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normanis
Posts: 1448
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Re: The Ability System Rewrite and Provisional Patch Notes

Post#301 » Sat Aug 19, 2023 1:00 pm

lumpi33 wrote: Sat Aug 19, 2023 9:09 am
Omegus wrote: Sat Aug 19, 2023 8:02 am Live was great if you were ahead of the curve on a great class as the power you had was far greater than the power you would have here. For everyone else it was a horror show.
I wouldn't sign that. RoR has it's own major downsides.

It's not only the games fault, people just play it in a different way now. Do you know the game show "survivor"? It's still the same game show after all but people are playing it with a lot different and optimized strategies now. Same happened to this game. Even if you would roll back to live version you wouldn't get same game play as back then. People are more experienced now, more veterans, better communicating and coordinating, switch to overpowered classes way more quickly, minding more about their kills and deaths, etc, etc.

Overall Id say that the smaller group and solo fights are happening a lot less now. At the same time the amount of coordinated premade warbands increased. The first is a consequence of the latter. When there are many premades mowing over solos and small groups then there will be less solos, small groups or pug wbs. Then you have classes like WH/WE and dps AM/shaman that outshine everything else in 1:1 and small skirmishes. There is no point to try running solo with any other class. You will get jumped by stealthers and dotted up by AMs/shamans.

The thing is that roaming premades love to roll over masses of pug players. When the pug players leave the game so will the premades.

That being said the focus should be on new players, pug scenarios, pug groups, 1:1 and small skirmishes. They are keeping the game alive, not the premades that will just disappear when the game gets empty or too boring.

The synergies and survivability of premade warbands with 2/2/2 setup is far too good right now. You can't hurt them without good coordination, which pugs don't have. WHs/WEs and dps AMs/shamans are also far too dominant right now. They will destroy any other player in 1:1 with ease. Unless something is being done about these two things, people will not try to go out there solo or in small group trying to find fights - at least not for long. That's a major difference to how live once was. People do log off when they can't get kills and being non-stop stomped, either by warbands or dominant 1:1 classes. That's not a whine, that's a fact.

Omegus wrote: Sat Aug 19, 2023 8:02 am ... and the speed proc meta ...
So the speed proc meta is a problem in your opinion and the gits speed proc is not? Id like to understand your logic. With roaming premades speed procs/abilities would be more than welcomed for the solos and small groups to get away from approaching premades on horses.
fully agree to lumpi, if pugs leave game, will premades fight each ather? they dodge each ather even now. what will happen when u cant anymore dodge tham? they will leave also. just like in reality in animal kingdom. just 1 more thing- why there is 2 zones open? isnt they where begged/asked so i can dodge figts?
"give wh and witch propper aoe like evrywone has it!"

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fontin
Posts: 43

Re: The Ability System Rewrite and Provisional Patch Notes

Post#302 » Sat Aug 19, 2023 1:19 pm

normanis wrote: Sat Aug 19, 2023 12:55 pm not mention that on live 100rr ppl farmed all low characters (like now is diferent) u mixed 2 gears and mostly solo all. just need look some youtube videos 100rr dok dps or something in that stile. also previous gm team under azoreal said that there will be no so big gear diference between gears on ror. (cant say it is like that or not, after annihilator and ruin nerf lol who even whear ruin now for so long that u with ease kill full sov char) this all togather with all gear mix its just normal nerf aoe to9-12 or nerf abilities.
i would nerf sovereign, if gear like ruin get nerf
like now is different? solo WH/WL farming killboard all day for their 1000:1 record, do i need to point out?

bw10
Posts: 377

Re: The Ability System Rewrite and Provisional Patch Notes

Post#303 » Sat Aug 19, 2023 2:04 pm

the impressive effort that was put into creating ranked system and later killboard (instead of helping the core gameplay and pug expierence) should be a clear indicator where there this game is heading (to the void). ranked is dead (shocking) and new people dont stick because they get destroyed in every game mode. the moment it becomes hard for coordinated players to dodge each others in rvr theyll quit the game like they quit ranked. another example is cities. that mode is now dead because nobody wants to either get raped for 40 minutes straight as a pug, or fight one hour scorpion duel, where finally a healer or tank makes a mistake under stress and everything collapses for that side (when you no longer have gear locked behind cities)

the risky truth is that because there isnt another warhammer online private server to compare ror to theres just no reason for devs to reign their ideas in. simply because theres no anxiety about players leaving for the other place. play our vision or not at all

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normanis
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Re: The Ability System Rewrite and Provisional Patch Notes

Post#304 » Sat Aug 19, 2023 2:38 pm

fontin wrote: Sat Aug 19, 2023 1:19 pm
normanis wrote: Sat Aug 19, 2023 12:55 pm not mention that on live 100rr ppl farmed all low characters (like now is diferent) u mixed 2 gears and mostly solo all. just need look some youtube videos 100rr dok dps or something in that stile. also previous gm team under azoreal said that there will be no so big gear diference between gears on ror. (cant say it is like that or not, after annihilator and ruin nerf lol who even whear ruin now for so long that u with ease kill full sov char) this all togather with all gear mix its just normal nerf aoe to9-12 or nerf abilities.
i would nerf sovereign, if gear like ruin get nerf
like now is different? solo WH/WL farming killboard all day for their 1000:1 record, do i need to point out?
no atm its same , and than make videos about it. like its something honorable
"give wh and witch propper aoe like evrywone has it!"

Zxul
Posts: 1890

Re: The Ability System Rewrite and Provisional Patch Notes

Post#305 » Sat Aug 19, 2023 6:12 pm

bw10 wrote: Sat Aug 19, 2023 2:04 pm another example is cities. that mode is now dead
Realistically 99% of players never liked it anyway, and only did it since gear was locked behind it. Once there was a different way to get gear, nobody doing cities was expected.

There was a reason why on live devs allowed empty instances to farm renown in- since it was the only way to actually get the players there, once sov was no longer bis.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

chookette
Posts: 175

Re: The Ability System Rewrite and Provisional Patch Notes

Post#306 » Sat Aug 19, 2023 11:35 pm

normanis wrote: Sat Aug 19, 2023 1:00 pm
lumpi33 wrote: Sat Aug 19, 2023 9:09 am
Omegus wrote: Sat Aug 19, 2023 8:02 am Live was great if you were ahead of the curve on a great class as the power you had was far greater than the power you would have here. For everyone else it was a horror show.
I wouldn't sign that. RoR has it's own major downsides.

It's not only the games fault, people just play it in a different way now. Do you know the game show "survivor"? It's still the same game show after all but people are playing it with a lot different and optimized strategies now. Same happened to this game. Even if you would roll back to live version you wouldn't get same game play as back then. People are more experienced now, more veterans, better communicating and coordinating, switch to overpowered classes way more quickly, minding more about their kills and deaths, etc, etc.

Overall Id say that the smaller group and solo fights are happening a lot less now. At the same time the amount of coordinated premade warbands increased. The first is a consequence of the latter. When there are many premades mowing over solos and small groups then there will be less solos, small groups or pug wbs. Then you have classes like WH/WE and dps AM/shaman that outshine everything else in 1:1 and small skirmishes. There is no point to try running solo with any other class. You will get jumped by stealthers and dotted up by AMs/shamans.

The thing is that roaming premades love to roll over masses of pug players. When the pug players leave the game so will the premades.

That being said the focus should be on new players, pug scenarios, pug groups, 1:1 and small skirmishes. They are keeping the game alive, not the premades that will just disappear when the game gets empty or too boring.

The synergies and survivability of premade warbands with 2/2/2 setup is far too good right now. You can't hurt them without good coordination, which pugs don't have. WHs/WEs and dps AMs/shamans are also far too dominant right now. They will destroy any other player in 1:1 with ease. Unless something is being done about these two things, people will not try to go out there solo or in small group trying to find fights - at least not for long. That's a major difference to how live once was. People do log off when they can't get kills and being non-stop stomped, either by warbands or dominant 1:1 classes. That's not a whine, that's a fact.

Omegus wrote: Sat Aug 19, 2023 8:02 am ... and the speed proc meta ...
So the speed proc meta is a problem in your opinion and the gits speed proc is not? Id like to understand your logic. With roaming premades speed procs/abilities would be more than welcomed for the solos and small groups to get away from approaching premades on horses.
fully agree to lumpi, if pugs leave game, will premades fight each ather? they dodge each ather even now. what will happen when u cant anymore dodge tham? they will leave also. just like in reality in animal kingdom. just 1 more thing- why there is 2 zones open? isnt they where begged/asked so i can dodge figts?
thank you you said it all

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Dekata
Posts: 38

Re: The Ability System Rewrite and Provisional Patch Notes

Post#307 » Sun Aug 20, 2023 5:36 am

This server is dying bc order class is too op. Always order zerg in all time. Sc for destro is nightmare. On def of forts - always 100+ order vs 30-40 destro. People dont wanna play for destro, bc they come here to win and not always lose. They come for order side or leave project. You realy think that you on the right way? Soon order side will play pve game instead rvr.


Premades is pain in ***hole of this game. If pugs leave - no future for this game.
Last edited by Dekata on Sun Aug 20, 2023 5:41 am, edited 1 time in total.

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Paxsanarion
Posts: 389

Re: The Ability System Rewrite and Provisional Patch Notes

Post#308 » Sun Aug 20, 2023 5:39 am

Dekata wrote: Sun Aug 20, 2023 5:36 am This server is dying bc order class is too op. Always order zerg in all time. Sc for destro is nightmare. On def of forts - always 100+ order vs 30-40 destro. People dont wanna play for destro, bc they come here to win and not always lose. They come for order side or leave project. You realy think that you on the right way? Soon order side will play pve game instead rvr
It’s the exact opposite during EU prime when the majority of the population is online :-)

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Dekata
Posts: 38

Re: The Ability System Rewrite and Provisional Patch Notes

Post#309 » Sun Aug 20, 2023 6:06 am

Paxsanarion wrote: Sun Aug 20, 2023 5:39 am
Dekata wrote: Sun Aug 20, 2023 5:36 am This server is dying bc order class is too op. Always order zerg in all time. Sc for destro is nightmare. On def of forts - always 100+ order vs 30-40 destro. People dont wanna play for destro, bc they come here to win and not always lose. They come for order side or leave project. You realy think that you on the right way? Soon order side will play pve game instead rvr
It’s the exact opposite during EU prime when the majority of the population is online :-)
EU prime time order zergs. What you talking about?

nat3s
Posts: 470

Re: The Ability System Rewrite and Provisional Patch Notes

Post#310 » Sun Aug 20, 2023 6:45 am

normanis wrote: Sat Aug 19, 2023 12:55 pm not mention that on live 100rr ppl farmed all low characters (like now is diferent) u mixed 2 gears and mostly solo all. just need look some youtube videos 100rr dok dps or something in that stile. also previous gm team under azoreal said that there will be no so big gear diference between gears on ror. (cant say it is like that or not, after annihilator and ruin nerf lol who even whear ruin now for so long that u with ease kill full sov char) this all togather with all gear mix its just normal nerf aoe to9-12 or nerf abilities.
i would nerf sovereign, if gear like ruin get nerf

This has always confused me, you want power creep, you want people who are high rr/geared to stomp low geared/rr. It provides a strong carrot for lowbies to shoot for + feels like a sensse of progression to reach that point for the high rr/gear.

No idea why people pander to those with fragile egos who demand immediate parity with vets after hitting 40/40, it's just nonsense game design and if the gap is close, nobody really cares for the long journey to rr100/full sov as it doesn't feel as meaningful, people just quit quickly that way.

CCP (developers of Eve Online) who go out of there way to implement strict data driven designs, revealed recently that new players who die and lose their gear in low sec actually STICK AROUND LONGER, because they have a sense of what it means to have a high SP character. It's an immediate reward hook, people want to reach that high level... Problem is people campaign to reach that level quickly, but don't realise it diminishes the reward and journey hugely to an extent that many don't care to embark on it!

It's not about the destination its all about the journey in an MMO. Once you get there, surprisingly, people get bored quickly.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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