Hello,
With the 22/08/2024 Patch this RP tactic became even less efective that it used to be.
Previously it could apply slow effect on successful punt so if someone had Punt Immunity then that person was immune to the lingering slow effect, now with the changes "- Sundered Motion - Slow duration reduced from 10 to 5 seconds" decreased slow duration it seems to be even more pointless to use the tactic.
Can we pls have the working of this tactic rethinked?
Perhaps the slow effect should not be tied to punt immunity?
[RP] Sunder Motion Tactic Change
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
Re: [RP] Sunder Motion Tactic Change
As there was nothing in the patch notes to say it now applies on knock-back rather than just on-hit, it may well just be a bug that needs to go on the tracker especially as the tooltip didn't change to reflect any altered behaviour.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: [RP] Sunder Motion Tactic Change
It worked like this for years.
But i tested it now on live and it seems that slow applies regardles of immunity. With new effect showing as KD.
But i tested it now on live and it seems that slow applies regardles of immunity. With new effect showing as KD.
Who is online
Users browsing this forum: Kaeldrick and 20 guests