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Fort Suggestion & Feedback

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Nameless
Posts: 1390

Re: Fort Suggestion & Feedback

Post#11 » Mon May 04, 2020 3:52 pm

What exactly is the difference between instanced forts and current forts. Atm forts being with limit population in fact is one big instance. So 2 hands for forts being multiply instances with plaer limit 3wb vs 2 wb or so
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sogeou
Posts: 413

Re: Fort Suggestion & Feedback

Post#12 » Mon May 04, 2020 4:22 pm

It seems more like Destro is sad with all these failed forts and want something easier like the city where they can just spam choppas etc. Fort is perfectly fine, just need to tweak crashes and performance.

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adamthelc
Posts: 832

Re: Fort Suggestion & Feedback

Post#13 » Mon May 04, 2020 4:45 pm

Instanced forts would make for better gameplay.

A limited number of realm deaths like AV with BOs providing additional reinforcements would make forts less 1 dimensional. Just make them 2 phases, BOs and lord active the whole time. If the defenders want to stay in their funnel and not contest BOs they will lose through attrition. If they put too much into BOs the attackers can go kill the lord.

The biggest problem with instances is just like cities were on live. Its very frustrating dominating your instance but ultimately failing to progress because of the rest of your realm.

Who cares who recently won or lost forts? I rarely do them because they are tedious and have maybe 1-3 actually fun 30~ second moments. In the current state they would be better if you started at the lord room and gave the attackers four chances to break in. Would essentially be the same thing but this way you wouldn't have to play ring around the Rosie for 30 minutes or whatever first. Or hang out for however long after most people gave up.

Tartuccio
Posts: 27

Re: Fort Suggestion & Feedback

Post#14 » Mon May 04, 2020 4:51 pm

While I agree that instanced forts would probably be better gameplay wise, there's something to be said about making more and more stuff instanced. Cities, which can be said to be the endgame of Orvr, are already instanced, which seems to be antithetical to the spirit of ORvR.

Of course it's understandable why that is with cities, and I don't blame the devs for going that way with them. But if it's extended to forts then what is left as the endgame of OPEN RvR? Just pointing out that it can be a slippery slope solution to make more stuff instanced content instead of seeking alternative ways to improve it.
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adamthelc
Posts: 832

Re: Fort Suggestion & Feedback

Post#15 » Mon May 04, 2020 5:24 pm

Tartuccio wrote: Mon May 04, 2020 4:51 pm While I agree that instanced forts would probably be better gameplay wise, there's something to be said about making more and more stuff instanced. Cities, which can be said to be the endgame of Orvr, are already instanced, which seems to be antithetical to the spirit of ORvR.

Of course it's understandable why that is with cities, and I don't blame the devs for going that way with them. But if it's extended to forts then what is left as the endgame of OPEN RvR? Just pointing out that it can be a slippery slope solution to make more stuff instanced content instead of seeking alternative ways to improve it.
They have already essentially instanced them. If forts were really done in the spirit of oRvR, then the attackers would be able to bring their whole faction.

I dont think they are ever going to actually instance forts, so this is all theoretical, but right now they are in essence one big instance. And they are that way for real world concerns like performance and balance. So why can't they take that one step further and make multiple instances. They might not be ABLE to, I have no idea.

Tartuccio
Posts: 27

Re: Fort Suggestion & Feedback

Post#16 » Mon May 04, 2020 5:43 pm

adamthelc wrote: Mon May 04, 2020 5:24 pm
Tartuccio wrote: Mon May 04, 2020 4:51 pm While I agree that instanced forts would probably be better gameplay wise, there's something to be said about making more and more stuff instanced. Cities, which can be said to be the endgame of Orvr, are already instanced, which seems to be antithetical to the spirit of ORvR.

Of course it's understandable why that is with cities, and I don't blame the devs for going that way with them. But if it's extended to forts then what is left as the endgame of OPEN RvR? Just pointing out that it can be a slippery slope solution to make more stuff instanced content instead of seeking alternative ways to improve it.
They have already essentially instanced them. If forts were really done in the spirit of oRvR, then the attackers would be able to bring their whole faction.

I dont think they are ever going to actually instance forts, so this is all theoretical, but right now they are in essence one big instance. And they are that way for real world concerns like performance and balance. So why can't they take that one step further and make multiple instances. They might not be ABLE to, I have no idea.
The people who contributed the most are still usually able to get in for the most part so it's still tied to the zone itself instead of a queue system, except for the few that arrive late and make it in sometimes.
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adamthelc
Posts: 832

Re: Fort Suggestion & Feedback

Post#17 » Mon May 04, 2020 6:11 pm

I wasn't really talking about that. If it was done in the spirit of oRvR it would be more laissez faire. So if the attackers had overwhelming numbers before the fort they would have overwhelming numbers for the fort. The same could be said about defenders, but if the defenders have overwhelming numbers they might not have let it get to the fort in the first place.

Point being they have already put restrictions on population numbers in the fort, which is more like an instance than oRvR. Just because forts have larger numbers doesn't mean they are like oRvR.

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Rumpel
Posts: 359

Re: Fort Suggestion & Feedback

Post#18 » Mon May 04, 2020 6:15 pm

Eventually human orc catapults could be a solution in some way...🤔
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EsthelielSunfury
Posts: 110

Re: Fort Suggestion & Feedback

Post#19 » Mon May 04, 2020 8:23 pm

adamthelc wrote: Mon May 04, 2020 5:24 pm
Tartuccio wrote: Mon May 04, 2020 4:51 pm While I agree that instanced forts would probably be better gameplay wise, there's something to be said about making more and more stuff instanced. Cities, which can be said to be the endgame of Orvr, are already instanced, which seems to be antithetical to the spirit of ORvR.

Of course it's understandable why that is with cities, and I don't blame the devs for going that way with them. But if it's extended to forts then what is left as the endgame of OPEN RvR? Just pointing out that it can be a slippery slope solution to make more stuff instanced content instead of seeking alternative ways to improve it.
They have already essentially instanced them. If forts were really done in the spirit of oRvR, then the attackers would be able to bring their whole faction.
And the server would instantly crash. The pop cap is still high enough to allow much larger fights in a smaller area than any other zones that are much larger than the Fort zone. If anything, it's even more beefy, which is why the lag is sometimes really harsh.

jtj5002
Posts: 91

Re: Fort Suggestion & Feedback

Post#20 » Mon May 04, 2020 8:45 pm

My suggestion:
Lock forts to 180 vs 150.
Add 2 invaders for the attackers that successfully pushed the end zone before fort. (with the same requirement as defenders taking back the end zone)

It would encourage people to push multiple zones. People who dont't get in fort get 2 invaders, and can go push another end zone for 2 more.
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