Patch Notes 21/06/2024

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ReturnOfReckoning
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Patch Notes 21/06/2024

Post#1 » Fri Jun 21, 2024 11:19 am

Highlights
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Weekend Warfront: Raiders of the Lost Pyramid

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Treasure hunters have long been drawn to Nehekhara and the grand tombs of ancient kings. The promise of plunder has led many to risk their life in the Land of the Dead, only to add their bones to the ever growing army of the Tomb Kings. Enter the Tomb of Settra and battle with other adventurers over control of the vestibule of the pyramid.

This weekend, Raiders of the Lost Pyramid will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the new Pyramid of Settra scenario, and extra rewards from completing the event tasks.



Combat and Careers
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Balance Update

Whew! It's been an eventful few months recently, so it is time for us to give another update on our PvP Roadmap! We are excited to announce that with this update, our balancing effort is officially moving into its Healer Phase, shifting the main focus onto Healer Careers and their mechanics.

Several adjustments and changes were made to Tank Careers, and while the main focus of future updates will now be on Healers, please note that this does not mean Tanks will remain completely unchanged. There are still parts we aren't fully happy with, and final touches or fine-tuning will be applied. However, in the upcoming patches, Healer Careers will be in the spotlight.


We will continue to track your feedback, so please share how you feel with us!

General Changes and Fixes

- Dots and hots with an initial tick no longer use the refresh mechanic, instead they do their initial tick and then get next tick after their normal interval.

Bug Fixes

[22317] - [Combat] Fixed a generic issue where AOEs would not function with a Z axis of more then 36 feet.

With this fix, area effect abilities should now work even with changes in terrain elevation. Remember when damaging abilities wouldn't work on enemies slightly above or below you? That should no longer be an issue!


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Bug Fixes

- Oathstone - Give Immovable instead of Unstoppable.

This is a bug-fix, we assigned the wrong immunity to the ability. Description was always correct.


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Balance Changes

- Inevitable Doom: CD increased to 15s.

- Retribution: Removed the damage every second (keeps the reflect damage).

- Accuracy: Now additionally reduces CD of Inevitable Doom to 5 seconds and Retribution now deals ( 180 + 1.0 x DB + 1.5 x WDPS ) damage every second. Also now reduces your Auto Attack damage by 20%.

Choppa, and Slayer especially have been dominating in small-scale PvP. The changes in this patch are aimed at reducing their strength, particularly their Area of Effect damage, in their small scale builds. As their small-scale and large-scale builds are nearly identical, that was hard to do without touching their large-scale builds. We know this isn’t the most elegant change at the moment. That is why we aim for a larger rework on the Choppa and Slayer when we arrive at the Damage Career phase of our roadmap in the future.


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Balance Changes

- Less Stabbin’ Me and You Got Nuffin’ swapped places in the Mastery Tree.

- Chop Fasta! - Duration increased from 10 to 20 seconds.

For the Black Orc, we swapped the 3 points tactics in the Path of Da’ Toughest and Path of Da’ Boss. By having Less Stabbin’ Me in the same path as the knockdown, it will be much easier to pick it up in any build. The duration of Chop Fasta! is increased so it synchronizes better with using T’ree Hit Combo directly after Chop Fasta!.

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Balance Changes

- Furious Stompin': CD increased to 30s.

- Bring It On: Removed the damage every second without Extra Choppin (keeps the reflect damage).

- Extra Choppin': Now additionally reduces the CD of Furious Stompin' to 20s and Bring It On now deals ( 180 + 1.0 x DB + 1.5 x WDPS ) damage every second. Also now reduces your Auto Attack damage by 20%.

Choppa, and Slayer especially have been dominating in small-scale PvP. The changes in this patch are aimed at reducing their strength, particularly their Area of Effect damage, in their small scale builds. As their small-scale and large-scale builds are nearly identical, that was hard to do without touching their large-scale builds. We know this isn’t the most elegant change at the moment. That is why we aim for a larger rework on the Choppa and Slayer when we arrive at the Damage Career phase of our roadmap in the future.


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Balance Changes

- Repel Darkness - Now usable on targets with Immovable

Tank control abilities are being brought in line with the rest of the tank careers. This means the ability can be used for damage while having immunity, but without knockback.


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Balance Changes

- Bright Wizard Ruin and Destruction - Radius reduced from 30 to 25 ft.

- Crown of Fire - Proc chance reduced from 45% to 40%.

Group proc. damage is still not where we'd like it to be, so we are reducing Crown of Fire proc chance to 40%, along with other changes in this patch.


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Balance Changes

- Prayer of Righteousness - Damage reduced from 225 to 204 (10% reduction).

- Divine Justice - Damage reduced from 375 to 320 (15% reduction).

Group proc. damage is still not where we'd like it to be, so we are reducing their damage, along with other changes in this patch.


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Bug Fixes

- [22588] - Terrible embrace only checked immunity at start of the cast.

Balance Changes

- Wrecking Ball - Changed from 7 x (184 + 0.22 x DB + 0.75 x WDPS) to 4 x (322 + 0.38 x DB + 1.3 x WDPS). Total damage remains the same.

- Mouth of Tzeentch - Cooldown increased to 15 seconds.

To keep group proc. damage in control, we are reducing the amount of hits Wrecking Ball does within its channel, while keeping its total damage the same.

Area interrupts have had their cooldowns increased, to reduce interrupt spamming and make them a more tactical choice when they are truly needed.


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Balance Changes

- Waves of Chaos - Radius reduced from 30 to 25 ft.

- Winds of Insanity - Reworked to channel ability costing 20 AP/s. Knockback effect remains intact. When under effect of Harbinger of Doom deal (187 + 1.2 x DB) Corporeal Damage every second for 6 seconds. When not under the effect of Harbinger of Doom, you heal all group members within 50 ft for (125 + 1.0 x HB) health every second for 6 seconds.

Currently, Wind of Insanity has practically no counter play as it cannot be interrupted. By making it a normal channel, this problem no longer exists. To still allow the use of Wind of Insanity for healing specced Zealots, the ability was split into two parts. With Harbinger of Doom toggled off, the ability will now heal group members close to you.


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Balance Changes

- Blesser of Heaven - The HoT no longer has an initial tick. Total heal value over the 3 seconds remains the same.

- Redirected Force - Cooldown increased to 15 seconds.

When one Swordmaster applies BoH on multiple targets and a player performs an AoE attack on those targets, you should get only one application of BoH. Currently, you will indeed see only one application of BoH on your buffs. However, you get healing from the initial BoH tick for every target you hit. This bug is fixed by removing the initial healing tick from BoH and redistributing this healing to the other three ticks.


Area interrupts have had their cooldowns increased, to reduce interrupt spamming and make them a more tactical choice when they are truly needed.

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Balance Changes

- Whirling Axe - Changed from 7 x (184 + 0.22 x DB + 0.75 x WDPS) to 4 x (322 + 0.38 x DB + 1.3 x WDPS). Total damage remains the same.

- Echoing Roar - Cooldown increased to 15 seconds.

To keep group proc. damage in control, we are reducing the amount of hits Whirling Axe does within its channel, while keeping its total damage the same.

Area interrupts have had their cooldowns increased, to reduce interrupt spamming and make them a more tactical choice when they are truly needed.


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Balance Changes

- Exile - Now usable on targets with Immovable.

- Malignant Strike & Spiteful Slam - Now usable on targets with Unstoppable.

- Mind Killer - No longer a stacking ability. Now reduces Intelligence and Willpower by 120.

Mind Killer no longer requires stacking the debuff. If you are using Soul Killer, you will now need to cover the heal debuff with other debuffs in your kit.

Tank control abilities are being brought in line with the rest of the tank careers. This means the ability can be used for damage while having immunity, but without knockback.

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Balance Changes

- Covenant of Celerity - Damage reduced from 187 to 168 (10% reduction).

- Bloodthirst - Damage reduced from 337 to 286 (15% reduction).

Group proc. damage is still not where we'd like it to be, so we are reducing their damage, along with other changes in this patch.

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Balance Changes

- Frozen Fury - Proc chance reduced from 45% to 40%.

Group proc. damage is still not where we'd like it to be, so we are reducing Frozen Fury proc. chance to 40%, along with other changes in this patch.



Content
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Open World PvE

- Plague bearer NPC's will no longer have their Diseased bellow & Infecting Swipe debuff stack (Heal Debuff & AP Drain)

- Banshee NPC's will no longer have their Banshee Wail debuff stack (AP Drain)

- Empire NPC's will no longer have their Sever Artery DoT stack

- Scorpion NPC's will no longer have their Envenomed stinger DoT stack

- Archmage NPC's will no longer have their DoTs stack

- Lizard NPC's will no longer have their Tail Swipe debuff Stack (AP Drain)

- Engineer NPC's will no longer have their DoTs stack

- Shadow Warrior NPC's will no longer have their Clip Agility debuff stack (Reducing your Dodge Chance)



User Interface
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Guild

- Reserving heraldry should now be a little easier and not require you to do them twice in 60 seconds.

- Now there is an interface available if you click the vault logs next to the banker or in the vipers pit / sigmars hammer.

This interface is an update for the Item Logs Feature we teased a few patches ago.

- Speaking to the Guild Recruiter when you are not in a guild now gives the option to rejoin "Forces" starter guild as long as you are below level 40.

- Hitting level 40 will remove you from the starter guilds. Note that people already 40 and in the guild will currently still be in it.

We have received many requests in the past to rejoin the original "Forces" Guilds, so we have restored the function to rejoin them by talking to the representative NPCs in the capital cities.

We understand that some players have chosen to remain in the starter guilds, but these guilds are not intended to replace actual guilds. We would like to gently encourage everyone to join other's or create new ones, perhaps even dedicated to helping new players.



Website
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Twitch Drops
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- Redeemable Twitch Drops on the Social Page have been increased! Check out here!

Previously, only 25 Twitch Drops were available on our page to be claimed for your characters. This caused many people to lose previous Drops if they were kept unclaimed. Now, you should be able to see rewards from many months ago as well!



Community
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Feedback

The following Threads from the Forums have been locked,reviewed and addressed or partially addressed for this update:

[Black Guard] Mind killer cleanses are you serious?
[Zealot] CC channeling strange behavior
[Twitch Drops] Exotic Mount Token is gone!
[General] Personal Bank Items Gone
[General] Evaluating differences in sustain between factions
[Marauder] Marauder Pulls & Immunities

Thank you for providing the Return of Reckoning Team valuable feedback to help the development of the project, we will continue to track your messages, answer and address them as time allows!



Other
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Terms of Service & Privacy Policy

We have updated our Terms of Service and Privacy Policy! Please check them out here.



Bug Fixes
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[17861] - [General] Fixed typo on mouseover on block in statdoll.
[11288] - [General] Added in support for /guilddemote and /guildpromote commands.
[22532] - [General] Fixed an issue where players could get a hidden armor proc buff by entering sacellum / sewers.
[22551] - [Quest] Anniversary to remember quest.
[22435] - [Quest] Fixed minimum level for scout quest
[22735] - [Quest] Quest objective description and quest map fixed.
[22194] - [Quest] T1 "Scenarios of War" now properly grants credit on completion.
[22843] - [Crafting] Removed several unusable crafting items from game
[22318] - [Item] Essence Brooch of the Fleshrender equivalent item on Order side
[16796] - [Item] Bloodlord Proc description change
[22844] - [Item] Cannot use PvE Instructor's Boon
[22856] - [Item] AM Favor of Lileath "Preservation" (+wounds proc) doesn't heal for increase
[21773] - [Set Bonus] Brought back the set bonus to the WP/Dok off sov spec
[22099] - [Set Bonus] Witch Elf Victorious set proc
[22831] - [Dungeon] Fixed choice count
[22187] - [Dungeon] Blaz' Da Tamin Masta will now properly enrage if Velkyrixx dies first.
[22423] - [Dungeon] Gunbad trash mob Redeye Reapa, no visible debuff.
[22317] - [Combat] Fixed a generic issue where AOEs would not function with a Z axis of more then 36 feet.
[22243] - [Combat] Ground target AOE abilities would claim out of range when shot across broders of zones.
[20554] - [RvR] Resource boxes in RvR cannot be carried from one battlefront to the next.
[22480] - [RvR] Dying in order Reikland warcamp respawns you in Ch16
[22588] - [Marauder] Terrible embrace only checked immunity at start of the cast.
[22162] - [Maurader] Gut Ripper incorrect ability description
[22820] - [Maurader] Stances do not appear as a buff/icon.
[22719] - [Maurader] Gift of Monstrosity healing is not stacking with Zealot tactic.
[22819] - [Squigherder] Scramblin' Quick-Like fixed
[22596] - [Squigherder] Invader 5pc bonus interactions
[22867] - [Squigherder] Gas Squig incorrect description
[21901] - [Squigherder] Sticky Squigz Hex or Ailment?
[22721] - [Choppa] Choppa Bleed 'em out dmg tick bug
[22818] - [Magus] Using resummons on magus!
[22865] - [Sorc] Tapping The Dark tactic doesn't state the unique ICD
[22864] - [Sorc] Dire Blast M1 weird behavior
[22019] - [Sorc, BW, Choppa, Slayer] Mechanics persist through death
[22740] - [Sorc/BW] Buffs do not rewrite themselves
[22882] - [DoK] 2 bugs on Devour Essence ranges
[19118] - [Zealot] Dark Medicine ability classified as "Healing" instead of "Blessing"
[22000] - [Zealot] Transference tactic missing 10% disrupt strike-through
[22822] - [Knight] Morale 3 No Escape does not deal damage if targets have Immovable
[22874] - [Knight/Chosen] Heal Aura ticks and tooltip
[22316] - [Witch Hunter] Dragon Gun does not proc Flowing Accusations
[22673] - [Engi/BW/Sorc] Phosphorus Shells do not stack and this is not indicated anywhere, also added descriptions to other class abilities
[21995] - [Swordmaster] Quick Incision on snare immunity targets
[22176] - [Swordmaster] Abilities Mislabeled/Miscategorized
[22862] - [Archmage] "Magical Infusion" plays long cast animation despite being instant cast
[22647] - [AM/Shaman] Class mechanic points do not reset
[22869] - [Ironbreaker] Shield sweep able to break/destroy quest/event/pq objects.
[22871] - [Ironbreaker] Stubborn As Stone gives AA to Oath Friend
[21994] - [Runepriest] Sundered Motion (Rune priest tactic) no effect on movement reduction.
[22013] - [Morale] Changed description of Broad Swings

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Hazmy
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Posts: 345

Re: Patch Notes 21/06/2024

Post#2 » Fri Jun 21, 2024 12:13 pm

Hotfixes

Last Edited: 09:47 CET - 27/6/2024

Bug Fixes
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Several Hotfixes, not listed here, were also applied to abilities incorrectly implemented according to Main Patch Notes!

[22576] - [General] tooltips for items with added gold, influence, renown or xp should now show properly
[22051] - [General] Targeting yourself should now show the buffs applies to you.
[22095] - [General] Releasing when having the offer for a resurrection should not cause you to get both debuffs.
[22909] - [Items] Minor Dwarfen Jewelry
[22327] - [Scenario] - Khaine's Embrace - Jump on the destro spawn side
[22895] - [Black Orc] - Tactic Keep it goin breaks AOE Punt
[22916] - [Bright Wizard/Sorc] - Different buffs of Flames of Rhuin stack
[XXXXX] - [Disciple of Khaine] - Devour Essence was missing weapon contribution
[22905] - [Swordmaster] - Quick Incusion applies on the SM also
[22913] - [Marauder] - WL/Mara Whirling Axe/Wrecking Ball
[22925] - [Marauder] - Terrible embrace link between marauder and target is invisible
[22918] - [Slayer] - Slayer rage not giving any effects
[22271] - [Witch Hunter] - Tactic - Protection from Heresy tactic not procing from Sanctified Oil
[22897] - [Witch Hunter] - Dragon gun knock down every target
[22908] - [Witch Elf] - Tactic - Enveloping Shadows Does not Proc on Elixir of Shadows
Last edited by Hazmy on Tue Jun 25, 2024 9:12 pm, edited 1 time in total.
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CyunUnderis
Posts: 535
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Re: Patch Notes 21/06/2024

Post#3 » Fri Jun 21, 2024 12:28 pm

ReturnOfReckoning wrote: Fri Jun 21, 2024 11:19 am
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Balance Changes

- Repel Darkness - Now usable on targets with Immovable

Tank control abilities are being brought in line with the rest of the tank careers.
...
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Balance Changes

- Exile - Now usable on targets with Immovable.

- Malignant Strike & Spiteful Slam - Now usable on targets with Unstoppable.
Is it serious ? So you'll be able to punt despite having an immunity ? What will happens if I punt/pull someone Champion Challenged ?

I think this is very poorly explained : the ability can now be used, but the immunity will still be checked, so only to do damage (?).

To be honest, it was a nice feature that can help beginner players, that clearly sad to remove it.
Last edited by CyunUnderis on Fri Jun 21, 2024 12:33 pm, edited 1 time in total.

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Helwer
Posts: 162

Re: Patch Notes 21/06/2024

Post#4 » Fri Jun 21, 2024 12:29 pm

rr45 hammer now working on my engi again?

akisnaakkeli
Posts: 285

Re: Patch Notes 21/06/2024

Post#5 » Fri Jun 21, 2024 12:32 pm

CyunUnderis wrote: Fri Jun 21, 2024 12:28 pm
ReturnOfReckoning wrote: Fri Jun 21, 2024 11:19 am
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Balance Changes

- Repel Darkness - Now usable on targets with Immovable

Tank control abilities are being brought in line with the rest of the tank careers.
...
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Balance Changes

- Exile - Now usable on targets with Immovable.

- Malignant Strike & Spiteful Slam - Now usable on targets with Unstoppable.
Is it serious ? So you'll be able to punt despite having an immunity ? What will happens if I punt/pull someone Champion Challenged ?
It means that now you have to check for immunities if you dont want to waste Kb/Kd. If target had immunities and you tried to use these abilities they wouldnt go off, saving your cooldowns.

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agemennon675
Posts: 540

Re: Patch Notes 21/06/2024

Post#6 » Fri Jun 21, 2024 12:34 pm

- Malignant Strike & Spiteful Slam - Now usable on targets with Unstoppable.

With this change now players who use the addon will have an unfair advantage over others who dont use it because its a condition checker
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

Pinkywinky
Posts: 24

Re: Patch Notes 21/06/2024

Post#7 » Fri Jun 21, 2024 12:36 pm

So still no heal for the IB and BG, which was said we would get back, just more lies?
So what is happening with soul killer. Not very clear in you post about that

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wonshot
Posts: 1192

Re: Patch Notes 21/06/2024

Post#8 » Fri Jun 21, 2024 12:37 pm

Some good stuff in there.
Will log in and check Winds on zealot, not sure that describtion made me fully understand how it will interact and work. But in case you fully removed the pulsing aoe punts which gave no immunities, then i think thats a big destro advantage removed. All it needed was to be taunt-able imo.

Crown of Fire and Sorc tactics again seeing nerfs to solo or singletarget play, as a result of group procs exsisting. I would personally had went with the changes RoR did around 2018 but you picked your path, will see how it plays out.

Im a big fan of making all aoe channel hit for same amount, as long as the total output remains the same.

Thanks for the time this has taken.
Hope to see the Rain of Fire big snapshot bug soon on that list of bugfixes :D
Bombling 93BW

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Speedyluck
Posts: 101

Re: Patch Notes 21/06/2024

Post#9 » Fri Jun 21, 2024 12:50 pm

wow slayer is completely dead now.....

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Akalukz
Posts: 1791

Re: Patch Notes 21/06/2024

Post#10 » Fri Jun 21, 2024 12:54 pm

Can someone explain to me the hot / dot changes. Will they not now proc on application?
-= Agony =-

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