Previously you have implemented wards in order to use equipment and a concept of 7 day timer on sentinel ring talisman.
It keeps Gunbad and all the other dungeons constantly active, which is great for the game and healthy environment for new players or new alts. Basically, you feel confident in making an alt knowing that you still be able to do all the dungeons with no problem.
Problem
Currently you have implemented new end-game sets. It may result in progression stagnation very soon, which is against the main concepts of MMORPG. Also, the ranked scenarios are struggling with population mainly due to no rewards, while require higher average skill to compete.
Solution
Please, consider making invader/warlord and sovereign jewelry with a pre-requisite.
Example:
- To wear invader jewelry you need to play 2 ranked scenarios per week.
- To wear warlord jewelry you need to play 5 ranked scenarios per week.
- To wear sovereign jewelry you need to win 5 ranked scenarios per week.
Conclusions
You can use the concept of "pre-requisite" to stimulate any aspect of game, which you think is healthy for the game and community. Not necessarily ranked sc's. Making something dynamic in warlord/sovereign sets is healthy. The "capped" players should participate in all aspects of the game.
Lastly, please fix armory to see the MMR of all players for the list to be accurate. Thank you for your work and dedication.