Data for tanking

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Lindisfarne
Posts: 357
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Re: Data for tanking

Post#21 » Fri Aug 14, 2015 3:02 am

I think the best stat that could be added would be time spent on objective.

-Time spent capping flags
-Time spent with the skull in MT
ect.. I think this would influence tanks to take part in objectives, idk if any of this is even possible tho. Also, damage taken from guard could be a nice stat.
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Toldavf
Posts: 1586

Re: Data for tanking

Post#22 » Fri Aug 14, 2015 6:54 am

Pretty numbers wont float the boat of any good tank, the joy of tanking is to confound the enemies dps with swapped guard, put them in an unfavourable position with cc and to protect your group.

No number will accurately reflect well timed knock downs or team mates saved with a punt.

You want a number that mean something on tank? deaths of group mates.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Tesq
Posts: 5713

Re: Data for tanking

Post#23 » Fri Aug 14, 2015 8:20 am

Spoiler:
Penril wrote:
Of course Tesq would want something like this, he is the "chosen that defended a keep against a WB". He would just stand on a flag and mitigate damage while his group is probly fighting somewhere else. In the end his group might get butchered but he would have something like 50k mitigated damage, and then take a SS and post it in the forums saying "see? i mitigated the most damage in that SC, i was the best tank there".
i hate when you talk like that...... my idea was indeed to use a double criterion, to bot have the tank that is set more offensivly and the tank that is set more defensivly be equaly rewarded and not only the tank that mitigate the more damage get renow ......+ i don't want the damage taken show at all.... just want the criteria work alternativly to give tanks what they fight for.
Spoiler:
Penril wrote:
But as i pointed out, some tanks might get very little damage mitigated depending on group composition or who they are facing, and still contribute much more with their CC than other tanks.

Picture an IB who holds the flag in GoE. When desto approaches him, he starts punting them (starting with enemy dps). His group kills destro and in the end there is only one BO guarding a Zealot. It takes a little while to kill them both.
well it's not like originaly was better, you get as tank renow based on damage and guard...... this is not a good criterion of renow gain. The renow should be more tank centered and not guard oriented. What if your dps do crap damage? you could get no renow .....when you said youcould have done a lot's of cc and helped the partys a lot., and this is't more likely to happen if you do a def tank that doing no damage get even less renow.
But atm i didn't see a big loss of renow in sc so whatever the criterion for the renow reward are they work well for now.
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