Ranked sc's and item pre-requisites

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popperz
Posts: 62

Ranked sc's and item pre-requisites

Post#1 » Tue Apr 21, 2020 10:44 am

Introduction
Previously you have implemented wards in order to use equipment and a concept of 7 day timer on sentinel ring talisman.
It keeps Gunbad and all the other dungeons constantly active, which is great for the game and healthy environment for new players or new alts. Basically, you feel confident in making an alt knowing that you still be able to do all the dungeons with no problem.

Problem
Currently you have implemented new end-game sets. It may result in progression stagnation very soon, which is against the main concepts of MMORPG. Also, the ranked scenarios are struggling with population mainly due to no rewards, while require higher average skill to compete.

Solution
Please, consider making invader/warlord and sovereign jewelry with a pre-requisite.
Example:
  • To wear invader jewelry you need to play 2 ranked scenarios per week.
  • To wear warlord jewelry you need to play 5 ranked scenarios per week.
  • To wear sovereign jewelry you need to win 5 ranked scenarios per week.
It will make them active. Also, it will aim at higher tier of players (invader+). The scheme definitely works, which you already tested with sentinel.

Conclusions
You can use the concept of "pre-requisite" to stimulate any aspect of game, which you think is healthy for the game and community. Not necessarily ranked sc's. Making something dynamic in warlord/sovereign sets is healthy. The "capped" players should participate in all aspects of the game.

Lastly, please fix armory to see the MMR of all players for the list to be accurate. Thank you for your work and dedication.
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emiliorv
Posts: 1341

Re: Ranked sc's and item pre-requisites

Post#2 » Tue Apr 21, 2020 11:10 am

popperz wrote: Tue Apr 21, 2020 10:44 am Problem
Currently you have implemented new end-game sets. It may result in progression stagnation very soon, which is against the main concepts of MMORPG. Also, the ranked scenarios are struggling with population mainly due to no rewards, while require higher average skill to compete.
The reward for Ranked SC is the chance to match vs high skilled/elite/high competent players/grps => the reward is the SC itself.

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popperz
Posts: 62

Re: Ranked sc's and item pre-requisites

Post#3 » Tue Apr 21, 2020 11:16 am

That is why you need to forcefully make the "high skilled/elite/high competent players/grps" to JOIN :) That is for their own good.
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emiliorv
Posts: 1341

Re: Ranked sc's and item pre-requisites

Post#4 » Tue Apr 21, 2020 11:22 am

popperz wrote: Tue Apr 21, 2020 11:16 am That is why you need to forcefully make the "high skilled/elite/high competent players/grps" to JOIN :) That is for their own good.
You want force the whole server to join the part of the game that YOU enjoy...well, tell me more

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popperz
Posts: 62

Re: Ranked sc's and item pre-requisites

Post#5 » Tue Apr 21, 2020 11:25 am

emiliorv wrote: Tue Apr 21, 2020 11:22 am
popperz wrote: Tue Apr 21, 2020 11:16 am That is why you need to forcefully make the "high skilled/elite/high competent players/grps" to JOIN :) That is for their own good.
You want force the whole server to join the part of the game that YOU enjoy...well, tell me more
You read what you want to read and being non-professional.
It's a suggestion forum first of all. With the "forceful making" it was a joke. But mainly the conclusion of my post was:

"You can use the concept of "pre-requisite" to stimulate any aspect of game, which you think is healthy for the game and community. Not necessarily ranked sc's. Making something dynamic in warlord/sovereign sets is healthy. The "capped" players should participate in all aspects of the game."
Last edited by popperz on Tue Apr 21, 2020 11:29 am, edited 3 times in total.
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Ruscour
Posts: 54

Re: Ranked sc's and item pre-requisites

Post#6 » Tue Apr 21, 2020 11:25 am

It would definitely promote activity in ranked SCs, but I don't think the Activision Blizzard model of giving players mandatory chores in order to enjoy the content they like is a good idea.

More leaderboards / tournaments / exclusive cosmetics, maybe.
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popperz
Posts: 62

Re: Ranked sc's and item pre-requisites

Post#7 » Tue Apr 21, 2020 11:31 am

Ruscour wrote: Tue Apr 21, 2020 11:25 am It would definitely promote activity in ranked SCs, but I don't think the Activision Blizzard model of giving players mandatory chores in order to enjoy the content they like is a good idea.

More leaderboards / tournaments / exclusive cosmetics, maybe.
Proposal is to make "exclusive" gear rather than cosmetics. Nobody forces to make "mandatory chores in order to enjoy the content". You will be in full sovereign - just without the ring. The ring has absolutely no influence on "enjoy the content of the game". It's a min-maxing tool.
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Arbich
Suspended
Posts: 788

Re: Ranked sc's and item pre-requisites

Post#8 » Tue Apr 21, 2020 11:34 am

Ruscour wrote: Tue Apr 21, 2020 11:25 am It would definitely promote activity in ranked SCs, but I don't think the Activision Blizzard model of giving players mandatory chores in order to enjoy the content they like is a good idea.

More leaderboards / tournaments / exclusive cosmetics, maybe.
Already happening with invader/sov and pve gear.

I am quite sure this proposal will never be implemented, but will support it none the less.
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emiliorv
Posts: 1341

Re: Ranked sc's and item pre-requisites

Post#9 » Tue Apr 21, 2020 11:37 am

popperz wrote: Tue Apr 21, 2020 11:25 am
emiliorv wrote: Tue Apr 21, 2020 11:22 am
popperz wrote: Tue Apr 21, 2020 11:16 am That is why you need to forcefully make the "high skilled/elite/high competent players/grps" to JOIN :) That is for their own good.
You want force the whole server to join the part of the game that YOU enjoy...well, tell me more
You read what you want to read and being non-professional.
It's a suggestion forum first of all. With the "forceful making" it was a joke if you didn't get it. But mainly the conclusion of my post was:

"You can use the concept of "pre-requisite" to stimulate any aspect of game, which you think is healthy for the game and community. Not necessarily ranked sc's. Making something dynamic in warlord/sovereign sets is healthy. The "capped" players should participate in all aspects of the game."
The problem with you (and others like you) is that you want to play one aspect of the game that MOSTLY ppl dont enjoy or dont want to play....low pop play that kind of SC, so you want force to everyone to play your game linking other game rewards to ranked scs...

HEY i like PQ´s...but mostly ppl don´t so lets force them to play MY game... competent players MUST participate in all aspects of the game...soo if you want to equip sovereign must participate in 10 PQs every week... looks fair...

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popperz
Posts: 62

Re: Ranked sc's and item pre-requisites

Post#10 » Tue Apr 21, 2020 11:43 am

emiliorv wrote: Tue Apr 21, 2020 11:37 am
popperz wrote: Tue Apr 21, 2020 11:25 am
emiliorv wrote: Tue Apr 21, 2020 11:22 am

You want force the whole server to join the part of the game that YOU enjoy...well, tell me more
You read what you want to read and being non-professional.
It's a suggestion forum first of all. With the "forceful making" it was a joke if you didn't get it. But mainly the conclusion of my post was:

"You can use the concept of "pre-requisite" to stimulate any aspect of game, which you think is healthy for the game and community. Not necessarily ranked sc's. Making something dynamic in warlord/sovereign sets is healthy. The "capped" players should participate in all aspects of the game."
The problem with you (and others like you) is that you want to play one aspect of the game that MOSTLY ppl dont enjoy or dont want to play....low pop play that kind of SC, so you want force to everyone to play your game linking other game rewards to ranked scs...

HEY i like PQ´s...but mostly ppl don´t so lets force them to play MY game... competent players MUST participate in all aspects of the game...soo if you want to equip sovereign must participate in 10 PQs every week... looks fair...
That is what "we" are doing. Doing Gunbad with your beloved PQ's. Almost nobody needs redeye.
Making a PQ-prerequisite for lost-vale gear sounds perfectly fine. And people as you call "like me" will do it.
Now you want to wear best RvR gear, and feeling offended by a suggestion to use most competitive PvP scenarios to be able to wear the ring. Like 1 scenario a day. I don't get it.
It does not change your game experience at all. If you don't need a PvP ring, get a PvE one and do PQ's. The system would work.
Last edited by popperz on Tue Apr 21, 2020 11:46 am, edited 1 time in total.
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