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Make characters stay in the world after game quit.

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sotora
Posts: 320

Make characters stay in the world after game quit.

Post#1 » Sun Apr 26, 2015 9:18 am

Many players kill game process, crash the game, etc in order to immedietaly vanish their characters from the world when losing an rvr fight. Sure sometimes game may just crash by itself, happened to everyone, but often it's painfully obvious - some players even use this tactic over and over.

It is getting increasingly common and widespread.

I don't know how difficult would be to program this change but I do propose that character / toon stay in game world after client crash / quit for 20-30 s, so that cheat tactic is no longer possible.

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noisestorm
Posts: 1727

Re: Make characters stay in the world after game quit.

Post#2 » Sun Apr 26, 2015 9:33 am

I actually find that a good idea. IIRC it was like that on live anyways?

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Azarael
Posts: 5332

Re: Make characters stay in the world after game quit.

Post#3 » Sun Apr 26, 2015 9:56 am

Wow. That's pathetic. Players lose almost nothing from dying... what on earth is the point of crashing the client?

I agree with the OP btw, if it's not implemented when I'm done with my stuff, I'll add it.

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Tesq
Posts: 5713

Re: Make characters stay in the world after game quit.

Post#4 » Sun Apr 26, 2015 10:21 am

Azarael wrote:Wow. That's pathetic. Players lose almost nothing from dying... what on earth is the point of crashing the client?

I agree with the OP btw, if it's not implemented when I'm done with my stuff, I'll add it.

It happen instead on lots game, war had this anti-coward thing, player some (long) times ago remain in game after crash for like 15-20 sec, but it got removed cos it prevented you to relog. It was show as you where alredy logged and so in times where war wasn't so stable ppl complain about it.
That said, 20 sec after crash it's ok there is no need to waste other server memory.
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Velxunyrr
Posts: 127

Re: Make characters stay in the world after game quit.

Post#5 » Sun Apr 26, 2015 11:10 am

I agree. If I'm not mistaken, a lot of MMOs have this feature (hence the logout timers anywhere but safe zones). It would be a welcomed addition!
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sotora
Posts: 320

Re: Make characters stay in the world after game quit.

Post#6 » Sun Apr 26, 2015 11:36 am

Azarael wrote:Wow. That's pathetic. Players lose almost nothing from dying... what on earth is the point of crashing the client?

I agree with the OP btw, if it's not implemented when I'm done with my stuff, I'll add it.
I guess some people want to "win" by denying other side Influence and satisfaction from a kill. It is pathetic I agree.

Anyway though:

Thank you. I really do appreciate that you plan to look into that :)

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drmordread
Suspended
Posts: 916

Re: Make characters stay in the world after game quit.

Post#7 » Sun Apr 26, 2015 12:08 pm

Kill counters....
There are add ons from the old game which count how many times you have killed a certain toon, or how many times they have killed you. It is pointless to ru them in t1 ALPHA, but once t2 comes around expect a lot more and by t4 even more than that.
By crashing you stop the add on from counting the loss to you vs a certain someone. Back in the MAIN GAME..... A LOT of people ran the add on, especially during duels.
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Bozzax
Posts: 2654

Re: Make characters stay in the world after game quit.

Post#8 » Sun Apr 26, 2015 12:22 pm

10-20 delay on exit world solves all problems. Except for turtle tanks but those wont die regardless
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2654

Re: Make characters stay in the world after game quit.

Post#9 » Sun Apr 26, 2015 12:31 pm

while we are at it require 75% player-player damage to register as a kill to stop silly punt farmers (lava or off bridges)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Morf
Posts: 1247

Re: Make characters stay in the world after game quit.

Post#10 » Sun Apr 26, 2015 1:40 pm

I have had quite a few ppl do this to me, very sad, if they simply asked i would of stopped and let them go on there way. 20 secs seem reasonable from the time a player crashed to when there char disappears.
Bozzax wrote:while we are at it require 75% player-player damage to register as a kill to stop silly punt farmers (lava or off bridges)
I disagree with you here, if you are silly enough to stand in the wrong place and be punted into lava and such you deserve firstly to die and to reward the player who punted you with renown,inf and xp. Will be interesting to see how fall damage is implemented because you only took fall damage when you fell yourself or hit the scenery, being punted directly off of lets say a bridge would result in no fall damage.

https://www.youtube.com/watch?v=w-uX-IoxlkY You should be rewarded for stuff like this its what makes it fun, you dont wana make stuff boring and non rewarding for example like how they added overextension damage to warcamps.
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