Renown-obtain rates in oRvR
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
- agemennon675
- Posts: 508
Re: Renown-obtain rates in oRvR
I was expecting a backlash earlier for renown gain nerf from RvR activities, it took you some time guys. I felt bad the moment I read the patchnotes. When warband leaders asked for encouraging BO gameplay and splitting up fights this was not what they wanted, you cant encourage BO fighting by nerfing renown gain in other activities, lots of guild/organised warbands probably dont need renown and again they probably want good fights and royal crests from these activities. (I said probably because I cannot know what they actually want from a RvR zone, I am just speculating) New players or alts need that renown, time played=renown/gear gained was already sparse before the nerf and now its even worse. Encourage players to play the RvR/Scenarios, join organised warbands and 6 man parties, reward them for it, not discourage them.
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
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- facundo7777
- Posts: 402
Re: Renown-obtain rates in oRvR
all last changes looks like they want to slow progress of new players.
Already geared guys wanna farm noobs and wont let em get equal stuff
Already geared guys wanna farm noobs and wont let em get equal stuff
Re: Renown-obtain rates in oRvR
Many others have noted this, but one of the biggest issues is that AAO, in reality, is encouraging people not to play together in big groups.
You get the best renown by killing solo, and with a DPS + Healer you're pretty much set to gank for huge numbers off a few kills. Net fresh kills and you'll probably get more in five minutes than you would in a full hour of warband play.
You don't want tanks and more heals to join you - because this lowers the AAO, and your bonus renown. The motivation is backwards - and really only appeals to DPS / burst classes.
To counter AAO, the idea of a group/warband bonus that increases Renown gain based on players in the group is really great!
You get the best renown by killing solo, and with a DPS + Healer you're pretty much set to gank for huge numbers off a few kills. Net fresh kills and you'll probably get more in five minutes than you would in a full hour of warband play.
You don't want tanks and more heals to join you - because this lowers the AAO, and your bonus renown. The motivation is backwards - and really only appeals to DPS / burst classes.
To counter AAO, the idea of a group/warband bonus that increases Renown gain based on players in the group is really great!
Re: Renown-obtain rates in oRvR
Anything that encourages more solo roaming over zerging I'm 100% in favour of, really like the recent changes.
To you mindless zergers enjoying your 24 vs 1 fights for free renown, bite me! Bout time you learnt how to play instead of mashing keys in a warband.
To you mindless zergers enjoying your 24 vs 1 fights for free renown, bite me! Bout time you learnt how to play instead of mashing keys in a warband.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG
- facundo7777
- Posts: 402
Re: Renown-obtain rates in oRvR
So please balance game around solo and small scale too...
At each feedback we got response "its balanced around WB plays" but rewarding system is atm is done around solo play....
I just dont get it.
I can try hard to help my team but at the end its not rewarding
Re: Renown-obtain rates in oRvR
This, if anything the game should be trying to hand out as much gear/rr for anyone +16-39, but that is just what i think,facundo7777 wrote: ↑Thu Aug 12, 2021 10:38 am all last changes looks like they want to slow progress of new players.
Already geared guys wanna farm noobs and wont let em get equal stuff
Re: Renown-obtain rates in oRvR
Remember when you could get 30k from forts in addition to kills? Now i don't think you get that much by locking a whole pairing from t2>fort if you're in a warband all the time.
GL leveling new players...
GL leveling new players...
Alteredheal 85 DOK
Azerrad 79 Sorc
Lumoojatar 70 AM
Azerrad 79 Sorc
Lumoojatar 70 AM
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Re: Renown-obtain rates in oRvR
One realm has been chain-looting 1* IC for 2 years … Hmmm wonder why lock rewards are being reduced to not dwarf rewards from doing pvp.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Renown-obtain rates in oRvR
I've noticed a pretty large drop in renown gain as well. Zones which I played in for an hour or more and only getting ~600-800 renown for the zoneflips. Don't seem to be getting a lot of renown for killing either, even while roaming in small groups.
There already were a few measures in place to slow down renown gain above renown rank 80, like less renown for kills, if I recall correctly.
It seems that these measures are now being stacked on top of each other and taking away that little bit of progression that high renown rank players were still feeling.
If the intention behind these changes is to slow down player progression, perhaps there is a way to throw high renown rank players a bone. Maybe make the reduced renown gain cap out at a certain renown rank?
There already were a few measures in place to slow down renown gain above renown rank 80, like less renown for kills, if I recall correctly.
It seems that these measures are now being stacked on top of each other and taking away that little bit of progression that high renown rank players were still feeling.
If the intention behind these changes is to slow down player progression, perhaps there is a way to throw high renown rank players a bone. Maybe make the reduced renown gain cap out at a certain renown rank?
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