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Futility Strike vs Trivial blows

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Nameless
Posts: 1421

Re: Futility Strike vs Trivial blows

Post#21 » Mon Feb 13, 2023 4:04 pm

Avernus wrote: Mon Feb 13, 2023 2:26 pm
Gladiolix wrote: Mon Feb 13, 2023 1:31 pm You can stack ctbc to the negatives, which eat up opponents chance to crit you. Meaning if enemy has 35% crit chance, and your chance to be critted is -15%, then his real crit chance against you is 20%.
I'm sorry but it sounds like complete nonsence to me, unless someone from the staff can confirm that this is true.
The chance of being crittes is equal to your personal chance of being crit plus enemy chance of crit hit. So if you go for negative you eat from enemy crit chance
If you got -30 and enemy got 35 chance to crit you will be critted 5% of all hits from that enemy

So it is worth it imo since crit levels are not to the roof so far (not like insane amounts as on live).
Mostly harmless

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Avernus
Posts: 401

Re: Futility Strike vs Trivial blows

Post#22 » Mon Feb 13, 2023 4:11 pm

Nameless wrote: Mon Feb 13, 2023 4:04 pm
The chance of being crittes is equal to your personal chance of being crit plus enemy chance of crit hit. So if you go for negative you eat from enemy crit chance
If you got -30 and enemy got 35 chance to crit you will be critted 5% of all hits from that enemy

So it is worth it imo since crit levels are not to the roof so far (not like insane amounts as on live).
I don't know about the crit chance but my SW had the luxury of 0 toughness - and it didn't go past 0 even though it should happen, according to your words.

lemao
Posts: 367

Re: Futility Strike vs Trivial blows

Post#23 » Mon Feb 13, 2023 4:14 pm

Avernus wrote: Mon Feb 13, 2023 2:26 pm
Gladiolix wrote: Mon Feb 13, 2023 1:31 pm You can stack ctbc to the negatives, which eat up opponents chance to crit you. Meaning if enemy has 35% crit chance, and your chance to be critted is -15%, then his real crit chance against you is 20%.
I'm sorry but it sounds like complete nonsence to me, unless someone from the staff can confirm that this is true.
No need to ask GMS. You can just type .getstats in the chat and spec 3 or 4 points in FS.
Idk for how long you are playing on this server but this should be pretty clear.
Imagine you could only go to 0 % to be critted and not <0 %, you would die even faster and the ttk is already pretty high compared to live, it would be unplayable.

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Scottx125
Posts: 976

Re: Futility Strike vs Trivial blows

Post#24 » Mon Feb 13, 2023 4:25 pm

I'm saying even if the burst happens it's still -24% less likely to crit.. And it's still more damage reduction than TB. Yes in your weirdly specific unrealistic situation that all their crits trigger and none of your negation happens. TB would be better. But we're talking % here. That means out of 100 and is subject to probability. The only way to deal with probability is with averages. That's why I'm saying on average, FS is better for damage reduction compared to TB.. You're playing a SW.. you'll die to anything fast without a guard.
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Avernus
Posts: 401

Re: Futility Strike vs Trivial blows

Post#25 » Mon Feb 13, 2023 4:48 pm

lemao wrote: Mon Feb 13, 2023 4:14 pm No need to ask GMS. You can just type .getstats in the chat and spec 3 or 4 points in FS.
Idk for how long you are playing on this server but this should be pretty clear.
Imagine you could only go to 0 % to be critted and not <0 %, you would die even faster and the ttk is already pretty high compared to live, it would be unplayable.
It only says CriticalHitRateReduction - 24, but not your actual chance to recieve crit. Basically, yeah you did recieve -24% from FS but what you'll get in the end its still unknown. I'll test this thing when there will be an opportunity to settle this for yourself once and for all.

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Scottx125
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Re: Futility Strike vs Trivial blows

Post#26 » Mon Feb 13, 2023 5:09 pm

Avernus wrote: Mon Feb 13, 2023 4:48 pm
lemao wrote: Mon Feb 13, 2023 4:14 pm No need to ask GMS. You can just type .getstats in the chat and spec 3 or 4 points in FS.
Idk for how long you are playing on this server but this should be pretty clear.
Imagine you could only go to 0 % to be critted and not <0 %, you would die even faster and the ttk is already pretty high compared to live, it would be unplayable.
It only says CriticalHitRateReduction - 24, but not your actual chance to recieve crit. Basically, yeah you did recieve -24% from FS but what you'll get in the end its still unknown. I'll test this thing when there will be an opportunity to settle this for yourself once and for all.
Yeah it doesn't tell you because it varies. One person can have 50% crit another has 20% crit. It only tells you the total cumulative reduction to crit chance. I can only say that it is, if you don't believe anyone else here go for it and experiment. All I can say is I've been playing on this server for 8 years and kinda know the meta at this point xD.
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redsunbp
Posts: 70

Re: Futility Strike vs Trivial blows

Post#27 » Mon Feb 13, 2023 5:51 pm

tbh TB is better against high crit chance classes, the important is surviving the rotation

Avernus
Posts: 401

Re: Futility Strike vs Trivial blows

Post#28 » Tue Feb 14, 2023 4:54 am

Scottx125 wrote: Mon Feb 13, 2023 5:09 pm Yeah it doesn't tell you because it varies. One person can have 50% crit another has 20% crit. It only tells you the total cumulative reduction to crit chance. I can only say that it is, if you don't believe anyone else here go for it and experiment. All I can say is I've been playing on this server for 8 years and kinda know the meta at this point xD.
Do you know how the game treats this crit reduction when it calculate the outcome of the attack? Does it even allow the variable, responsible for your crit reduction, to be negative so it can eat the enemy's crit chance?

Do you even know that, for example, BG's Hastened Doom tactic always worked like that (Attack speed buff+wounds debuff) even though there was no mention of its attack speed buff in the tactic's description? It was "fixed" later (and was even mentioned as a buff in patchnotes even though it alwas worked like that lol).

And now you present your own idea like it's 100% true, but no proofs from tests or devs whatsoever.

Meta...its sometimes leads to, for example, a lot of useless deftard tanks on the sc who can't even assist their dps.

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Avernus
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Re: Futility Strike vs Trivial blows

Post#29 » Tue Feb 14, 2023 4:55 am

redsunbp wrote: Mon Feb 13, 2023 5:51 pm tbh TB is better against high crit chance classes, the important is surviving the rotation
Exactly

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Scottx125
Posts: 976

Re: Futility Strike vs Trivial blows

Post#30 » Tue Feb 14, 2023 1:19 pm

Look, I've given you the facts. At some point you will accept it. You've given no support to your points. Check the wiki, a lot of the DMG calc is there. Ask a dev. The fact that you didn't know crit can go negative shows you don't know what you're talking about. Good luck!

And to clarify burst vs sustain. Burst just means you do more of your damage in a shorter period of time. Sustain means you do more consistent damage. Doesn't have anything to do with FS/TB. If I do all my damage in 5s compared to 20s, the reduction from FS/TB is exactly the same. Why? Because in that 5 second period you might have 20 ticks of damage, FS at max and TB at max apply to every single one of those damage ticks. Just as they would to 40 ticks of damage over 20 seconds.
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