Stance dancing for sw is kinda annoying, wish it was a bit cleaner/quicker :\
Or that there's a macro I could use to just between them and not use up two keybinds
Guard Change
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Ads
Re: Guard Change
It is not nearly as smooth as Mara/SW changing stance and then using ability or SM/BO changing stance and then using an ability. I've had a lot of times where I double pressed guard and didnt properly swap (as it should). There must be some underlying tech issue there. If that is resolved and quickly pressing twice always works then I would be happy as well. Otherwise having guard instantly swap to your target seems like a good solution to me. The only question is how do you remove guard then? Do you make so that when you press guard without a target eligable for guarding that it gets removed? Or do you make a seperate button to remove guard (kinda like how you have a button to remove pets).Ototo wrote: ↑Fri Jan 17, 2020 5:46 pmNot true. It's 2 click: One for the stance change, other for the skill that you want to perform. Exactly the same amount of clicks. I presume that you either don't stance-dance too much, or that you do it for extended periods of time. This situation is comparable only if you are constantly trying to take advantage of it, same as switching guard has the same goal, or moving fast to snare covenant b4 dropping frontal AoEs in DoKs, in example.
EDIT: It was incredibly laconic and unclear the 1st time.
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Re: Guard Change
l2p issue tbh. good tanks dont complain about having 2 press 2 keystrokes and making it require 1 will just increase TTK enormously coz ppl with slow reactions will no longer be punishe
Re: Guard Change
It is my opinion still that having lag issues in the server or client sides, like every player of every class has, is not reason enough to oversimplify a mechanic that is incredibly powerful per se. I would agree with 2x buttons if at least one of them incurred in GCD, cause if you gonna NerfedButton the situation, still you need to have drawbacks.zumos2 wrote: ↑Fri Jan 17, 2020 10:38 pmIt is not nearly as smooth as Mara/SW changing stance and then using ability or SM/BO changing stance and then using an ability. I've had a lot of times where I double pressed guard and didnt properly swap (as it should). There must be some underlying tech issue there. If that is resolved and quickly pressing twice always works then I would be happy as well. Otherwise having guard instantly swap to your target seems like a good solution to me. The only question is how do you remove guard then? Do you make so that when you press guard without a target eligable for guarding that it gets removed? Or do you make a seperate button to remove guard (kinda like how you have a button to remove pets).Spoiler:
Let's face it, guard is the 2nd most powerful defensive mechanic only slightly, very slightly, behind defensive stats, and needs to be properly balanced to not give away free unkillable immunities. You have to work for it, but given that you don't want to, then pay for it.
Spoiler:
Re: Guard Change
You are correct. The double tapping guard used to work, now you have to wait in-between each click of guard. This happened a while ago when they made it so you couldn't double pot at the same time also. Alot of people complained about it and nothing was done. Guard is tons more clunky now than earlier in this servers life or on live. Even worse with high ping.zumos2 wrote: ↑Fri Jan 17, 2020 10:38 pmIt is not nearly as smooth as Mara/SW changing stance and then using ability or SM/BO changing stance and then using an ability. I've had a lot of times where I double pressed guard and didnt properly swap (as it should). There must be some underlying tech issue there. If that is resolved and quickly pressing twice always works then I would be happy as well. Otherwise having guard instantly swap to your target seems like a good solution to me. The only question is how do you remove guard then? Do you make so that when you press guard without a target eligable for guarding that it gets removed? Or do you make a seperate button to remove guard (kinda like how you have a button to remove pets).Ototo wrote: ↑Fri Jan 17, 2020 5:46 pmNot true. It's 2 click: One for the stance change, other for the skill that you want to perform. Exactly the same amount of clicks. I presume that you either don't stance-dance too much, or that you do it for extended periods of time. This situation is comparable only if you are constantly trying to take advantage of it, same as switching guard has the same goal, or moving fast to snare covenant b4 dropping frontal AoEs in DoKs, in example.
EDIT: It was incredibly laconic and unclear the 1st time.
Old School / Lords of the Locker Room
Re: Guard Change
I still don't know why people are arguing this as a skill mechanic. This was probably an unintentional result of poor design. If guard were a stance, then it would not be toggled off when switching targets as the tank is not leaving a guard stance.
They just need to make this work like oath friend and dark protector.
For those continuing to argue this as a skill test then why not push for more abilities to function like this. Imagine if this is how auto attack worked, having to untoggle it and retoggle it every time someone switched targets. That would be super skillful and wouldn’t create an uproar around the diminishing gameplay experience.
They just need to make this work like oath friend and dark protector.
For those continuing to argue this as a skill test then why not push for more abilities to function like this. Imagine if this is how auto attack worked, having to untoggle it and retoggle it every time someone switched targets. That would be super skillful and wouldn’t create an uproar around the diminishing gameplay experience.
Re: Guard Change
I meant make it transition as smoothly, then just toggle it off if you want it off, I also still mean to keep it contained to the group the tank is in.
The reason I think guard works like this, is because it requires a button press to update the state change so the UI can display the toggle highlight, instead of having the buff notify the caster on initiation that it has been successfully applied, and then on destruction of the buff notifying the caster it has been removed. So a transition could be made to a single click without depending on the button click provide it also ensured on initiation that it destroys any similar buff from the same caster on a different party member.
Ads
Re: Guard Change
why r u having issues when other seasoned tanks dont?? could it possibly be fault on your part? just a slight possibility???
Re: Guard Change
It has auto in the name and is not class dependant? Idk, like crazy ideas...anrix wrote: ↑Sat Jan 18, 2020 1:24 pm I still don't know why people are arguing this as a skill mechanic. This was probably an unintentional result of poor design. If guard were a stance, then it would not be toggled off when switching targets as the tank is not leaving a guard stance.
They just need to make this work like oath friend and dark protector.
For those continuing to argue this as a skill test then why not push for more abilities to function like this. Imagine if this is how auto attack worked, having to untoggle it and retoggle it every time someone switched targets. That would be super skillful and wouldn’t create an uproar around the diminishing gameplay experience.
Also you have used a couple of, imo, very bad examples of skills. Those are also 2+ click skills: 1st the Oath/DP button which does absolutely nothing but adding the stance, then the skill or skills that will buff your Oath/DP. Even if you argue that they build career mechanic points, is due to other people clicks. Exactly the same as I have said multiple times. The buff only applies when the 2nd click is performed, and so does guard.
This 2+ clicks mechanics are all around the game, from some "target need X to become Y" to the fabric of some classes like SH/SW, BOrk/SM, or WH/WE. This is not poor design, this is a gateway to avoid abuse of, as I said the 2nd most powerful defensive mechanic, and mechanics in general. You are sharing damage with a class specifically designed to absorb and deflect damage, and that has a huge health pool...
Spoiler:
Who is online
Users browsing this forum: No registered users and 6 guests