You talking to the wrong person. I'm a WB leader, and i 8 zerging. I don't give a single **** about winning and loosing i'm that retard guy complaining when order is hiding behind a wall, and i'll always fight. I'm full sov and fort for me are just useless in terms of drop. I join fort just to have some "different" rvr experience. What we are complaining is that is "retarded"(YES I SAID IT, BAN ME NOW!) that people stay afk for 30 min meanwhile other are pushing or defending (AGAIN i don't care about faction, this discussion is the same for both, destro and order side) then can join the fort with the same "priority" of people staying there for 1 hour pushing. Is ur faction with 50 people because they don't give a damn? not attacjer problem. Bring more people willing to fight and not just afk farm tokens.ChicagoJoe wrote: ↑Wed Oct 07, 2020 6:21 pmSo you two are effectively arguing that only people in the last zone significantly actively attacking or defending prior to the fort should get access, and lock it there?Davjen wrote: ↑Wed Oct 07, 2020 3:06 pm People miss the all point of the 3d as always. The problem is not the population, or other bs that destro/order cry about. The problem is how stupid is that people can literally afk the entire "campaign" to show up the last 10 min to get inside a fort. This discussion is the same for both, attackers and defenders(NO MATTER Wich FACTION). Clearly people talking about overpopulated faction are playing a different game. Destro and Order are balanced in number. It's all about xrealming. Sometimes u have 300 order vs 200 destro, sometimes u have 300 destro vs 200 order.
Do you really care about some other people joining at the end to "fill" a fort ratio to make it LESS LOPSIDED one way or the other because they get a few invaders? Why care about what others get? This is a PvP based game. You are complaining about too many Ps.
I call BS. It sounds more like you want to zerg a zone and then fortress to win it and you don't want a defense, because that is the outcome that you are advocating.
This game has always been about pushing multiple zones to win one. Repeat. Get City. There is realm based teamwork necessary to make that happen. That is part of what makes this game great.
Fort Population Cap
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Re: Fort Population Cap
Ads
- wargrimnir
- Head Game Master
- Posts: 8402
- Contact:
Re: Fort Population Cap
Wish granted.Davjen wrote: ↑Wed Oct 07, 2020 9:55 pm
You talking to the wrong person. I'm a WB leader, and i 8 zerging. I don't give a single **** about winning and loosing i'm that retard guy complaining when order is hiding behind a wall, and i'll always fight. I'm full sov and fort for me are just useless in terms of drop. I join fort just to have some "different" rvr experience. What we are complaining is that is "retarded"(YES I SAID IT, BAN ME NOW!) that people stay afk for 30 min meanwhile other are pushing or defending (AGAIN i don't care about faction, this discussion is the same for both, destro and order side) then can join the fort with the same "priority" of people staying there for 1 hour pushing. Is ur faction with 50 people because they don't give a damn? not attacjer problem. Bring more people willing to fight and not just afk farm tokens.
- svonludwig
- Posts: 27
Re: Fort Population Cap
1st off WarG. Your priceless:)
2nd the game has hardcore and casual players. I can't commit hours to ensure I contribute to everything. Sometimes its nice to pop in and just get some. Lets just enjoy the fact that we have forts and there is something beyond CW. Now if you could ever make the other faction cities.. oh thats the dream:)
2nd the game has hardcore and casual players. I can't commit hours to ensure I contribute to everything. Sometimes its nice to pop in and just get some. Lets just enjoy the fact that we have forts and there is something beyond CW. Now if you could ever make the other faction cities.. oh thats the dream:)
Re: Fort Population Cap
The point people are making has been shown countless times in the last week and is not just an order only problem it's both factions 100%.ChicagoJoe wrote: ↑Wed Oct 07, 2020 6:21 pm It sounds more like you want to zerg a zone and then fortress to win it and you don't want a defense, because that is the outcome that you are advocating.
But for example during the 6-8 (whatever) failed Reikwald pushes last weekend there was 100destro pushing zones against less than 40order, soon as a fort popped there was already 140+order in the fort count, meaning that 100players were afking in forts waiting.
I don't care about forts or offensive or defensive numbers it's an hour of my gametime that's a bore to me, but when you have the numbers in forts to defend then less than 1/3rd in oRvR then gg it's just pathetic.
(Like i said the above is a recent example, in no way saying both factions don't do this bag log end game meta gameplay)
- ChicagoJoe
- Posts: 254
Re: Fort Population Cap
I understand your frustration but it would be more on target here if you really are arguing about outcome. If you were able to get through on the 1st 2nd or 3rd time you probably wouldn't have posted here. I absolutely appreciate all WB leaders here, and also understand additional frustration when AFKers or ineffective pugs are part of the reason for failures.Qtpiii wrote: ↑Wed Oct 07, 2020 11:45 pmThe point people are making has been shown countless times in the last week and is not just an order only problem it's both factions 100%.ChicagoJoe wrote: ↑Wed Oct 07, 2020 6:21 pm It sounds more like you want to zerg a zone and then fortress to win it and you don't want a defense, because that is the outcome that you are advocating.
But for example during the 6-8 (whatever) failed Reikwald pushes last weekend there was 100destro pushing zones against less than 40order, soon as a fort popped there was already 140+order in the fort count, meaning that 100players were afking in forts waiting.
I don't care about forts or offensive or defensive numbers it's an hour of my gametime that's a bore to me, but when you have the numbers in forts to defend then less than 1/3rd in oRvR then gg it's just pathetic.
(Like i said the above is a recent example, in no way saying both factions don't do this bag log end game meta gameplay)
If you are arguing about human nature here there that is harder to change. Fortress and City are endgame situations. Some people enjoy those the most. You can expect more people to join or stop their PVE or leveling another character, especially organized groups who log ONLY for that.
The fort ratios were winnable each time for destro, though. There is already a mechanism that limits or prevents AFK contribution in the forts. If you see abuse screenshot and send to WarG.
I think there is a recognition that order composition favors fortress defenses and destro composition favors cities. Destro was winning 70%+ of cities for MONTHS before some changes to make things closer. You can probably expect changes to increase destros odds a bit on fortress takes.
The development team here really is excellent - you can't expect them to control everything, but they do nudge things in the right direction - just be patient.
primary IB 8X, EN8X, WP7X, SL7X, KOTBS6X, and a bunch of under rr60 toons on order and destro with other classes.
- ChicagoJoe
- Posts: 254
Re: Fort Population Cap
I think it is probably more accurate to say some unintended mDPS over-buffs and exploits on destro toons finally got fixed or corrected to the animation. I don't recall any one-sided order mDPS buffs. In any case getting order to win 40% of cities as a positive shows how bad the ratio was previously.uberchaoslord wrote: ↑Wed Oct 07, 2020 7:16 pm yeah but order mDPS got buffed to ****, such that its been even for a few weeks on cities (close, which is how it should be, order winning about 40% of the ones I've seen recently).
But we have no chance of winning forts right now. Unless we split push two zones and let the underlevelled/geared people take the first zone, and take the second.
I no longer play my order RDPS in cities - I switch characters for pushes or defense and cities. I would expect behavioral changes as well as some tweaks to fortresses. For example, order poison fortress win rate for destro probably worse than worst order city win rate.
primary IB 8X, EN8X, WP7X, SL7X, KOTBS6X, and a bunch of under rr60 toons on order and destro with other classes.
Who is online
Users browsing this forum: No registered users and 7 guests