Post#35 » Mon Mar 18, 2019 6:14 pm
Zaxxond wrote: Mon Mar 18, 2019 5:04 pm
anarchypark wrote: Mon Mar 18, 2019 4:56 pm
attacking side can make special force for campers, like jail guard.
make it 12 if 6man campers are strong.
for defenders 6vs12 is good strategy to split numbers of attacker.
I think it's player issue, not system.
being attacked before end of loading screen is issue though.
Once again, spawn camping issue has already been addressed in other areas of this game so there has been a precedent set already by the Devs of this project. I disagree with you that this is a player issue and not a system issue. You even pointed out in your own comment that being attacked before your screen loads is an issue.
fort is instance, different from other orvr area. also different from SC.
special rules applied.
guard duty moved to players.
nothing stops attacking side to form counter force against campers.
i don't like campers too, but it's strategy.
attackers need better tactic.
i can't fight back in loading screen.
this should be addressed.
5sec immune?
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary -
viewtopic.php?f=8&t=20415
( last update : 2020.06.09)