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Please fix Focus Mind

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navis
Posts: 784

Re: Please fix Focus Mind

Post#11 » Tue Mar 01, 2022 8:30 pm

Parallell86 wrote: Tue Mar 01, 2022 6:25 am It makes you immune to snares and disabling effects, isnt that enough? Punts and pulls are more of a "relocating" crowd control. Instant cast abilities can still be used in the air which means you are not disabled. Taunt has interrupt built into it, maybe Focused Mind should make you immune to taunt aswell?
(note I was player since 2008, AOR launch)
No it is not enough. FM needs to enable the caster to be able to free-cast for 10 seconds. There is only a couple of classes that can survive on instant casts, others are heavily reliant on kiting and long 3 second casts. This is not about not having the correct specs, either.

Punts and pulls have more effect than on live (another debate of AoR vs RoR) concerning having casts cancelled due to being punted or pulled. Channels were also allowed to continue while being pulled/punted. Punts and pulls are behaving very strongly in RoR as they are coveted for the hard-interrupt effect against casters.

Punts and pulls on RoR will negate a casters cast OR channel by using a non-morale punt or pull. This is different from AoR. Choppa AOE pull is the biggest offender here (and slayer but I don't play Destruction) as this non-morale ability does this with aoe, far worse than single target punt/pull.

The way it worked on AoR was that FM would not be affected by non-moral punts or pulls. This is consistent with RoR overall balance IMHO. Allowing for this gives the distinction and differentiation that Moral abilities have over non-moral abilities, across the board. (eg. Stacking stats)

On the wording - Yes you guys are correct on the wording, but that this is one of those abilities which did not match it's effect word-for-word. That is a known - Players you used to run FM for defense will remember this.
I can remember quite clearly that FM would cause a marauder pull tentacle to collapse on the ground - this animation is still missing from RoR.

Champions Challenge is supposed to affect FM as it is a moral. My proposal is to stop non-morals from affecting FM and this still leaves plenty of options left to mess with casters.

So, in my summary, I give 2-3 examples where these abilities are behaving differently than they used to and the balancing effect here in RoR is cumulative. Cloths have even more disadvantage verse the melee train.

ty
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diedrake
Posts: 415

Re: Please fix Focus Mind

Post#12 » Wed Mar 02, 2022 5:15 am

Wow chill... I see where these order casters are comming from but peeps have to remember this isnt AoR... Its RoR. A lot has changed sense on live, no need to get heated up.
Fenaal- SM 40/84
Fanaal- CH 40/7x

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Sinisterror
Posts: 1186

Re: Please fix Focus Mind

Post#13 » Wed Mar 02, 2022 5:47 am

navis wrote: Tue Mar 01, 2022 8:30 pm
Parallell86 wrote: Tue Mar 01, 2022 6:25 am It makes you immune to snares and disabling effects, isnt that enough? Punts and pulls are more of a "relocating" crowd control. Instant cast abilities can still be used in the air which means you are not disabled. Taunt has interrupt built into it, maybe Focused Mind should make you immune to taunt aswell?
(note I was player since 2008, AOR launch)
No it is not enough. FM needs to enable the caster to be able to free-cast for 10 seconds. There is only a couple of classes that can survive on instant casts, others are heavily reliant on kiting and long 3 second casts. This is not about not having the correct specs, either.

Punts and pulls have more effect than on live (another debate of AoR vs RoR) concerning having casts cancelled due to being punted or pulled. Channels were also allowed to continue while being pulled/punted. Punts and pulls are behaving very strongly in RoR as they are coveted for the hard-interrupt effect against casters.

Punts and pulls on RoR will negate a casters cast OR channel by using a non-morale punt or pull. This is different from AoR. Choppa AOE pull is the biggest offender here (and slayer but I don't play Destruction) as this non-morale ability does this with aoe, far worse than single target punt/pull.

The way it worked on AoR was that FM would not be affected by non-moral punts or pulls. This is consistent with RoR overall balance IMHO. Allowing for this gives the distinction and differentiation that Moral abilities have over non-moral abilities, across the board. (eg. Stacking stats)

On the wording - Yes you guys are correct on the wording, but that this is one of those abilities which did not match it's effect word-for-word. That is a known - Players you used to run FM for defense will remember this.
I can remember quite clearly that FM would cause a marauder pull tentacle to collapse on the ground - this animation is still missing from RoR.

Champions Challenge is supposed to affect FM as it is a moral. My proposal is to stop non-morals from affecting FM and this still leaves plenty of options left to mess with casters.

So, in my summary, I give 2-3 examples where these abilities are behaving differently than they used to and the balancing effect here in RoR is cumulative. Cloths have even more disadvantage verse the melee train.

ty
YES! Here is my 2017 RoR DpsDoK and check 4 min 32 second you can see that WL pulls and Rend Soul interrupts/doesnt let you waste CD during pull even when in Air. So it used to work like Live (or closer to live) version did but it doesnt anymore;( And to People who say "AoR/Live doesnt matter" we are all here because of Aor/Live and certain things should always remain like live so this feels like same game we all loved and have been playing for 14 yrs.

https://www.youtube.com/watch?v=k8zvFSdIsF4 At 4min 33 seconds.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Parallell86
Posts: 231

Re: Please fix Focus Mind

Post#14 » Wed Mar 02, 2022 8:36 am

We all played since live, stay with the topic.

Sulorie
Posts: 7461

Re: Please fix Focus Mind

Post#15 » Wed Mar 02, 2022 10:43 am

"FM needs to enable the caster to be able to free-cast for 10 seconds. "
What are the arguments for this?
Dying is no option.

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Omegus
Posts: 1539

Re: Please fix Focus Mind

Post#16 » Wed Mar 02, 2022 12:00 pm

Sulorie wrote: Wed Mar 02, 2022 10:43 am "FM needs to enable the caster to be able to free-cast for 10 seconds. "
What are the arguments for this?
Even on my laziest, worst positioned days I still wouldn't advocate for this :D. Focused Mind already lets you recover, escape, and spam casts quickly. You cannot be set back during it AND your casts are much harder to interrupt as the cast time is halved. Being punted if you use Focused Mind is a very valid - and needed - counter, and having the tank's super-root still apply also makes sense (unlike this M1 vs M2 nonsense...)
Zomega
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