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Current State Feedback from a veteran player post 2

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Dackjanielz
Posts: 331

Re: Current State Feedback from a veteran player post 2

Post#31 » Sat Dec 07, 2024 7:07 pm

i would like to point out that this game is designed for large scale warfare which is why things like healers in small scale combat seem nigh invincible and tanks are strong with guard etc - they HAVE to be.

personally im fine with it

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gersy
Posts: 158

Re: Current State Feedback from a veteran player post 2

Post#32 » Sat Dec 07, 2024 7:35 pm

Panzer80 wrote: Fri Dec 06, 2024 9:54 pm
gersy wrote: Fri Dec 06, 2024 8:52 pm i stopped reading the 1st time at the punt thing.. gave it another chance and stopped reading the 2nd time for good at the 100% IHD section XD btw most aoe ability is 25ft not 30ft atm. this sounds like 1v1/solo player wishlist or something and doesn't take in to account the design philosophy of the game or any of its core mechanics and inner workings.
That's a very stupid nit-pick as my post still stands on 10-15 ft. I just made a typo. Kinda like your lower case "i" to start off your post. Obviously, I take issue with "the design philosophy of the game". That's part of the reason most people make a post. SO that's another F for your low-grade attempt. I'd certainly never try to discredit your entire post because of such a small mistake. Though, there wasn't anything to discredit given you made no argument. Just a smug, elitists remark. You can try that passive aggressive shamming all you want, but I have a lot of experience with this game.
the way you speak and your forum posts don't dictate that you have a lot of experience.. maybe a lot of playtime, but not a lot of knowledge about how things actually work. you were guy who was suggesting some time ago that WH pistol abilities should scale with ballistic skill or something like that, totally nonsensical for how the game is balanced and designed in modern time. this isn't live, nor is it meant to be, and we should all be thankful for that at the end of the day because live balancing and ideas were absurdly dumb for the most part.

it's fine to make some suggestions, but at least ground them in maths, match them to existing mechanics and design outlines and make them follow how the game works. 10-15ft aoe would simply not work, you would only hit tanks and nothing else thus making things like even numbers sieges much harder. riposte and armor values have nothing to do with one another. healers do not heal too much, players like you simply do not know how to coordinate burst windows with IHD's and tank punts to effectively land kills so you think it is a balancing issue. shaman stuff is just 1v1 complaints, as i mentioned in first post so not gonna reply much there, it's irrelevant. 100% IHD for WH/WE with random 3% damage dealt to healer again makes absolutely 0 sense. suggesting WH to do elemental damage instead of spirit/phys and especially on an ability which already hits incredibly hard, lol. removing postern bypass from all melee but WH/WE also 0 sense. elixir/oil cds are balanced at 60seconds due to KD timers so defensives vs kill attempts work properly, at 45 sec it makes no sense. punt tactic vs career resource thing again it's this way for a reason but other posters explained it already so i won't bother trying.

your previous posts and ideas are just counterintuitive to how the game is actually played and designed under the hood. it's very easy to see when reading them. it's hard to write it without being or sounding insulting, sorry for that, but really it's the same complaints/wild ideas as every other solo player or largely uninformed player makes on the forums.
Gersy, Witch Hunter General
WH Guide

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Panzer80
Posts: 218

Re: Current State Feedback from a veteran player post 2

Post#33 » Sat Dec 07, 2024 11:30 pm

gersy wrote: Sat Dec 07, 2024 7:35 pm
Panzer80 wrote: Fri Dec 06, 2024 9:54 pm
gersy wrote: Fri Dec 06, 2024 8:52 pm i stopped reading the 1st time at the punt thing.. gave it another chance and stopped reading the 2nd time for good at the 100% IHD section XD btw most aoe ability is 25ft not 30ft atm. this sounds like 1v1/solo player wishlist or something and doesn't take in to account the design philosophy of the game or any of its core mechanics and inner workings.
That's a very stupid nit-pick as my post still stands on 10-15 ft. I just made a typo. Kinda like your lower case "i" to start off your post. Obviously, I take issue with "the design philosophy of the game". That's part of the reason most people make a post. SO that's another F for your low-grade attempt. I'd certainly never try to discredit your entire post because of such a small mistake. Though, there wasn't anything to discredit given you made no argument. Just a smug, elitists remark. You can try that passive aggressive shamming all you want, but I have a lot of experience with this game.
the way you speak and your forum posts don't dictate that you have a lot of experience.. maybe a lot of playtime, but not a lot of knowledge about how things actually work. you were guy who was suggesting some time ago that WH pistol abilities should scale with ballistic skill or something like that, totally nonsensical for how the game is balanced and designed in modern time. this isn't live, nor is it meant to be, and we should all be thankful for that at the end of the day because live balancing and ideas were absurdly dumb for the most part.

it's fine to make some suggestions, but at least ground them in maths, match them to existing mechanics and design outlines and make them follow how the game works. 10-15ft aoe would simply not work, you would only hit tanks and nothing else thus making things like even numbers sieges much harder. riposte and armor values have nothing to do with one another. healers do not heal too much, players like you simply do not know how to coordinate burst windows with IHD's and tank punts to effectively land kills so you think it is a balancing issue. shaman stuff is just 1v1 complaints, as i mentioned in first post so not gonna reply much there, it's irrelevant. 100% IHD for WH/WE with random 3% damage dealt to healer again makes absolutely 0 sense. suggesting WH to do elemental damage instead of spirit/phys and especially on an ability which already hits incredibly hard, lol. removing postern bypass from all melee but WH/WE also 0 sense. elixir/oil cds are balanced at 60seconds due to KD timers so defensives vs kill attempts work properly, at 45 sec it makes no sense. punt tactic vs career resource thing again it's this way for a reason but other posters explained it already so i won't bother trying.

your previous posts and ideas are just counterintuitive to how the game is actually played and designed under the hood. it's very easy to see when reading them. it's hard to write it without being or sounding insulting, sorry for that, but really it's the same complaints/wild ideas as every other solo player or largely uninformed player makes on the forums.
It was "require dodge/dis bc it's a gun, never said anything about ballistics. It was also 15 foot AOE for mdsp only with perhaps a dmg buff. BC THEY ARE NOT RANGED. Fights already devolve into mdps kill steal spam. It used to be much much worse ofc, but its still there bc mdps have essential mild range attacks that dont even require a target. This isn't some mystical grandious perfectly balanced masterpiece as you imply. I deny that attempt. A lot of your post is just nothing. Before I gave you a 1/10. This time like 2.5. As I've said before to the other guy, who did the spreadsheets trope. That's not what I'm going for because I'm not that pedantic or pretentious. I'm not brining charts, which is obvious. Any attempt to point this out and spew a word salad barely worth reading about this obvious fact is an attempt to remove yourself from having to actually give a criticizable response. All my suggestions make sense or are stand outs as OP as the game is. If your point is "it can't be done" why post, or why not just post that? Bc you wouldn't get to appear so "righteous". That's why. I question whether or not you even know the game at this point.
Last edited by Panzer80 on Sun Dec 08, 2024 5:35 am, edited 3 times in total.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

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gersy
Posts: 158

Re: Current State Feedback from a veteran player post 2

Post#34 » Sat Dec 07, 2024 11:48 pm

ok yeah you actually just can't be reasoned with or talked to, np. we can agree to disagree as we have differing opinions and no progress can be made here clearly. gl hf i'll just keep farming you for free renown while you keep making these threads instead of learning, improving and playing the game how it is meant to be played instead of dying to dps shamans :lol:
Gersy, Witch Hunter General
WH Guide

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Panzer80
Posts: 218

Re: Current State Feedback from a veteran player post 2

Post#35 » Sat Dec 07, 2024 11:54 pm

gersy wrote: Sat Dec 07, 2024 11:48 pm ok yeah you actually just can't be reasoned with or talked to, np. we can agree to disagree as we have differing opinions and no progress can be made here clearly. gl hf i'll just keep farming you for free renown while you keep making these threads instead of learning, improving and playing the game how it is meant to be played instead of dying to dps shamans :lol:
Yes, yes, we do. However, I have a shammy. You have a WH also. If you knew anything you'd know that Shammy is strong against WH. Just as some classes are strong against others. It has nothing to do with that. Gork should be an m2, and AM/Shammy (also have an AM) which was my criticism (not just shammy as you imply) are too easy mode to just cast 3 insta attacks. It's over kill. There's also a very easy argument to be made for WH to have one more magic damage attack. WH suffers against high armor/tough/reduced armor pen because of the lack of magic damage. Given the 20% diff in the caps for armor pen/resist one more magic damage ability would up the WH a bit in versatility. I don't care which one but there's 2 with BURN in the title, so tell me it doesn't make sense for it to be one of those? WE already has more magic damage and doens't have this problem to the same degree. Not that I'm for mirror changes. WH is also worse than anything you fight on a grade scale. I had so much more in my post than the WH thing though...
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

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Uchoo
Posts: 547

Re: Current State Feedback from a veteran player post 2

Post#36 » Sun Dec 08, 2024 1:17 am

Disagree.
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baselinestun
Posts: 5

Re: Current State Feedback from a veteran player post 2

Post#37 » Sun Dec 08, 2024 1:44 am

Panzer80 wrote: Sat Dec 07, 2024 3:15 am
lemao wrote: Fri Dec 06, 2024 10:33 pm This post shows that being a "veteran player" should not weight much
Terrible suggestions
No. The replies actually show the mediocrity of the player base. As usual.
are you the witch hunter that runs with jempire blob?

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aa91837
Posts: 116

Re: Current State Feedback from a veteran player post 2

Post#38 » Sun Dec 08, 2024 7:42 am

Panzer80 wrote: Fri Dec 06, 2024 7:17 pm Ok. Here we go again. Things that stand out as needing adjustment.

Tanks: Tanks are the most balanced at the moment as they've received most of the changes recently. Only one quality of life issue that stands out to me here. All punt/knockbacks need to be free from career mechanics to compete with the no career mechanic of Kotbs/Chosen. Punts should be able to be used in a pinch and not locked behind career.

Ranged DPS: SH shootin' quicka still needs to either be for the pet OR for the player, but not both. This was one of the OP abilities that needed to be changed last SH cycle but was ignored. A SH build based around this tactic is the only dps build in the game that I know of that makes healers suddenly not OP. SH ability "Drop That".. I have said in the past that it's OP and it is. Either it's too long or needs to be melee range only. Fighting against WL KD on the pet doesn't feel nearly as unfair. Engi/Magus, BW/Sorc all feel fair to fight against (I don't play any of those classes mind you) and have no interest in them but fighting them feels fair and in the case of engi/magus they are by far the most fun to fight as I've said before. Overall, I still think that dodge/disrupt base stats need to be increased by 5-10%. It's still too easy to hit with ranged.

Melee DPS: It' make ppl mad but I've been saying it for years. Reduce the AOE range of WL/Mara/Slayer/Choppa to 10-15 ft instead of 25. They are melee classes. Same for WE 30-foot dagger attacks. It's silly. WH/WE Feinted Position, Elixer/Relics cooldowns need to be 45 secs instead of 60. Change WE swift movements tactic to 20 sec reduction. These classes have too much downtime/cooldown dependency. WH still needs burn away lies tooltip to say it's a torch/oil attack and not a gun to match the animation. WH needs an actual burn ability to do elemental damage to counter high armor. WH still suffers worse than WE despite it being a "tank buster". Plus, it says "BURN" Heretic/Away Lies. WE/WH Punish The False/Black Lotus Blade both need to be changed to 100% heal debuff for short duration (2-3 sec) and cause 3% of incoming healing to be converted to damage. This would make WE/WH useful in WB play and be able to actually assassinate when multiple healers are around. This would also do a lot to curb the OP state of healing, and the spam nature of healer play. Most of the time you just spam heals, even without having to cleanse. Imagine if you had to think and remove this ailment before they get killed by your healers. It adds much needed depth to healer play and utility to the novelty classes WE/WH. Only WH/WE should be able to have the riposte tactic. Medium armor brutes should not get riposte. Mara touch of rot and instability still need initial damage as they aren't worth the global. Put Mara pull on cooldown if it's interrupted. Remove Pick Lock from WL/Mara/Choppa/Slayer.

Healers: What can I say. They still heal themselves too much. If they go damage, they should suffer a significant heal debuff. They already have incredible absorbs. Shammy Gork says stop needs to be M2. AM/Sham have 3 insta cast dps attack dots. This allows them to stack dots too quickly. Give Law of Conductivity/Life Leaka' a longer cast time. Same for Rune Priest/Zealot Stagger. Slow the cast time, it's too powerful for instant cast.

The Lowbie life: I realize keeping new players around is a concern, and we have seen a new influx lately which is good. One thing that still stands out is the lack of extra stats on gear below rank 36. It would be nice to see more +1% chance to parry, +2% reduced chance to be disrupted, etc. on gear 16-36.
Somethings are better left unsaid. Recommend no more news like these, for the sake of the people, our industry (and your business).
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Zxul
Posts: 1890

Re: Current State Feedback from a veteran player post 2

Post#39 » Sun Dec 08, 2024 9:50 am

Panzer80 wrote: Sat Dec 07, 2024 11:54 pm There's also a very easy argument to be made for WH to have one more magic damage attack. WH suffers against high armor/tough/reduced armor pen because of the lack of magic damage.
1. Claiming to be a veteran in thread title- check.
2. Saying that "WH suffers against tough because of the lack of magic damage", while anyone with a week of experience of the game should know that toughness affects physical and magical dmg exactly the same- check.

New forum record broken, congratulations. Not a record I would personally proud of, but it is very much a record. Have you considered changing your forum name so people at least won't recognize you?

Might be a good idea, someone attention seeking enough to call himself a veteran while having less game knowledge than a one week old n00b is a hard to forget record.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

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Sinisterror
Posts: 1096

Re: Current State Feedback from a veteran player post 2

Post#40 » Sun Dec 08, 2024 10:41 am

Zxul wrote: Sun Dec 08, 2024 9:50 am
Panzer80 wrote: Sat Dec 07, 2024 11:54 pm There's also a very easy argument to be made for WH to have one more magic damage attack. WH suffers against high armor/tough/reduced armor pen because of the lack of magic damage.
1. Claiming to be a veteran in thread title- check.
2. Saying that "WH suffers against tough because of the lack of magic damage", while anyone with a week of experience of the game should know that toughness affects physical and magical dmg exactly the same- check.

New forum record broken, congratulations. Not a record I would personally proud of, but it is very much a record. Have you considered changing your forum name so people at least won't recognize you?

Might be a good idea, someone attention seeking enough to call himself a veteran while having less game knowledge than a one week old n00b is a hard to forget record.
Burn Heretic is so pathetic skill that it needs double dmg or magic dmg. You never argue anything you nitpick and assume (or intentional bs) and put words in peoples mouth. Everyone can see thru it but no one usually even wants to bother.

He knows that toughness mitigates magic dmg. This is a great example how you work and "Argue"

Lol everything you say fits you perfectly i just realized that, so good old projection of insecurities on to someone else=)
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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