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Patch Notes 20/05/2020

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Starx
Posts: 279

Re: Patch Notes 20/05/2020

Post#21 » Wed May 20, 2020 2:09 pm

Excited to see new weapons coming out, im pretty much RR80 full sov on both my mains using rr45 weps lol.

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Dana
Former Staff
Posts: 2288

Re: Patch Notes 20/05/2020

Post#22 » Wed May 20, 2020 2:28 pm

ReturnOfReckoning wrote:
Wed May 20, 2020 12:10 pm

- Quest givers will now no longer give an orange hand icon for the quest when the quest objectives have been completed.

Can someone clarify this? I don't understand what it means.
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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Demonthyr
Posts: 62

Re: Patch Notes 20/05/2020

Post#23 » Wed May 20, 2020 3:03 pm

Thank you for the patch. Concerning the 20 days to take a reward, it was at 60 before so i still haven't take my Wyvern event third reward since i was still using the 7 days event one, am i the only one in this case ? It's sad to not be able to take it anymore because the reward itself last 60 days once equipped and the event was pain in the ass to finish and now.. SURPRISE can't take it anymore. Sad. Thanks for the rest.
Kanzen, Knight of the blasing sun / Demonthyr, chosen of the dark gods

Orontes
Posts: 175

Re: Patch Notes 20/05/2020

Post#24 » Wed May 20, 2020 4:30 pm

Why wasn't Mist and Napalm fixed?

It was mentioned in other threads by Devs. that the Mist/Napalm rework would likely be completed by returning to both the ability to crit. As it stands, the two abilities damage is comic. It makes no sense that the premier 13 pt. actions for Change and Grenadier mastery lines cannot critical. What is the wait on fixing this?

Anoobyz
Posts: 3

Re: Patch Notes 20/05/2020

Post#25 » Wed May 20, 2020 4:55 pm

Nice ! i hope they implement jewelry like sentinel ring (+pvp quest for leg talis), and PVP set with Onslaught bonus so i can cross out PVE for good tytytyty

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kmark101
Posts: 326

Re: Patch Notes 20/05/2020

Post#26 » Wed May 20, 2020 5:23 pm

wargrimnir wrote:
Wed May 20, 2020 12:45 pm
The T4 epics were ~3 DPS lower than the intended scaling, and were missing anywhere from 10-18 points in stats on each item (mostly due to a bug in collecting stats on items from live days). These are now set to item level 44. These 1h Weapons are 49 DPS. At top end of the scale, Sov weapons are about 61 DPS. Sov weapons on live were ~72 DPS which should give you an idea of the squish that has been done in scaling at the high end.

Hope you can consider other factors too when changing weapon stats. Bloodlord 2h for example reigns the superior choice not because of it's dps, but the 4.2 speed. Or for IB, weapons with high Weaponskill worth more than a few points of dps (and again, becuase of this, PvE weapons are the superior choice without question... sad).
Gryyw - Ironbreaker

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Vayra
Posts: 567

Re: Patch Notes 20/05/2020

Post#27 » Wed May 20, 2020 5:25 pm

kmark101 wrote:
Wed May 20, 2020 5:23 pm
wargrimnir wrote:
Wed May 20, 2020 12:45 pm
The T4 epics were ~3 DPS lower than the intended scaling, and were missing anywhere from 10-18 points in stats on each item (mostly due to a bug in collecting stats on items from live days). These are now set to item level 44. These 1h Weapons are 49 DPS. At top end of the scale, Sov weapons are about 61 DPS. Sov weapons on live were ~72 DPS which should give you an idea of the squish that has been done in scaling at the high end.

Hope you can consider other factors too when changing weapon stats. Bloodlord 2h for example reigns the superior choice not because of it's dps, but the 4.2 speed. Or for IB, weapons with high Weaponskill worth more than a few points of dps (and again, becuase of this, PvE weapons are the superior choice without question... sad).
I don't think that's sad at all. BiS gear should come from a variety of sources.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

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Nameless
Posts: 807

Re: Patch Notes 20/05/2020

Post#28 » Wed May 20, 2020 5:28 pm

Nekkma wrote:
Wed May 20, 2020 2:05 pm
Yes, gear in general seem rather random as some sets have very good itemization while others are avarage/bad.

Something I would like is to tie armor to class (perhaps weapon dps as well). Meaning unify armor values on all light, medium and heavy armor. As it is now you are more or less forced to go with the higher armor sets just because the extra added armor. It would also help lower ranked players with survivablity.
I would like to see different armor hardcaps for light, medium and heavy armor. So ppl stop doing this armor stacking race and phys dps (esp range ones) become relevant
For example
For light armor users hard cap at 35 reduction
For meduim users to 50
For heavy users to 75
Mostly harmless

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voldepoule
Legacy RR80
Posts: 31

Re: Patch Notes 20/05/2020

Post#29 » Wed May 20, 2020 5:39 pm

Since update, i've lost the +2 mastery bonus with sovereign. I've tried to relog, unworn equipement, and respect mastery, but nothing to do, i've lost the bonus. Any idea ? Am i alone ?

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Kaelang
Bugtracker Manager
Posts: 808

Re: Patch Notes 20/05/2020

Post#30 » Wed May 20, 2020 5:42 pm

voldepoule wrote:
Wed May 20, 2020 5:39 pm
Since update, i've lost the +2 mastery bonus with sovereign. I've tried to relog, unworn equipement, and respect mastery, but nothing to do, i've lost the bonus. Any idea ? Am i alone ?
Voodoo magic is currently effecting mastery points. (It's a known, and live report).
Bugs are like Pokémon - Gotta catch em all.

Fancy helping me become the very best, like no BT Manager ever was? Submit your bugs to the tracker and follow the format. If you've found a shiny (exploit), PM's or Discord please.

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