space44 wrote: Tue Dec 08, 2020 12:40 am
The concept of hard mode is to make players feel like they need the best of the best preparation in order to defeat the challenges and obtain the rewards.
Is Reward what you really want ?
challenging play itself is concept of hard mode and driving carrot.
mission complete reward is secondary.
it's xp and gear that helps you to prepare next challenge better.
not a shortcut to reduce grind.
look at the fps, rts games.
you are same. targets get better AI, faster, more durable in hard mode.
if you need more challenge, try with 1 heal or 1 tank.
or go with undergeared first trainee.
finishing with half team dead or doing 2mens work, that's challenge.
hitting dummies longer is not.
you said pve is easy.
just curious, how did you learn dungeon mechanics.
ppl telling you or thru testing,
knows why do A and B, alternatives, improvises ?
let me think about it, higher lvl mobs might give chance to learn it anew.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary -
viewtopic.php?f=8&t=20415
( last update : 2020.06.09)