency to one person? Yes. Do most people do that? No. Should we figure out a way to prevent that? Hmm.

Each character you have, provided you keep at a good pace, should be just about complete within 200 hours or so accounting for all the content we've released so far. That's about 2.5 months of 4 hour game sessions 5x a week. Is that unfair to get everything you can from the game? It's an MMO, you play it persistently to get the next thing. When we add more content, it's going to increase that number again. And again. And again. Because that's what MMO's do. You might also note when we bump up content, we tend to lower costs of other stuff.

what is your estimated time to gear up. and why should it lower than now?
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

virgile28
Posts: 8

Re: General idea's about Sc's

Post#40 » Wed Jan 16, 2019 12:46 pm

I've already talked about that, explaining that the rewards system don't require u to spend 2 hours. With the increase roll on bags a player could play 10min on an open zone, contribute and that's it.
For example I got many bags by simply tagging my self before going to bed sometimes on 3 different areas, leaching WB or FG doin couple of aoe, tryin to get some last hit on targets and the next thing i know, in the morning i got a nice golden bag.
With the new system u don't really know much about ur contribution and what it gives u, the only thing player should be keeping track of is the ".bag" to know if the graal is soon to come or not.
And if u'r contributing on a zone where no one is defending (in prime time it happen more often than u think), and the opposite faction is taking it (lord almost dead or dead). Go there with a team, kill a couple of people and u would get a bag since there was not that many people contributing there in the first place ... U could go further and argue that letting the opposite side take a zone is worth it with this system.

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