I would say i am impressed but i would be lying.
I look forward to the day you get spawn camped and somehow, it becomes an issue.
I would say i am impressed but i would be lying.
You are dead before screen loads as is evident in Martok's video. There is no bigger issue here. It's griefing and is a cheese tactic. Devs have addressed this same issue with warcamp buffs, SC guards and warcamp guards. Also to note, every time this happens when you respawn, you are easier to kill because of the stacking wounds debuff.
Repeating the same argument over and over gets old very fast, I do read 90% of the posts on the forum.Zaxxond wrote: ↑Mon Mar 18, 2019 6:07 pmYou are dead before screen loads as is evident in Martok's video. There is no bigger issue here. It's griefing and is a cheese tactic. Devs have addressed this same issue with warcamp buffs, SC guards and warcamp guards. Also to note, every time this happens when you respawn, you are easier to kill because of the stacking wounds debuff.
I have been in the past. And cheers for the confidence that I would only address things that affect me directly.
Zaxxond wrote: ↑Mon Mar 18, 2019 5:04 pmOnce again, spawn camping issue has already been addressed in other areas of this game so there has been a precedent set already by the Devs of this project. I disagree with you that this is a player issue and not a system issue. You even pointed out in your own comment that being attacked before your screen loads is an issue.anarchypark wrote: ↑Mon Mar 18, 2019 4:56 pm attacking side can make special force for campers, like jail guard.
make it 12 if 6man campers are strong.
for defenders 6vs12 is good strategy to split numbers of attacker.
I think it's player issue, not system.
being attacked before end of loading screen is issue though.
I disagree. First off, attackers have cannons? Secondly, there is no wall to jump off by the Fort attacker respawns. Tertiary, in my opinion (I could be wrong, but still hold this opinion) you are not doing this griefing to help out your realm, but in fact to pad your deathblows and k/d ratio.scatterthewinds wrote: ↑Mon Mar 18, 2019 6:08 pm Speaking as one of these filthy spawn campers, we kill 3 guys spawning then 48 order jump down us from the wall and we play a very balanced 6v48. So its a non-issue. The most we can accomplish is annoy enough to buy our friends on the inside a few seconds relief from the zerg+cannons.
For this to be a real strategy, I agree with the guy earlier in the thread that stated to grab 1 entire defending warband and spawn camp and kill all respawners. That would be a strong strategy and a very smart move for the defenders to employ when the attackers wipe when the inner is down and the defenders are turtling and decimating the attackers push with m4's.anarchypark wrote: ↑Mon Mar 18, 2019 6:14 pmZaxxond wrote: ↑Mon Mar 18, 2019 5:04 pmOnce again, spawn camping issue has already been addressed in other areas of this game so there has been a precedent set already by the Devs of this project. I disagree with you that this is a player issue and not a system issue. You even pointed out in your own comment that being attacked before your screen loads is an issue.anarchypark wrote: ↑Mon Mar 18, 2019 4:56 pm attacking side can make special force for campers, like jail guard.
make it 12 if 6man campers are strong.
for defenders 6vs12 is good strategy to split numbers of attacker.
I think it's player issue, not system.
being attacked before end of loading screen is issue though.
fort is instance, different from other orvr area. also different from SC.
special rules applied.
guard duty moved to players.
nothing stops attacking side to form counter force against campers.
i don't like campers too, but it's strategy.
attackers need better tactic.
i can't fight back in loading screen.
this should be addressed.
5sec immune?
We salute your tank service. Come over to Order and tank. They are lacking tanks.scatterthewinds wrote: ↑Mon Mar 18, 2019 6:21 pm cannons = the aoe boom from the BOs
second, the spawn is very close to the walls and WBs definitely jump down on us.
third, that is indeed your opinion. We both know deathblows and k/d ratio are largely irrelevant. I play tanks so I get no kills anyways.
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