Patch Notes 20/05/2020
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Re: Patch Notes 20/05/2020
Excited to see new weapons coming out, im pretty much RR80 full sov on both my mains using rr45 weps lol.
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Re: Patch Notes 20/05/2020
ReturnOfReckoning wrote: ↑Wed May 20, 2020 12:10 pm
- Quest givers will now no longer give an orange hand icon for the quest when the quest objectives have been completed.
Can someone clarify this? I don't understand what it means.
"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
Re: Patch Notes 20/05/2020
Thank you for the patch. Concerning the 20 days to take a reward, it was at 60 before so i still haven't take my Wyvern event third reward since i was still using the 7 days event one, am i the only one in this case ? It's sad to not be able to take it anymore because the reward itself last 60 days once equipped and the event was pain in the ass to finish and now.. SURPRISE can't take it anymore. Sad. Thanks for the rest.
Kanzen, Knight of the blasing sun / Demonthyr, chosen of the dark gods
Re: Patch Notes 20/05/2020
Why wasn't Mist and Napalm fixed?
It was mentioned in other threads by Devs. that the Mist/Napalm rework would likely be completed by returning to both the ability to crit. As it stands, the two abilities damage is comic. It makes no sense that the premier 13 pt. actions for Change and Grenadier mastery lines cannot critical. What is the wait on fixing this?
It was mentioned in other threads by Devs. that the Mist/Napalm rework would likely be completed by returning to both the ability to crit. As it stands, the two abilities damage is comic. It makes no sense that the premier 13 pt. actions for Change and Grenadier mastery lines cannot critical. What is the wait on fixing this?
Re: Patch Notes 20/05/2020
Nice ! i hope they implement jewelry like sentinel ring (+pvp quest for leg talis), and PVP set with Onslaught bonus so i can cross out PVE for good tytytyty
Re: Patch Notes 20/05/2020
wargrimnir wrote: ↑Wed May 20, 2020 12:45 pm The T4 epics were ~3 DPS lower than the intended scaling, and were missing anywhere from 10-18 points in stats on each item (mostly due to a bug in collecting stats on items from live days). These are now set to item level 44. These 1h Weapons are 49 DPS. At top end of the scale, Sov weapons are about 61 DPS. Sov weapons on live were ~72 DPS which should give you an idea of the squish that has been done in scaling at the high end.
Hope you can consider other factors too when changing weapon stats. Bloodlord 2h for example reigns the superior choice not because of it's dps, but the 4.2 speed. Or for IB, weapons with high Weaponskill worth more than a few points of dps (and again, becuase of this, PvE weapons are the superior choice without question... sad).
Gryyw - Ironbreaker
Re: Patch Notes 20/05/2020
I don't think that's sad at all. BiS gear should come from a variety of sources.kmark101 wrote: ↑Wed May 20, 2020 5:23 pmwargrimnir wrote: ↑Wed May 20, 2020 12:45 pm The T4 epics were ~3 DPS lower than the intended scaling, and were missing anywhere from 10-18 points in stats on each item (mostly due to a bug in collecting stats on items from live days). These are now set to item level 44. These 1h Weapons are 49 DPS. At top end of the scale, Sov weapons are about 61 DPS. Sov weapons on live were ~72 DPS which should give you an idea of the squish that has been done in scaling at the high end.
Hope you can consider other factors too when changing weapon stats. Bloodlord 2h for example reigns the superior choice not because of it's dps, but the 4.2 speed. Or for IB, weapons with high Weaponskill worth more than a few points of dps (and again, becuase of this, PvE weapons are the superior choice without question... sad).
Vayra - Sorc
Forkrul - DoK
Kalyth - BG
Forkrul - DoK
Kalyth - BG
Re: Patch Notes 20/05/2020
I would like to see different armor hardcaps for light, medium and heavy armor. So ppl stop doing this armor stacking race and phys dps (esp range ones) become relevantNekkma wrote: ↑Wed May 20, 2020 2:05 pm Yes, gear in general seem rather random as some sets have very good itemization while others are avarage/bad.
Something I would like is to tie armor to class (perhaps weapon dps as well). Meaning unify armor values on all light, medium and heavy armor. As it is now you are more or less forced to go with the higher armor sets just because the extra added armor. It would also help lower ranked players with survivablity.
For example
For light armor users hard cap at 35 reduction
For meduim users to 50
For heavy users to 75
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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Re: Patch Notes 20/05/2020
Since update, i've lost the +2 mastery bonus with sovereign. I've tried to relog, unworn equipement, and respect mastery, but nothing to do, i've lost the bonus. Any idea ? Am i alone ?
Re: Patch Notes 20/05/2020
Voodoo magic is currently effecting mastery points. (It's a known, and live report).voldepoule wrote: ↑Wed May 20, 2020 5:39 pm Since update, i've lost the +2 mastery bonus with sovereign. I've tried to relog, unworn equipement, and respect mastery, but nothing to do, i've lost the bonus. Any idea ? Am i alone ?
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