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Put a timer limit on Gork Sez Stop

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ScreenFofoBan
Posts: 57

Re: Put a timer limit on Gork Sez Stop

Post#31 » Wed Jul 31, 2024 3:50 pm

agemennon675 wrote: Wed Jul 31, 2024 3:39 pm
bw10 wrote: Wed Jul 31, 2024 3:22 pm
ScreenFofoBan wrote: Wed Jul 31, 2024 3:07 pm

Well that unfortunate because group play 2/2/2 6 man or more is literally the measure the devs are looking for first when they changed anything pvp related, way before looking at anything 1v1 wise. So it may be ur opinion its not good measure but devs seems to not agree with your sight on this.

again def WE are like these DPS sham/AM, meme spec used exclusively to stomp newbie because they usually lake the knowledge of the game and even the map potential exit path to recover a bad positionning. Be honest, do u see lot of regen WE, DPS AM/SHAM in 12/18/24 man organised WB ? i almost never see one they usually solo or 6man and thats normal because these spec are very average/bad in the bigger scale organised PVP but good in smaller scale/solo but at the end of the day, no matter how good a class is in small scale, they will 100% get rolled by bigger number organised group so in a way, aiming to only solo small scale will always result in u being killed by bigger number no matter what their M1 is or not.

i personally joined a guild and got in touch with few active roamer from other guild to organised thing, today again ive seen organized group lookin for mate, same as guild recruiting new member, tired of getting killed by sham/am ? well dont go to them alone, its their speciality, that basics, i really feel like newer generation of player particularly want to play solo for unknown reason and some are not even listening to older player advice because they think they are smarter or idk they want to try out their own thing and are doubting the knowledge of 10+ years players of this game maybe(i see u full dominator strenght talis/focused offense fresh 40 tank who melt before their guarded dps, no one advised such a thing and ur personnal experience of rvr gonna be HORRIBLE).

But thats fine overall, as i always said, if u are having fun this way then keep going that the point of any games, the problem is, and have been said plenty of time already, when those very same player complain and want changes to fit their solo/full glass playstyle which is at first not even the proper way to play this highly class/role synergic game, so maybe try first the proper way of playing this game and then u could maybe give devs who designed this game for 10 years lessons on BIG scale PVP since solo play and searchin for 1v1 fight is not significant of anything at all.
modern mmos/online rpgs have spoiled players with most of content being soloable right from the start. in ror you cant even quest efficently as most careers lack sustain to chain pull even single mobs and those who can kill painfully slow (1-39). the pvp is even worse with soloing/small scale being almost unviable for players without neither game knowledge nor gear. its propably one of hardest active online games to "get into" as a new player will have to endure eating dirt repeadetly for dozens of hours until it eventually clicks for him or he throws the towel
I know this is an unpopular opinion here and hard to swallow pill but that is the reason "modern" in your terms or evolved mmorpgs survive and make money and this one is dead
its not that unpopular opinion tbh i agree, but the true paradoxe for me is wanting to turn RoR into one of those modern mmo like, RoR being old school mmo, unlike most of the mmo we see today, isnt the exact reason we are playing it ? for me its the case at least

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Farrul
Posts: 637

Re: Put a timer limit on Gork Sez Stop

Post#32 » Wed Jul 31, 2024 4:58 pm

Emissary wrote: Wed Jul 31, 2024 3:11 pm I was actually looking at this ability the other day and I was shocked it does have a timer, you just cant see it. Now its 60 seconds but still yet, it has a timer.
This amounts to 18.000 damage morale ( assuming a target would live through it and not stop for the duration :) ).

How about a cap on this ability with a reasonable duration. Give the victim a chance to live through it if absolutely can't stop which is always the case when this morale is abused. It acts like a super execution and a death sentence from 100 yards range.
Nameless wrote: Wed Jul 31, 2024 3:40 pm My biggest problem is that there is something wrong with 2 sec wait time. To fully remove it it is like 4-5 sec which is way too much.
I saw at killboards 10k dmg contribution on single enemy from gss. It feels over the top imo for m1
This is a valid concern for sure, i've noted more than 2 seconds is the norm and died plenty of times on squisher characters in the belief it is gone. I couldn't say how long but i will be more observant next time, 4-5 seconds is abominable if that is the case. Has to be fixed. 2 seconds max and ping/server issues not acceptable imho, in that case rework the skill to be equivalent to a root M1 or something.

Yes agreed , this power is not right for M1. Feels better placed at M2 position. 600/2 quickly adds up and will kill a lot of classes not able to counter it or anyone chased without a pocketheal with them, in way no other morale at this level M1 has the power to do.

ScreenFofoBan
Posts: 57

Re: Put a timer limit on Gork Sez Stop

Post#33 » Wed Jul 31, 2024 5:10 pm

Nameless wrote: Wed Jul 31, 2024 3:40 pm My biggest problem is that there is something wrong with 2 sec wait time. To fully remove it it is like 4-5 sec which is way too much.
I saw at killboards 10k dmg contribution on single enemy from gss. It feels over the top imo for m1
thats totally true, very often the timer countdown on buffhead seems to not match the timer u will see near ur char hp window, the timer on buffhead usually vanish before the actual end of the spell luring u into thinking the dot is over.

akisnaakkeli
Posts: 285

Re: Put a timer limit on Gork Sez Stop

Post#34 » Wed Jul 31, 2024 5:26 pm

Guys, This skill needs 2 sec to stay still nothing else, so insta stop when you see this and start casting mount 3s and charge towards enemy or away, but nothing needs to be done to this ability. No nerfs or buffs. Am M1 Absorb is much more useful. (Sekret to dps doks, you can shatter Archmage M1 Absorb)

Maybe take 1 dot away that ror gave Shammy, and revert Gork's Barb's to just doing dmg, not heal debuffing target like in Aor if i remember correct. Also there is a timer on this ability its 60s if its visually bugged but 56-57s of those will always go to waste if you pay attention at all its very easy to see this skills dmg on you, nothing else does the same amount always constantly and there is uniqe animation to it as well.

ScreenFofoBan
Posts: 57

Re: Put a timer limit on Gork Sez Stop

Post#35 » Wed Jul 31, 2024 5:40 pm

akisnaakkeli wrote: Wed Jul 31, 2024 5:26 pm Guys, This skill needs 2 sec to stay still nothing else, so insta stop when you see this and start casting mount 3s and charge towards enemy or away, but nothing needs to be done to this ability. No nerfs or buffs. Am M1 Absorb is much more useful. (Sekret to dps doks, you can shatter Archmage M1 Absorb)

Maybe take 1 dot away that ror gave Shammy, and revert Gork's Barb's to just doing dmg, not heal debuffing target like in Aor if i remember correct. Also there is a timer on this ability its 60s if its visually bugged but 56-57s of those will always go to waste if you pay attention at all its very easy to see this skills dmg on you, nothing else does the same amount always constantly and there is uniqe animation to it as well.
Yeah once you realised that M1 is literally a 2sec root with 0 dmg if handled well, its instantly dont feel as overpowered as people seems to say, however the bugged countdown is not normal nor tolerable and i think its actually what is frustrating for player when UI says its over but its actually not.

akisnaakkeli
Posts: 285

Re: Put a timer limit on Gork Sez Stop

Post#36 » Wed Jul 31, 2024 6:23 pm

ScreenFofoBan wrote: Wed Jul 31, 2024 5:40 pm
akisnaakkeli wrote: Wed Jul 31, 2024 5:26 pm Guys, This skill needs 2 sec to stay still nothing else, so insta stop when you see this and start casting mount 3s and charge towards enemy or away, but nothing needs to be done to this ability. No nerfs or buffs. Am M1 Absorb is much more useful. (Sekret to dps doks, you can shatter Archmage M1 Absorb)

Maybe take 1 dot away that ror gave Shammy, and revert Gork's Barb's to just doing dmg, not heal debuffing target like in Aor if i remember correct. Also there is a timer on this ability its 60s if its visually bugged but 56-57s of those will always go to waste if you pay attention at all its very easy to see this skills dmg on you, nothing else does the same amount always constantly and there is uniqe animation to it as well.
Yeah once you realised that M1 is literally a 2sec root with 0 dmg if handled well, its instantly dont feel as overpowered as people seems to say, however the bugged countdown is not normal nor tolerable and i think its actually what is frustrating for player when UI says its over but its actually not.
Definetely. Should be Fixed asap. I always feel that i basically stap by using the mount cast 3s so i know i cant have moved for at least 3s so that really is a great move for the skill, and can sometimes catch the shammy with the mount or get away from "certain death"

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Emissary
Community Manager
Posts: 479

Re: Put a timer limit on Gork Sez Stop

Post#37 » Wed Jul 31, 2024 6:50 pm

Just remember the dmg buff is only 2 seconds but you have to stop for 3 seconds ... literally like another poster just said once you realize its a root that only lasts 3 seconds your life changes. I can say I cant remember the last time gork has ever stopped me dead.
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tazdingo
Posts: 1259

Re: Put a timer limit on Gork Sez Stop

Post#38 » Wed Jul 31, 2024 7:11 pm

"we should get rid of another very unique, fun class defining ability because it's too good in small scale and 1v1"

no

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Omegus
Posts: 1530

Re: Put a timer limit on Gork Sez Stop

Post#39 » Wed Jul 31, 2024 7:29 pm

Emissary wrote: Wed Jul 31, 2024 6:50 pm Just remember the dmg buff is only 2 seconds but you have to stop for 3 seconds ... literally like another poster just said once you realize its a root that only lasts 3 seconds your life changes. I can say I cant remember the last time gork has ever stopped me dead.
Do you know why you need to stop for 3 seconds when the damage is supposed to only last for 2 unless reset from moving?
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Baaldr
Posts: 77

Re: Put a timer limit on Gork Sez Stop

Post#40 » Wed Jul 31, 2024 7:41 pm

Problem is stop timer being broken, broke after ability rework

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