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The Ability System Rewrite and Provisional Patch Notes

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Eisboleas
Posts: 145

Re: The Ability System Rewrite & Provisional Patch Notes

Post#151 » Wed Aug 09, 2023 9:10 am

Frenzied Mayhem no fix to work on Witchbrew ?
No damage normalization on Witchbrew ?

Please check those things out as well.
"If you want to know who you are, you have to look at your real self and acknowledge what you see."

Darkenya [WE]

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WARChosen
Posts: 73

Re: The Ability System Rewrite & Provisional Patch Notes

Post#152 » Wed Aug 09, 2023 9:58 am

lumpi33 wrote: Tue Aug 08, 2023 9:04 pm I can already imagine playing ranged dps after the patch:

You hit melee dps for 0 damage (-300 tough)(-400 guard)(-10 laughed off)
Your Centuries of Training hits melee dps for 40 (-80 tough)(come on, 40 is pretty good for centuries of training)
Melee dps self heals for 40 (+300 overhealed)
Your targeted healer is out of range (65ft is enough, right)
You hit tank for 0 damage (block)(evaded)(disrupted)(-800 tough)(-10 shrugged off)
Your are pulled into the middle of the melee train (here it comes)
You use self knock back to escape (lol, nice try)
Your are knocked down (self knock back cancelled, hold still)
You are disabled
Melee dps critically hits you for 1500 (+in your face)(+roflmao)
Melee dps left hand critically hits you for 800 (+lolz)
Melee dps hits you with proc for 340 (+take that)
Melee dps hits you with another proc for 420 (+I love that)
Melee dps hits you with yet another proc for 250 (+One more)
Melee dps moral hits you and everything around you for 2500 damage (0 mitigated my friend)
You are snared
Tank critically hits you for 1200 with mighty three hit combo
Tank hits you with proc (yet another one)
Tank critically hits you for 1100 with mighty three hit combo
Tank hits you with another proc (because why not)
Tank hits you with yet another proc (eat it)
Tank critically hits you for 1300 with mighty three hit combo
You can't move
You die (why do you even play ranged dps *facepalm*)

Not much different to now but who thought that it would get worse?
I can show you what is real live when a tank face range DPS
Image
Image

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BluIzLucky
Posts: 782

Re: The Ability System Rewrite & Provisional Patch Notes

Post#153 » Wed Aug 09, 2023 10:00 am

ReturnOfReckoning wrote: Sun Aug 06, 2023 6:44 pm - Changer’s Touch - Can now be triggered by any critical direct damage and heal debuff value adjusted to 30%. This once again enables Area of Effect heal debuff utility for the class, but at reduced power compared to single target heal debuffs.
Was the single target restriction also lifted from gear procs (e.g. 6p bloodlord dmg buff proc, 7p sov off crit chance proc)?
Would be nice to further open up support dps RP/ZL specs
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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ismetto
Posts: 144
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Re: The Ability System Rewrite & Provisional Patch Notes

Post#154 » Wed Aug 09, 2023 10:03 am

tazdingo wrote: Tue Aug 08, 2023 11:44 pm
ismetto wrote: Tue Aug 08, 2023 5:15 pm - The ability to use passive abilities instantly (e.g. Sever Blessing),
- Use of skills from behind, (e.g. knocking WE/WH...), use of skills with immediate effect on strikes
I thought the sequencer was specifically designed to prevent stuff like this, all it does is skip CDs
Different combinations can be made on different keys. The aim here is to damage the other side quickly. If I don't get lazy, I will prepare a sample video. The game can be played fluently with 4 keys prepared during the action.
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Live Server Karak Azgal / Norn - Ismetto
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RR8X Mandalorian
RR8X Iaft... and more

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agemennon675
Posts: 544

Re: The Ability System Rewrite & Provisional Patch Notes

Post#155 » Wed Aug 09, 2023 11:12 am

WARChosen wrote: Wed Aug 09, 2023 9:58 am
lumpi33 wrote: Tue Aug 08, 2023 9:04 pm I can already imagine playing ranged dps after the patch:

You hit melee dps for 0 damage (-300 tough)(-400 guard)(-10 laughed off)
Your Centuries of Training hits melee dps for 40 (-80 tough)(come on, 40 is pretty good for centuries of training)
Melee dps self heals for 40 (+300 overhealed)
Your targeted healer is out of range (65ft is enough, right)
You hit tank for 0 damage (block)(evaded)(disrupted)(-800 tough)(-10 shrugged off)
Your are pulled into the middle of the melee train (here it comes)
You use self knock back to escape (lol, nice try)
Your are knocked down (self knock back cancelled, hold still)
You are disabled
Melee dps critically hits you for 1500 (+in your face)(+roflmao)
Melee dps left hand critically hits you for 800 (+lolz)
Melee dps hits you with proc for 340 (+take that)
Melee dps hits you with another proc for 420 (+I love that)
Melee dps hits you with yet another proc for 250 (+One more)
Melee dps moral hits you and everything around you for 2500 damage (0 mitigated my friend)
You are snared
Tank critically hits you for 1200 with mighty three hit combo
Tank hits you with proc (yet another one)
Tank critically hits you for 1100 with mighty three hit combo
Tank hits you with another proc (because why not)
Tank hits you with yet another proc (eat it)
Tank critically hits you for 1300 with mighty three hit combo
You can't move
You die (why do you even play ranged dps *facepalm*)

Not much different to now but who thought that it would get worse?
I can show you what is real live when a tank face range DPS
Image


BHA 52 dmg, Rapid Fire Critically Hits for 83, Ignite critically hits for 52, Eye Shot 91, 91, 1 sec cast lmao
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

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tazdingo
Posts: 1257

Re: The Ability System Rewrite & Provisional Patch Notes

Post#156 » Wed Aug 09, 2023 11:20 am

he's right though bw crits my dorky 1500 tough BG build for 1k+ and I imagine it's the same for sorc. nvm unmitigable procs

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Scottx125
Posts: 974

Re: The Ability System Rewrite & Provisional Patch Notes

Post#157 » Wed Aug 09, 2023 11:50 am

Sinisterror wrote: Wed Aug 09, 2023 3:22 am 3 years of a task and people not reading through the text and panicking is a bit funny : D Huge Respect for the RoR Staff!
Ppl are reading. What doesn't make sense is some of these imo ridiculous balance changes. Sure they're provisional. But whoever thought removing the engis turret bonuses, esp the grenade spec ability to cast on the move is nuts. An unjustified nerf to an already weak DPS class that needs buffing/redesigning. Namely the class cries out for more mobility. Either that or it needs to hit like a truck from long range. If these are changes intended as a baseline for future changes. Just leave the engi as is until it gets the complete redesign it needs.
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Now a member of Oath.

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Akalukz
Posts: 1816

Re: The Ability System Rewrite & Provisional Patch Notes

Post#158 » Wed Aug 09, 2023 12:19 pm

tazdingo wrote: Tue Aug 08, 2023 11:44 pm
ismetto wrote: Tue Aug 08, 2023 5:15 pm - The ability to use passive abilities instantly (e.g. Sever Blessing),
- Use of skills from behind, (e.g. knocking WE/WH...), use of skills with immediate effect on strikes
I thought the sequencer was specifically designed to prevent stuff like this, all it does is skip CDs
It doesn't do those things, its just a sequencer that can buy out quite often. now GCDSaver is more along the lines of NB, but I don't think you can implement that with sequencer.
-= Agony =-

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Akalukz
Posts: 1816

Re: The Ability System Rewrite & Provisional Patch Notes

Post#159 » Wed Aug 09, 2023 12:23 pm

Sulorie wrote: Wed Aug 09, 2023 8:52 am
lumpi33 wrote: Tue Aug 08, 2023 9:04 pm I can already imagine playing ranged dps after the patch:

You hit melee dps for 0 damage (-300 tough)(-400 guard)(-10 laughed off)
Your Centuries of Training hits melee dps for 40 (-80 tough)(come on, 40 is pretty good for centuries of training)
Melee dps self heals for 40 (+300 overhealed)
Your targeted healer is out of range (65ft is enough, right)
You hit tank for 0 damage (block)(evaded)(disrupted)(-800 tough)(-10 shrugged off)
Your are pulled into the middle of the melee train (here it comes)
You use self knock back to escape (lol, nice try)
Your are knocked down (self knock back cancelled, hold still)
You are disabled
Melee dps critically hits you for 1500 (+in your face)(+roflmao)
Melee dps left hand critically hits you for 800 (+lolz)
Melee dps hits you with proc for 340 (+take that)
Melee dps hits you with another proc for 420 (+I love that)
Melee dps hits you with yet another proc for 250 (+One more)
Melee dps moral hits you and everything around you for 2500 damage (0 mitigated my friend)
You are snared
Tank critically hits you for 1200 with mighty three hit combo
Tank hits you with proc (yet another one)
Tank critically hits you for 1100 with mighty three hit combo
Tank hits you with another proc (because why not)
Tank hits you with yet another proc (eat it)
Tank critically hits you for 1300 with mighty three hit combo
You can't move
You die (why do you even play ranged dps *facepalm*)
You should become a story writer, you got some talent. :)
He forgot where the proc procs a proc :)
-= Agony =-

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normanis
Posts: 1455
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Re: The Ability System Rewrite & Provisional Patch Notes

Post#160 » Wed Aug 09, 2023 12:29 pm

they are testing their new ability tool or something - wich will improve ability system for players and for npc (why npc?) , changes is not pernamnet ( its wall of text i hope i understand corectly)
Class balancing will resume in the new Ability System. We will be working on a more comprehensive class and archetype specific balance patch in an update following the release of the new Ability System.
seems nerfed enginer/magus and '' weak marauder'' will be changed later. all changes are not written into rock. i just hope test team invite pro enginers like lesti/grezko/daewoor so they can accept their work ;-) .
i woud expect from enginer their keg heal outside party ;-) as reason we are now trash dps ;-)
(if u are killed by kliker enginer plz look for tetris) sorry sarcasm coudnt stay away
"give wh and witch propper aoe like evrywone has it!"

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