Post#17 » Sun Jul 21, 2024 3:08 am
I have been in game for a bit and have played a number of Twisting Tower SC's, and it is unfortunate but nevertheless true the mechanics of this SC have already been changed from those established prior.
1. When the Central Spire (top floor) is locked, it no longer teleports the individual who made the lock away from the blast out to the spawn.
2. The explosion at lock has been removed. The animation is still there, kinda, but damage to the players is no longer dealt.
3. Apparently holding the top floor while your opposition controls both lower objectives is no longer a viable strategy. Points over time are still deducted from your opposition's total if they do not lock, however there is no longer a need to actually lock the upper objective. Following a certain time interval, it simply locks itself.
4. The point total awarded for individual kills appears to have been increased as well. When I find my old video from this SC I can confirm, however if true this changes the entire strategy how most will play the SC.
The end result is most of the factors which made this SC fun to play have been removed. Why am I not surprised.
EDIT: Current video of Twisting Tower play reveals that when the timer mechanism triggers, no points are awarded to the side which controlled both lower objectives. The objectives simply reset.
Last edited by
Martok on Sun Jul 21, 2024 7:18 pm, edited 1 time in total.
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