Game always favoured org players. RoR has added a further layer of favouring org players to the point non org players cannot even level their chars. Remove all the anti pug elitest stuff in this version and at least those players have something to do.Kaeldrick wrote: ↑Wed Aug 21, 2024 4:23 pmThis game base (I mean the original WAR) has been designed that way, it's in the DNA of old school MMORPGs to favour organisation and communication. Casual players will lose, unbalanced pugs will lose, solo players will lose even more and all of this is normal. It's a tank-dd-healer game, if you don't play in a 2-2-2 it's perfectly normal to fail but people don't want to learn and commit. I say it's not a balance or code problem but a playerbase issue.Garamore wrote: ↑Wed Aug 21, 2024 4:04 pm Before a change is proposed can a simple ‘would this be fun for all types of players’ be asked. If the answer is it just favours organised groups then can the change not be introduced. The game needs all types of players from people who spend 12hrs per day in game to those who log in play a few scens and log off. The recent changes heavily favour org groups and limit many play styles.
You want to save this project? Find people who really love this game and want to play it as it deserves and not as a random Fortnite or other LOL. But, this is an impossible task, game industry changed too heavily and players aren't used to difficulty anymore.
It’s been a scorched earth policy wiping out anything a non org player may do (leeching rps on range is probably the last one available). Eventually much like ranked and city only the top end are left and there is no depth to support the game mode and it dies.