General idea's about Sc's

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anarchypark
Posts: 2085

Re: General idea's about Sc's

Post#41 » Wed Jan 16, 2019 1:50 pm

virgile28 wrote: Wed Jan 16, 2019 12:46 pm I've already talked about that, explaining that the rewards system don't require u to spend 2 hours. With the increase roll on bags a player could play 10min on an open zone, contribute and that's it.
For example I got many bags by simply tagging my self before going to bed sometimes on 3 different areas, leaching WB or FG doin couple of aoe, tryin to get some last hit on targets and the next thing i know, in the morning i got a nice golden bag.
With the new system u don't really know much about ur contribution and what it gives u, the only thing player should be keeping track of is the ".bag" to know if the graal is soon to come or not.
And if u'r contributing on a zone where no one is defending (in prime time it happen more often than u think), and the opposite faction is taking it (lord almost dead or dead). Go there with a team, kill a couple of people and u would get a bag since there was not that many people contributing there in the first place ... U could go further and argue that letting the opposite side take a zone is worth it with this system.

so you wanna farm SC like you did in orvr,
which is clearly broken.

you start with SC need fair reward system like orvr
then suddenly bring up how broken orvr reward system is.
what kind of logic is this?

do almost nothing and get max reward is fair to you?
you want this "fair" system both in orvr and sc.
are u gonna still insist it's not about grind
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Reesh
Posts: 645

Re: General idea's about Sc's

Post#42 » Wed Jan 16, 2019 1:59 pm

peterthepan3 wrote: Wed Jan 16, 2019 11:21 am (Note: thoughts expressed below are my personal views and are in no way representative of the team as a whole)

As a scenario player for 4/5 years, I can tell you for sure that 'toxicity' isn't the problem (and is nowhere near as bad as is purported to be the case by some people). AFKers are a thing (a very famous solo player has a tendency to AFK in scenarios on a regular basis), but a lot of the time there is simply nothing that can be done to turn around a scenario.

Problem with SC? Too many flagmarathon maps that require you to take the One Ring to Mordor for a mere 80 points, little reason to group up which leads to a significant chunk of people queuing exclusively for the solo scenario, no need/desire to hone one's skills when there is nothing to show for it, lots of random DCs in the worst possible moments (that could be something exclusive to me/the people I play with), a hefty grind for the RR45 weapon which is only marginally better than some of the alternatives (in many cases it isn't better), and long and drawn-out warcamp-farming scenarios, which last for 10 minutes (domination should be made to kick in if people are standing in their warcamp for any longer than a minute).
Agreed wholeheartedly.

Right now SCs provide the true mechanics of the WAR pvp system where the skill actually matters, with challenging encounters on many occasions. It provides the most fun when you're not getting random crashes or the sc pops of ex: snooze forge, waiting embrance, or boomsplodemeh dam.
I'd like to see some more attention being brought up to improve sc system, and make them more significant in terms of overall campaign.
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peterthepan3
Posts: 6509

Re: General idea's about Sc's

Post#43 » Wed Jan 16, 2019 2:00 pm

anarchypark wrote: Wed Jan 16, 2019 1:50 pm
virgile28 wrote: Wed Jan 16, 2019 12:46 pm I've already talked about that, explaining that the rewards system don't require u to spend 2 hours. With the increase roll on bags a player could play 10min on an open zone, contribute and that's it.
For example I got many bags by simply tagging my self before going to bed sometimes on 3 different areas, leaching WB or FG doin couple of aoe, tryin to get some last hit on targets and the next thing i know, in the morning i got a nice golden bag.
With the new system u don't really know much about ur contribution and what it gives u, the only thing player should be keeping track of is the ".bag" to know if the graal is soon to come or not.
And if u'r contributing on a zone where no one is defending (in prime time it happen more often than u think), and the opposite faction is taking it (lord almost dead or dead). Go there with a team, kill a couple of people and u would get a bag since there was not that many people contributing there in the first place ... U could go further and argue that letting the opposite side take a zone is worth it with this system.

so you wanna farm SC like you did in orvr,
which is clearly broken.

you start with SC need fair reward system like orvr
then suddenly bring up how broken orvr reward system is.
what kind of logic is this?

do almost nothing and get max reward is fair to you?
you want this "fair" system both in orvr and sc.
are u gonna still insist it's not about grind
I am struggling to see why you are having such difficulties in grasping what virgile is saying. He is talking about what he perceives to be a disparity between the time required to get your rewards in RvR to that in SC. You are putting words into his mouth.
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Nefarian78
Posts: 463

Re: General idea's about Sc's

Post#44 » Wed Jan 16, 2019 3:32 pm

anarchypark wrote: Wed Jan 16, 2019 1:50 pm so you wanna farm SC like you did in orvr,
which is clearly broken.

you start with SC need fair reward system like orvr
then suddenly bring up how broken orvr reward system is.
what kind of logic is this?

do almost nothing and get max reward is fair to you?
you want this "fair" system both in orvr and sc.
are u gonna still insist it's not about grind
You've had 4 pages worth of posts to understand what is going on in this thread and what is being asked from the scenario community. You are being ignorant on purpose and have been twisting posts to suit yours. You know full well what is being asked, so please stop.
Sulorie wrote: Wed Jan 16, 2019 10:26 am That's a bold statement. It seems to be as true as the sentiment, that the server is losing players on a daily basis since 1 year.
I wish that was only a bold statement but sadly it's not. Scenarios started dieing a while ago.

All 6man guilds have disappeared (except a couple that are inactive...), scenario queues become longer and longer the more time passes, each time you get into a sc, it's always the same 12-18 pugs every single day. no new faces, same old classes.

I even tried to invite some of my guildies back, the answer was "When scenario players stop being treated like 2nd class players". It's when you get answers like that from hardcore 6man players that you understand that scenarios will soon disappear if nothing will be done.
They done stole my character's names. Can't have **** in RoR.

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anarchypark
Posts: 2085

Re: General idea's about Sc's

Post#45 » Wed Jan 16, 2019 3:54 pm

peterthepan3 wrote: Wed Jan 16, 2019 2:00 pm

I am struggling to see why you are having such difficulties in grasping what virgile is saying. He is talking about what he perceives to be a disparity between the time required to get your rewards in RvR to that in SC. You are putting words into his mouth.

then help me to get what i'm missing.
he said how short time it required to get rewards in orvr.
and want same length for SC grind, calling it fair between orvr and sc.

it's way different than designed length of GM's explanation.
( must i quote it again? )
it's not working as team's design, according to OP.
which i intepret as broken.

my conclusion - he wants broken length for both orvr and sc.
so what am i missing?
( plz don't go back to why grind should be short, it's denied with explain )
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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anarchypark
Posts: 2085

Re: General idea's about Sc's

Post#46 » Wed Jan 16, 2019 4:27 pm

Nefarian78 wrote: Wed Jan 16, 2019 3:32 pm
You've had 4 pages worth of posts to understand what is going on in this thread and what is being asked from the scenario community. You are being ignorant on purpose and have been twisting posts to suit yours. You know full well what is being asked, so please stop.

ok i'll stop after this.
summarize it as simple as possible for me plz.
what's the problem of SC?

'toxicity, quitters, afks' is my opinion.
what's yours and 4 pages of 'i agree' ?
i got it as 'grind' but obviously i was wrong.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Darks63
Posts: 651

Re: General idea's about Sc's

Post#47 » Wed Jan 16, 2019 7:38 pm

anarchypark wrote: Wed Jan 16, 2019 4:27 pm
Nefarian78 wrote: Wed Jan 16, 2019 3:32 pm
You've had 4 pages worth of posts to understand what is going on in this thread and what is being asked from the scenario community. You are being ignorant on purpose and have been twisting posts to suit yours. You know full well what is being asked, so please stop.

ok i'll stop after this.
summarize it as simple as possible for me plz.
what's the problem of SC?

'toxicity, quitters, afks' is my opinion.
what's yours and 4 pages of 'i agree' ?
i got it as 'grind' but obviously i was wrong.
Ill try to summ it up. Scs take far longer to get gear and rr than orvr and the gear usually is not much better for the time invested. As a result people opt for orvr instead since is easier in every way. The effect of that is scs drying up. Add that too many scs are pve focused ie flags and parts not killing.
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Sulorie
Posts: 7458

Re: General idea's about Sc's

Post#48 » Wed Jan 16, 2019 8:20 pm

Hmm, I experience no slower sc pop at all, even more pops with the rising player numbers. Might be a timezone thing or just the daily zerging and we all know, you can't queue in a warband.
For sc sets you can calculate your time requirements, while for rvr set you need luck. When you repetitively fail to get a bag with +400 or +500 roll bonus and then get a duplicate, it doesn't feel worse than sc grind. At least you can aim for certain items.
Dying is no option.

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Nefarian78
Posts: 463

Re: General idea's about Sc's

Post#49 » Wed Jan 16, 2019 8:32 pm

anarchypark wrote: Wed Jan 16, 2019 4:27 pm
Nefarian78 wrote: Wed Jan 16, 2019 3:32 pm
You've had 4 pages worth of posts to understand what is going on in this thread and what is being asked from the scenario community. You are being ignorant on purpose and have been twisting posts to suit yours. You know full well what is being asked, so please stop.

ok i'll stop after this.
summarize it as simple as possible for me plz.
what's the problem of SC?

'toxicity, quitters, afks' is my opinion.
what's yours and 4 pages of 'i agree' ?
i got it as 'grind' but obviously i was wrong.
I think i've already been quite vocal about what i think are the major issues with scenarios... but here i go again.

- Unfair prices and time requirement compared to RvR gear.

There's absolutely no excuse and no argument to have the gear set take hundreds more hours compared to the RvR set. I've said it in this thread already, even if Vanquisher were to be purchaseable from scenarios, most people would still go and afk on a BO to get it. Why? Because scenarios demand and require your FULL attention, you can't watch Netflix and /follow some random dude in the pug WB. Most people will follow the path of least resistance, no matter how much it makes your brain bleed from boredom.

- 1:1 Oppressor -> Dominator conversion.

I don't think there's anything to be said about this, other than it's an insult to players that do scenarios.

- Hostility from certain staff members about everything regarding scenarios.

Those colored names and those tags you have under your names wield a lot of power on how and what the community thinks about something. When you see a staff member literally taking a **** on a portion of the playerbase with sentences like "Scenarios are the only grind, but they deserve it" and "Scenarios are just minigames" or in this thread "Scenario don't need help, time, or attention"...Those phrases have an enormous effect on the community.

Staff Tag + Sentence = Staff stance on the subject = Repercussion in community and ingame

What kind of opinions does a player make after reading one of those phrases? That the staff doesn't give a single **** about scenarios and that those will be the first thing to be sacrificed or discarded should the need arise.

I know that very well, since the first 2 sentences were the last nail in the coffin for my guild and the 15+ players that have played this game and scenarios in a very hardcore way. I'll repeat it once again. I've asked some of those guildies to come back, the answer was "When scenario players stop being treated like second class players".

Rant over. Now i'm sad and depressed. Thanks.
They done stole my character's names. Can't have **** in RoR.

navis
Posts: 784

Re: General idea's about Sc's

Post#50 » Wed Jan 16, 2019 9:41 pm

The general idea I am getting about the point of this thread is that scenarios quality of life has diminished somewhat due to less competitiveness.. Well if we remove some of the loser rewards that might help the situation but at the same time that would also likely cause fewer players to queue knowing that no currency rewards are given at the completion of the match (if they lose). That is quite common in gaming, though.

Not too much afk/leeching is going on in scenarios that I have seen.. Occasional afk but I don't see patterns emerging.. We are all very aware what happens terms of services are broken...

Could be something to experiment but I don't think scenario population is going to enjoy it, even if costs for scenario gear are adjusted accordingly.
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