Many players kill game process, crash the game, etc in order to immedietaly vanish their characters from the world when losing an rvr fight. Sure sometimes game may just crash by itself, happened to everyone, but often it's painfully obvious - some players even use this tactic over and over.
It is getting increasingly common and widespread.
I don't know how difficult would be to program this change but I do propose that character / toon stay in game world after client crash / quit for 20-30 s, so that cheat tactic is no longer possible.
Make characters stay in the world after game quit.
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- noisestorm
- Posts: 1727
Re: Make characters stay in the world after game quit.
I actually find that a good idea. IIRC it was like that on live anyways?
Re: Make characters stay in the world after game quit.
Wow. That's pathetic. Players lose almost nothing from dying... what on earth is the point of crashing the client?
I agree with the OP btw, if it's not implemented when I'm done with my stuff, I'll add it.
I agree with the OP btw, if it's not implemented when I'm done with my stuff, I'll add it.
Re: Make characters stay in the world after game quit.
Azarael wrote:Wow. That's pathetic. Players lose almost nothing from dying... what on earth is the point of crashing the client?
I agree with the OP btw, if it's not implemented when I'm done with my stuff, I'll add it.
It happen instead on lots game, war had this anti-coward thing, player some (long) times ago remain in game after crash for like 15-20 sec, but it got removed cos it prevented you to relog. It was show as you where alredy logged and so in times where war wasn't so stable ppl complain about it.
That said, 20 sec after crash it's ok there is no need to waste other server memory.

Re: Make characters stay in the world after game quit.
I agree. If I'm not mistaken, a lot of MMOs have this feature (hence the logout timers anywhere but safe zones). It would be a welcomed addition!

Re: Make characters stay in the world after game quit.
I guess some people want to "win" by denying other side Influence and satisfaction from a kill. It is pathetic I agree.Azarael wrote:Wow. That's pathetic. Players lose almost nothing from dying... what on earth is the point of crashing the client?
I agree with the OP btw, if it's not implemented when I'm done with my stuff, I'll add it.
Anyway though:
Thank you. I really do appreciate that you plan to look into that

- drmordread
- Suspended
- Posts: 916
Re: Make characters stay in the world after game quit.
Kill counters....
There are add ons from the old game which count how many times you have killed a certain toon, or how many times they have killed you. It is pointless to ru them in t1 ALPHA, but once t2 comes around expect a lot more and by t4 even more than that.
By crashing you stop the add on from counting the loss to you vs a certain someone. Back in the MAIN GAME..... A LOT of people ran the add on, especially during duels.
There are add ons from the old game which count how many times you have killed a certain toon, or how many times they have killed you. It is pointless to ru them in t1 ALPHA, but once t2 comes around expect a lot more and by t4 even more than that.
By crashing you stop the add on from counting the loss to you vs a certain someone. Back in the MAIN GAME..... A LOT of people ran the add on, especially during duels.

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Re: Make characters stay in the world after game quit.
10-20 delay on exit world solves all problems. Except for turtle tanks but those wont die regardless
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Make characters stay in the world after game quit.
while we are at it require 75% player-player damage to register as a kill to stop silly punt farmers (lava or off bridges)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Make characters stay in the world after game quit.
I have had quite a few ppl do this to me, very sad, if they simply asked i would of stopped and let them go on there way. 20 secs seem reasonable from the time a player crashed to when there char disappears.
https://www.youtube.com/watch?v=w-uX-IoxlkY You should be rewarded for stuff like this its what makes it fun, you dont wana make stuff boring and non rewarding for example like how they added overextension damage to warcamps.
I disagree with you here, if you are silly enough to stand in the wrong place and be punted into lava and such you deserve firstly to die and to reward the player who punted you with renown,inf and xp. Will be interesting to see how fall damage is implemented because you only took fall damage when you fell yourself or hit the scenery, being punted directly off of lets say a bridge would result in no fall damage.Bozzax wrote:while we are at it require 75% player-player damage to register as a kill to stop silly punt farmers (lava or off bridges)
https://www.youtube.com/watch?v=w-uX-IoxlkY You should be rewarded for stuff like this its what makes it fun, you dont wana make stuff boring and non rewarding for example like how they added overextension damage to warcamps.
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