Luth wrote:Rathael87 wrote:Loaded poll. Leading question. There is only one non-troll answer to the question as it stands.
No, only one "troll answer".
Rathael87 wrote:but it's important to evaluate how much development time this will take and if anything else would be sacrificed in time taken making the change (since it might be any level of difficulty to implement).
I evaluated the development time, as i asked a dev on this already (guildmate).
Rathael87 wrote:
i can't imagine it would take much work, but just as a general point, polls like this are really silly. All they will show is the biased preference of the poster of the poll.
According to
http://www.returnofreckoning.com/forum/ ... oll#p46730
A loaded question or complex question fallacy is a question which contains a controversial or unjustified assumption.
The question is not loaded, because it is indeed not controversial or unjustified. It is based on facts, known to people that followed the links and/or played the game on the mythic servers.
If you would have actually read the original post, you would have noticed that all weapons for
healers have effects that proc on
doing damage:
Luth wrote:
pure healers get only weapons that proc debuffs on hitting enemy targets.
The purpose of this thread was/is it, to alter
one of the
two weapons healers can choice from RvR influence rewards, so that it gets a proc "on healing" instead of "on damage". This is also clearly stated in the first topic. I also recomended, to take existing buffprocs from other weapons (e.g. shieldproc) for minimal development time.
If you would follow this forum longer, you would probably know that i'm pretty aware that there is unimportant stuff that takes a long time to fix it.
But with T2 influence rewards knocking on the door, there should be a decision before they are introduced (and before people have the chance to take the rewards and complain later...).
No offense, but at this point i don't even know if you
1. even read/understood the original post and the actual "problem"
2. ever played the game/can remember the RvR influence reward weapons
3. 1. + 2. + tried to impress someone with "superiour" intellectual skills
Btw, i'm not biased as i'm playing mostly melee classes and rarely healers.
This topic is just about a very unlogic design decision of the original game.