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RvR influence rewards T2-T4 for healers

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Poll: Should healers get useful weapons from RvR influence?

Yes.
69
72%
Yes, but not a healcrit buff.
8
8%
No.
11
11%
No, cause i hate you.
8
8%
Total votes: 96

Luth
Posts: 2840

Re: RvR influence rewards T2-T4 for healers

Post#31 » Sun Jun 21, 2015 1:01 am

CarlistRieekan wrote: There is imho no need for healing buff proc since it favor melee oriented healers and ranged healers will find the new procs almost equally useless as the old ones.
I guess you mean with "melee oriented healers" WP/DOK low-casttime groupheal spammers.
I'm aware of that and therefore i suggested "on skill usage" as well. This would also allow hybrid healers to profit from this and is still not OP imo (chance to proc is only calculated once per global cooldown, e.g. can not proc from autoattacks).

The topic is not about how it is done exactly, it is about if the weapons should be altered at all. The devs have to decide if and how it is done.

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normanis
Posts: 1473

Re: RvR influence rewards T2-T4 for healers

Post#32 » Sun Jun 21, 2015 6:55 am

well if i need attack am than i dont whant him some op heals, he is already op like ather ranged healers, dok/wp its more close combat healer so they need some extra defence or extra healpower. offc some say i am wrong byt am kitters is disgasting and if u cant kill tham what is 30% of order forces than better smoke weed lol
"give wh and witch propper aoe like evrywone has it!"

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Marley
Posts: 157

Re: RvR influence rewards T2-T4 for healers

Post#33 » Sun Jun 21, 2015 6:56 am

Imho it would be nice to introduce the SC emblem system with weapons again.

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Rathael87
Posts: 66

Re: RvR influence rewards T2-T4 for healers

Post#34 » Sun Jun 21, 2015 9:03 am

Luth wrote:
Rathael87 wrote:Loaded poll. Leading question. There is only one non-troll answer to the question as it stands.
No, only one "troll answer".
Rathael87 wrote:but it's important to evaluate how much development time this will take and if anything else would be sacrificed in time taken making the change (since it might be any level of difficulty to implement).
I evaluated the development time, as i asked a dev on this already (guildmate).
Rathael87 wrote: i can't imagine it would take much work, but just as a general point, polls like this are really silly. All they will show is the biased preference of the poster of the poll.
According to http://www.returnofreckoning.com/forum/ ... oll#p46730

A loaded question or complex question fallacy is a question which contains a controversial or unjustified assumption.


The question is not loaded, because it is indeed not controversial or unjustified. It is based on facts, known to people that followed the links and/or played the game on the mythic servers.
If you would have actually read the original post, you would have noticed that all weapons for healers have effects that proc on doing damage:
Luth wrote: pure healers get only weapons that proc debuffs on hitting enemy targets.
The purpose of this thread was/is it, to alter one of the two weapons healers can choice from RvR influence rewards, so that it gets a proc "on healing" instead of "on damage". This is also clearly stated in the first topic. I also recomended, to take existing buffprocs from other weapons (e.g. shieldproc) for minimal development time.
If you would follow this forum longer, you would probably know that i'm pretty aware that there is unimportant stuff that takes a long time to fix it.
But with T2 influence rewards knocking on the door, there should be a decision before they are introduced (and before people have the chance to take the rewards and complain later...).

No offense, but at this point i don't even know if you

1. even read/understood the original post and the actual "problem"
2. ever played the game/can remember the RvR influence reward weapons
3. 1. + 2. + tried to impress someone with "superiour" intellectual skills

Btw, i'm not biased as i'm playing mostly melee classes and rarely healers.
This topic is just about a very unlogic design decision of the original game.
As I said I don't disagree with your point or object to healers getting useful weapons. The problem is that nobody will. I did play the original WAR to some small extent, and i'm sure if I had played a healer I would have preferred healing-useful weapons, and I'm sure everyone else would think the same thing. I understand the problem you are trying to address, but the point I am making is that the poll will not really show anything useful from the two "No" options.

This is because NOBODY who is answering seriously will answer "No" to the question "Should healer's get useful weapons from influence rewards?". The only reason to select no for this is if you are being deliberately spiteful to people who play healers, which is a troll answer. Of course all the answers are going to be "yes". I'm not trying to show intellectual superiority or offend. I'm just trying to promote more balanced feedback.

The poll should present an actual choice. If anything you could have changed the question to "If influence rewards for healers were implemented, should they have the healcrit buff?" with "Yes" and "no" as the answers. That way you get a spread of opinions about the healcrit buff (which i know nothing about).

If you simply the poll to "Yes" and "no" for the original question, ALL the answers will be "Yes". It won't show a balance of opinions for different options (the purpose of a good poll), but just how many people have visited the thread and put in a vote.

Besides the hidden question of development time, I also wonder if there's a limit to the number of influence rewards given per choice. If there is, for example, a limit of 4 items per selection, a healing weapon would have to take the place of an existing reward. THEN you would have a conflict of opinions and a poll becomes useful and necessary to find out what the majority opinion is about which reward items should be replaced.

Luth
Posts: 2840

Re: RvR influence rewards T2-T4 for healers

Post#35 » Sun Jun 21, 2015 10:22 am

Imo actually every choice makes sense to me, as there is a minor "leave everything as it is" faction in RoR and probably some banned player(s) i flamed a while ago (/wave zonder). :D
I also made the "no healcrit option", because i guessed it would be considered OP by some and so they are not forced to vote for "No". I think the healcrit version is also difficult to realise, as there are probably no tooltips for this in the game.

The intention of the poll was just, if the weapon options should be changed for healers. I just gave some suggestions on how they could be changed exactly, but i think that's more up to the devs to decide (if they are changed at all).
I could have added other options like "shield bubble proc" etc., but at this point i didn't even know if it is possible to exchange the weapon procs with other weapon procs already in the game.

I didn't want to go too deep into choices at all, because according to the devs there won't be any major alterations to the game until T4.
So it was really more like a yes/no question, to see if it is even possible/considered.

The poll was actually added last to the post, so it could be crude. I think at this point i could remove it at all, as i don't know if any change on the weapons is even considered.

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Telen
Suspended
Posts: 2542
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Re: RvR influence rewards T2-T4 for healers

Post#36 » Sun Jun 21, 2015 12:08 pm

If there were procs added it needs to be remembered that the healers work very differently.

As a fast casting ghealer wp/dok would get procs far more often than the slow casting kiting hot healers for example.

Also defence procs would favour the face tanking healers over the ones where avoidance is the best defence.
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Luth
Posts: 2840

Re: RvR influence rewards T2-T4 for healers

Post#37 » Sun Jun 21, 2015 12:13 pm

Yes, should be "on ability usage" or something for that reason.
But i think everything is better (low absorbs or hot procs) for a full healer, than any "on damage" proc.

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Tesq
Posts: 5713

Re: RvR influence rewards T2-T4 for healers

Post#38 » Sun Jun 21, 2015 1:33 pm

guys what are you talk about rvr influence are alredy usefull for healers

DOk/WP from t2-t3 get purple chalice, this mean 8 rec every seconds instead 4
On t4 dok/wp get the best def chalice in game so good that most use that instead sovereign to be more tanky.

Other healer get same tratement with better stats

2/3 rvr pairing give offensive weapons

There is nothing to boost. inf rewards just need to be implement correctly.
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Luth
Posts: 2840

Re: RvR influence rewards T2-T4 for healers

Post#39 » Sun Jun 21, 2015 1:36 pm

Healers get weapons with procs, that proc on doing damage.

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Nastylicious
Posts: 275

Re: RvR influence rewards T2-T4 for healers

Post#40 » Fri Sep 25, 2015 3:09 am

thoes buffs arent in RoR ? wasn't RoR gonna aim for where we left of in dec 18 2013 ? i know this might be low Priority atm and all the smal stuff will be dealt with when t4 is done then all questing PQ dungeons etc will sure be worked on lets just wait and see :D

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