Recent Topics

Ads

Proposal to remove all barriers from scenarios

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
User avatar
Fenris78
Posts: 866

Re: Proposal to remove all barriers from scenarios

Post#31 » Sun Aug 11, 2024 11:17 am

JohnnyWayne wrote: Sun Aug 11, 2024 11:05 am You people seem not to understand that range premades abuse the ability to cast out of the spawn, even though they would not necessarily have to retreat to it. And if the enemy tries to disengage, they just stick and retreat back once pushed a little. All you see is, how you are being farmed on the spawn, caused by bad match making. That is a different issue.
Any team "farming" from their own warcamp is already losing the match and cant really do much to comeback, being able to cast from spawn or not.

Or I misunderstood your post ?

Ads
Everdin
Posts: 742

Re: Proposal to remove all barriers from scenarios

Post#32 » Sun Aug 11, 2024 11:32 am

While i'm not supporting the barriers, the amount of "just play the scenario" bullshit bothers me.

You all never played in or against a good kite group:

- retreat from WC to make objectibe -> they follow you and snipe you out one after another
- trying to engange them after they come out -> they kite back to wc
- keep them busy while 1 or 2 doing objectives -> they kill you from guards

The only valid option here is keeping them busy with running back and forth between warcamp and objective while a few do the tasks -> boring af cause the majority of sc will just run back and forth. Only healers will have something to do.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

User avatar
RuffRyder
Posts: 331
Contact:

Re: Proposal to remove all barriers from scenarios

Post#33 » Sun Aug 11, 2024 12:03 pm

Sorry if this has been addressed already, I didn’t read all prior posts, but why not just add PvP flags like in RvR so no ranged class can attack/heal from inside spawn areas, and teams when stepping out get a grace period before flagging so they can attack as a group.

I also agree that it’s mostly an argument for PuG scenarios, Ranked doesn’t need guards and barriers at all imho.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

Garamore
Posts: 442

Re: Proposal to remove all barriers from scenarios

Post#34 » Sun Aug 11, 2024 12:05 pm

I think it just comes down to a few people who can’t adapt to a range meta and just want to farm people using a melee train and get sad when they can’t do it so have campaigned for barriers that make it unfun for pugs to play the game
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

JohnnyWayne
Posts: 256

Re: Proposal to remove all barriers from scenarios

Post#35 » Sun Aug 11, 2024 4:16 pm

Fenris78 wrote: Sun Aug 11, 2024 11:17 am
JohnnyWayne wrote: Sun Aug 11, 2024 11:05 am You people seem not to understand that range premades abuse the ability to cast out of the spawn, even though they would not necessarily have to retreat to it. And if the enemy tries to disengage, they just stick and retreat back once pushed a little. All you see is, how you are being farmed on the spawn, caused by bad match making. That is a different issue.
Any team "farming" from their own warcamp is already losing the match and cant really do much to comeback, being able to cast from spawn or not.

Or I misunderstood your post ?
You would argue that the "points" on top of your screen is determining if a match is lost or not. But that is not the mindset premades have, as you might have noticed. Again, please stop thinking only from your very own perspective. Other people play the game differently.

Not to forget, that you can not disengage from that. If you send out people to "play the objective" they will overwhelm you and gain the momentum. Range premades can not be allowed to hide in spawns.

User avatar
Morradin
Posts: 256

Re: Proposal to remove all barriers from scenarios

Post#36 » Sun Aug 11, 2024 6:42 pm

JohnnyWayne wrote: Sun Aug 11, 2024 4:16 pm
Not to forget, that you can not disengage from that. If you send out people to "play the objective" they will overwhelm you and gain the momentum. Range premades can not be allowed to hide in spawns.
So here is an idea. If your melee train premade runs into a ranged group, and you don't want to deal with it ... Sit in spawn and surrender. Scenario over and you can go on and q for another.
It's ok, I can hear you reply already. But here's the thing.

If it is OK for you to put players into sitting in their spawn and surrendering, why is it not ok for you to sit in spawn and surrender? Because you play in a dedicated/guild premade? No excuse. You are not special. You should not be allowed to feed on players coming through the barrier so they do not get quitter debuff.

Why is it ok for dedicated 6 man and guild melee trains to slaughter pugs or 6 man groups of randoms, and not ok for ranged groups to slaughter you?

EDIT: Ranged is just another meta. Learn to deal with it!!!!! Do not penalize the majority of players instead to satisfy egos.

Everdin
Posts: 742

Re: Proposal to remove all barriers from scenarios

Post#37 » Sun Aug 11, 2024 9:22 pm

Morradin wrote: Sun Aug 11, 2024 6:42 pm
JohnnyWayne wrote: Sun Aug 11, 2024 4:16 pm
Not to forget, that you can not disengage from that. If you send out people to "play the objective" they will overwhelm you and gain the momentum. Range premades can not be allowed to hide in spawns.
So here is an idea. If your melee train premade runs into a ranged group, and you don't want to deal with it ... Sit in spawn and surrender. Scenario over and you can go on and q for another.
It's ok, I can hear you reply already. But here's the thing.

If it is OK for you to put players into sitting in their spawn and surrendering, why is it not ok for you to sit in spawn and surrender? Because you play in a dedicated/guild premade? No excuse. You are not special. You should not be allowed to feed on players coming through the barrier so they do not get quitter debuff.

Why is it ok for dedicated 6 man and guild melee trains to slaughter pugs or 6 man groups of randoms, and not ok for ranged groups to slaughter you?

EDIT: Ranged is just another meta. Learn to deal with it!!!!! Do not penalize the majority of players instead to satisfy egos.
Melee groups farming on demand at a barrier = evil
Range groups farming on demand inside warcamp = just better

Is that your statement?

There are plenty of arguments against barriers, but this is pure bullshit
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

User avatar
Rydiak
Moderator
Posts: 913

Re: Proposal to remove all barriers from scenarios

Post#38 » Sun Aug 11, 2024 9:25 pm

Everdin wrote: Sun Aug 11, 2024 9:22 pm
Morradin wrote: Sun Aug 11, 2024 6:42 pm
JohnnyWayne wrote: Sun Aug 11, 2024 4:16 pm
Not to forget, that you can not disengage from that. If you send out people to "play the objective" they will overwhelm you and gain the momentum. Range premades can not be allowed to hide in spawns.
So here is an idea. If your melee train premade runs into a ranged group, and you don't want to deal with it ... Sit in spawn and surrender. Scenario over and you can go on and q for another.
It's ok, I can hear you reply already. But here's the thing.

If it is OK for you to put players into sitting in their spawn and surrendering, why is it not ok for you to sit in spawn and surrender? Because you play in a dedicated/guild premade? No excuse. You are not special. You should not be allowed to feed on players coming through the barrier so they do not get quitter debuff.

Why is it ok for dedicated 6 man and guild melee trains to slaughter pugs or 6 man groups of randoms, and not ok for ranged groups to slaughter you?

EDIT: Ranged is just another meta. Learn to deal with it!!!!! Do not penalize the majority of players instead to satisfy egos.
Melee groups farming on demand at a barrier = evil
Range groups farming on demand inside warcamp = just better

Is that your statement?

There are plenty of arguments against barriers, but this is pure bullshit
Is it "bullshit" to recommend to players that if they don't like getting attacked by ranged DPS attacking from within their spawn/warcamp that they should not be camping the enemy spawn/warcamp?
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!

Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch

Ads
User avatar
Morradin
Posts: 256

Re: Proposal to remove all barriers from scenarios

Post#39 » Sun Aug 11, 2024 10:25 pm

Everdin wrote: Sun Aug 11, 2024 9:22 pm
Melee groups farming on demand at a barrier = evil
Range groups farming on demand inside warcamp = just better

Is that your statement?

There are plenty of arguments against barriers, but this is pure bullshit
So DON'T spawn camp! What is hard to understand? You are asking that players be penalized because YOU and you dedicated or guild premade, can not deal with ranged players. If the ranged players follow, use the terrain to your advantage till you close into melee range. If you do not want to think, go sit in your spawn, surrender, and take the loss. I do not care about your success. I care about the success of the ENTIRE community. Not just guild melee train 6 man groups.

EDIT: Barriers and no guards only benefits a few. BUT it is bad for the majority of players in the game. What do you choose? Your melee train slaughtering one or two players at a time that have to come out of the barrier or get quitter debuff. Or what is good for entire community?

JohnnyWayne
Posts: 256

Re: Proposal to remove all barriers from scenarios

Post#40 » Mon Aug 12, 2024 12:52 am

Morradin wrote: Sun Aug 11, 2024 6:42 pm
JohnnyWayne wrote: Sun Aug 11, 2024 4:16 pm
Not to forget, that you can not disengage from that. If you send out people to "play the objective" they will overwhelm you and gain the momentum. Range premades can not be allowed to hide in spawns.
So here is an idea. If your melee train premade runs into a ranged group, and you don't want to deal with it ... Sit in spawn and surrender. Scenario over and you can go on and q for another.
It's ok, I can hear you reply already. But here's the thing.

If it is OK for you to put players into sitting in their spawn and surrendering, why is it not ok for you to sit in spawn and surrender? Because you play in a dedicated/guild premade? No excuse. You are not special. You should not be allowed to feed on players coming through the barrier so they do not get quitter debuff.

Why is it ok for dedicated 6 man and guild melee trains to slaughter pugs or 6 man groups of randoms, and not ok for ranged groups to slaughter you?

EDIT: Ranged is just another meta. Learn to deal with it!!!!! Do not penalize the majority of players instead to satisfy egos.
One thing is a match making issue. The other is a design issue. I have stated this before. Do not try to fix a match making issue with design changes. Fix the match making issue by fixing match making.

Don't you understand this? Spawn camping against ranged premades is not a matter of choice. That is how strong ranged in this game is when its played right. The only counter play there is, is push them away from their save space.

Honestly I don't see how discussing this any further will help the matter. You just want to have your opinion and everyone has to share it.

Who is online

Users browsing this forum: Ahrefs [Bot] and 5 guests