The "free immunity" problem
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: The "free immunity" problem
Nah, I prefer we empower the players to fix this in their own.
Dying is no option.
- nebelwerfer
- Posts: 681
Re: The "free immunity" problem
obviously you are right, giving out "free immunities" is a big l2p issue. But do you think we can mitigate it by adjusting the immunity timer?
This would allow aoe punts to be used more frequently and the massive change this would bring to ORVR / SC has big implications. I find it hard to believe people who enjoy tryharding vs greater numbers wouldn't welcome a change to the immunity timers.
I don't like the way players are "fixing" problems on their own, but thanks for your input.
Re: The "free immunity" problem
there is also the cc disparity between realms , order doesnt have the cc overstack destro has in aoe form or otherwise , or non immunity giving abilities.....
✠
Re: The "free immunity" problem
where do you want to start?
Dark ages of Camelot DAOC >>> Diminishing returns until ~4 hits where immunity kicks in (closest RVR comparison)
World of Warcraft >>> Diminishing returns until ~4th hit where immunity kicks in ~30 seconds
Archeage Unchained >>> diminishing returns until ~4th hit where immunity for 30 seconds
SWTOR
Everquest
Albion Online
This has been the norm for over 20 years.. 1 and immunity is completely against norms and for a cooperative MMO RVR game is pretty awful
Anything where 1 person could limit an effect of 40+ is bad policy
Re: The "free immunity" problem
There is no problem. No free immunities are handled in my closed play group.
Re: The "free immunity" problem
Imu after 3 knockbacks and you can also remove guard in ranked.Madmagnus wrote: ↑Thu Mar 04, 2021 12:51 pm
Knockdown = 1 then immunity
Disorient = 1 then immunity
Pull = 3 then Immunity?
knockback = 3 then immunity
3 pulls could be savage but its single target... and if you are solo vs a group that has 3 pullers (6-7+ fighters) you are supposed to die whether getting pulled or horsed down repeatedly
Pull is only Singletarget? What about Engi/Magus Magus?
AM / RP / Shaman / Zealot / WP / DoK
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Re: The "free immunity" problem
Not my first time playing this game and I laugh at your sense of propriety. There is 25+ years of MMO history and this game has a brief 5 year retail stint of it with an immunity system that does not fit the norm. There are some fantastic, innovation that this game brought to the market for which I am back here playing it and there are some challenges that most likely contributed to its lack of success and failing to capture enough audience. If the goal of feedback is to have a better product then you have to actually consider change instead of responding with meritless, reputative drivel.Aurandilaz wrote: ↑Thu Mar 04, 2021 1:48 pmyou have played game 6 weeks and want to completely redesign the past 13 years of immunity systemsMadmagnus wrote: ↑Thu Mar 04, 2021 12:51 pm 1 and immunity is also not the norm for MMOs typically they either provide diminishing returns till immunity in 3-5 successive CCs
or its somewhere around 3 to get immunity.
I would suggest lockouts stay 1 then immunity but pushes or pulls that do not lockout abilities move to 3x then immunity
Knockdown = 1 then immunity
Disorient = 1 then immunity
Pull = 3 then Immunity?
knockback = 3 then immunity
3 pulls could be savage but its single target... and if you are solo vs a group that has 3 pullers (6-7+ fighters) you are supposed to die whether getting pulled or horsed down repeatedly
Mag
how about no?
as for OP, easiest way to avoid the issue is to avoid playing with people who cause issues with bad CC use.
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