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[PTS] Patch Notes 28/02/2025

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Sinisterror
Posts: 1114

Re: [PTS] Patch Notes 28/02/2025

Post#91 » Sun Mar 02, 2025 1:22 pm

Zxul wrote: Sun Mar 02, 2025 12:36 pm
Sinisterror wrote: Sun Mar 02, 2025 12:18 pm They did Sorcify Dps Zealot abit, Baby version of WoP and 5s Cooldown. Also 33% Chance on warp reality/aoe dot to do 500 Corp dmg. Chilling gusts basically, and yes now Zealot actually has Timestamp/Burst potential
WoP can crit with sorc mechanic for 3 k. Zealot's "baby version of WoP" will hit for 500 at best, and crit for 700, that is if it even crits since zealot doesn't has the sorc's self crit buff mechanic.

The 33% proc is (150 + 1.5*DB) Corporeal damage, only way that you get it to hit for 500 is for GM to personally buff you. Chilling Gust works since both sorc dots are in same tree- zealot ones are in different ones, meaning Demon Spittle in single target build will barely tickle, and same for Warp Reality in aoe build.

As for timestamp, zealot will need crits (without crit mechanic) to even break 2 k with the total dmg of the timestamp, doubt any order will even notice he has been timestamped.
https://imgur.com/a/WKbuZno 800+ non crit on constructs with the baby Word of pain. 350-450 Dmg From "Chilling Gusts" on construct, 1k non Crit with Tcheentch Cry/1600 Crit. 900 Scourge non crit and 1600 crit on construct with Scourge. So that would be 4k timestamp with baby word of pain non crit, and Critting with Scourge + Tzeentch Cry on construct. The thing is Dps Zealot doesnt need to crit for 3k if i can do 800 non crit every 5s and doesnt require 2 tactics like Wop Does=) And i wasnt trying to fast kill it i was literally trying things on constructs and lol dps zealot is pretty nice now from what i can gather just from 1h on pts.

But Dok gets 25% Crit dmg and 3s "Word of pain" in Sanquinary Extension, its only possible to trigger when this bloodchant or whatever 25% crit and 25 resourses every sec and cant get more resourses thing and its point is that Sanquinary extension AND CRIT DMG but the ending dmg cant crit atm on Sanquinary which is probably an overlook because it doesnt make any sense for it not to crit.
Last edited by Sinisterror on Sun Mar 02, 2025 1:30 pm, edited 1 time in total.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Alubert
Posts: 506

Re: [PTS] Patch Notes 28/02/2025

Post#92 » Sun Mar 02, 2025 1:26 pm

Bozzax wrote: Sun Mar 02, 2025 11:59 am Yep that is how the op AM m2 works that is almost a guaranteed kill on a healer under pressure (made worse by setbacks) or excellent to counter pressure damage train target swap

Use it 24/7 myself
If i remeber AM morale was nerfed and doesn't effects instants skills.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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Fontaami
Posts: 50

Re: [PTS] Patch Notes 28/02/2025

Post#93 » Sun Mar 02, 2025 1:50 pm

Alubert wrote: Sun Mar 02, 2025 1:26 pm
Bozzax wrote: Sun Mar 02, 2025 11:59 am Yep that is how the op AM m2 works that is almost a guaranteed kill on a healer under pressure (made worse by setbacks) or excellent to counter pressure damage train target swap

Use it 24/7 myself
If i remeber AM morale was nerfed and doesn't effects instants skills.
AM's M2 Blinding Light is still affecting insta cast skill and makes them 1 second cast, including guard swaps. And now order is going to get RP's M1 Rune of Insanity as a quasi-mirror of this: Blinding Light is a AoE which lasts 5 seconds while Rune of Insanity is a ST which lasts 10 seconds.
Volo ergo sum

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yoluigi
Posts: 499

Re: [PTS] Patch Notes 28/02/2025

Post#94 » Sun Mar 02, 2025 2:00 pm

SilentSnorlax wrote: Sun Mar 02, 2025 12:32 pm For all those saying that the changes will make finally make WP viable in warband play. Spamming smite with Sigmars Wrath then transitioning to ST is EXACTLY what we do now. Wrath is 100% viable in warband play currently. Just ask Tuff Bois for screenshots where we have 4-5 wrath WP and we kill everything and top the charts on the killboard. Anyone who says dps Dok/WP isnt viable has no idea what they're talking about. As far as NA goes, the only people who should even be talking about dps WP is Brute, Halcite, Tiji, or myself. We are the ones constantly playing wrath, performing well and constantly defending it from the general community that has labeled it as a trash class and useless. We are doing more damage the way the class is now. By putting stats into a full glass cannon build we can hit about the same numbers on the PTS server. This is a massive degrade to wrath spec. A 2 second cast for a ST ability on a melee class that has the worst mobility in the game? Like seriously? This isnt a ranged class where we can sit back and timestamp someone. Thats what they're trying to do. RF cost are through the damn roof and basically unmanageable. I really liked all the notes on paper. watching it perform on the PTS is a different story entirely. Resource costs need to be tweaked. Divine Impact is being set back when it's not supposed to. If you are set on making it have a cast time, it needs to auto crit and be undefendable. Guilty soul only affects Hammer of Sigmar, therefore we lost all the bonus damage on EVERY other wrath ability. Right now Wrath feels very clunky and VERY resource starved. If you are going to completely gut and rework a spec don't you think you should reach out to the handful of the very few players who actually play it?? Like stop messing with and giving opinions on a class that almost no one understands, and no one plays because of the negativity from the community and being booted out of most groups except pure pug warbands. On a positive note, Salvation and grace specs seem amazing.
Silentsnorlax RR92
Pretty much could have changed at this poing salv and grace and keep wrath what it was would be pretty good. IF we keep all the changes as it is they need to tweak the resources needed and buff divine impact and bring back the old Hammer of sigmar IMO. under 50% requirement is such an iconic finishing execute ability.

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Fontaami
Posts: 50

Re: [PTS] Patch Notes 28/02/2025

Post#95 » Sun Mar 02, 2025 2:08 pm

Sinisterror wrote: Sun Mar 02, 2025 12:18 pm
https://imgur.com/a/WKbuZno 800+ non crit on constructs with the baby Word of pain. 350-450 Dmg From "Chilling Gusts" on construct, 1k non Crit with Tcheentch Cry/1600 Crit. 900 Scourge non crit and 1600 crit on construct with Scourge. So that would be 4k timestamp with baby word of pain non crit, and Critting with Scourge + Tzeentch Cry on construct. The thing is Dps Zealot doesnt need to crit for 3k if i can do 800 non crit every 5s and doesnt require 2 tactics like Wop Does=) And i wasnt trying to fast kill it i was literally trying things on constructs and lol dps zealot is pretty nice now from what i can gather just from 1h on pts.

But Dok gets 25% Crit dmg and 3s "Word of pain" in Sanquinary Extension, its only possible to trigger when this bloodchant or whatever 25% crit and 25 resourses every sec and cant get more resourses thing and its point is that Sanquinary extension AND CRIT DMG but the ending dmg cant crit atm on Sanquinary which is probably an overlook because it doesnt make any sense for it not to crit.
I also did quite a similar tests of new tactics and ability (namely Burst of Chaos, Prolonged Suffering and Changer's Echo). Sadly I could not get Bloodlord weapon since I don't have souls to buy it, also did not used Sentinel talisman and ranked +2% event slot item too (forgot about latter 2).
Anyway, as you can see here, https://imgur.com/a/rq3QOUF, the "800+ non crit on constructs with the baby Word of pain" of yours is only achievable with both Warp Reality dot up (+25 damage buff to CE) and M1 Tzeentch's Talon up. My max crit with CE was 1205 with both WR and TT up too. Remove any of these components and CE's damage drops down too ~600 non-crit mitigated damage. And it also does not work with Transference tactic too.
Tzeentch's Cry with Burst of Chaos tactic can be viewed as a sort of finisher ability too but also heavily depends on combining Tzeentch's Talon, crit hit and target being below 50% at the same time. And since there will be only 1 new Ritual that adds +10% crit chance overall for 10 seconds, you won't get those ~1600 crit damage from Tzeentch's Cry every time.
Volo ergo sum

JohnnyWayne
Posts: 266

Re: [PTS] Patch Notes 28/02/2025

Post#96 » Sun Mar 02, 2025 2:15 pm

I'm unsure if anyone pointed it out but on the AM "Healing Energy" should build tranquility imo. High magic description is not updated, I guess? Or the old effect also remains.
Last edited by JohnnyWayne on Sun Mar 02, 2025 2:16 pm, edited 1 time in total.

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Bozzax
Posts: 2624

Re: [PTS] Patch Notes 28/02/2025

Post#97 » Sun Mar 02, 2025 2:16 pm

Alubert wrote: Sun Mar 02, 2025 1:26 pm
Bozzax wrote: Sun Mar 02, 2025 11:59 am Yep that is how the op AM m2 works that is almost a guaranteed kill on a healer under pressure (made worse by setbacks) or excellent to counter pressure damage train target swap

Use it 24/7 myself
If i remeber AM morale was nerfed and doesn't effects instants skills.
Like I said I use it whenever I play AM
Last edited by Bozzax on Sun Mar 02, 2025 2:17 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Zxul
Posts: 1890

Re: [PTS] Patch Notes 28/02/2025

Post#98 » Sun Mar 02, 2025 2:16 pm

Sinisterror wrote: Sun Mar 02, 2025 1:22 pm
Zxul wrote: Sun Mar 02, 2025 12:36 pm
Sinisterror wrote: Sun Mar 02, 2025 12:18 pm They did Sorcify Dps Zealot abit, Baby version of WoP and 5s Cooldown. Also 33% Chance on warp reality/aoe dot to do 500 Corp dmg. Chilling gusts basically, and yes now Zealot actually has Timestamp/Burst potential
WoP can crit with sorc mechanic for 3 k. Zealot's "baby version of WoP" will hit for 500 at best, and crit for 700, that is if it even crits since zealot doesn't has the sorc's self crit buff mechanic.

The 33% proc is (150 + 1.5*DB) Corporeal damage, only way that you get it to hit for 500 is for GM to personally buff you. Chilling Gust works since both sorc dots are in same tree- zealot ones are in different ones, meaning Demon Spittle in single target build will barely tickle, and same for Warp Reality in aoe build.

As for timestamp, zealot will need crits (without crit mechanic) to even break 2 k with the total dmg of the timestamp, doubt any order will even notice he has been timestamped.
https://imgur.com/a/WKbuZno 800+ non crit on constructs with the baby Word of pain. 350-450 Dmg From "Chilling Gusts" on construct, 1k non Crit with Tcheentch Cry/1600 Crit. 900 Scourge non crit and 1600 crit on construct with Scourge. So that would be 4k timestamp with baby word of pain non crit, and Critting with Scourge + Tzeentch Cry on construct. The thing is Dps Zealot doesnt need to crit for 3k if i can do 800 non crit every 5s and doesnt require 2 tactics like Wop Does=) And i wasnt trying to fast kill it i was literally trying things on constructs and lol dps zealot is pretty nice now from what i can gather just from 1h on pts.
Looking at that screenshot- judging by Talon m1 having 40 sec to be off cd, you did the test during the 15 sec while the construct had pretty much no resists- meaning 30% more dmg on everything than what it usually does. Talon is nice, problem is it is one target once per 60 sec, compared to sorc Chillwind with tactic debuff which has no cd.

Now to the actual dmg- the "baby WoP" is 871 * 0.7= 609 dmg in realistic situation. That is on a glass cannon zealot, now lower intel to say 850, since you can't actually roam as sorc lvl of glass cannon but without the sorc dmg, and welcome to under 500 dmg after mitigation. And that is vs construct which has 300 toughness- try it on a target with a bit more, and welcome to under 400 dmg.

"Chilling Gusts"- 350- 450 * 0.7, and you are getting 245- 315 dmg- which is what you will actually be getting while roaming.

"1k non Crit with Tcheentch Cry/1600 Crit"- again, 700/ 1120 crit, and that is as a glass cannon build vs target without toughness. And after you somehow got the target to under 50%, without being bursted before- which is what will happen since as glass cannon you have no defenses.

"The thing is Dps Zealot doesnt need to crit for 3k if i can do 800 non crit every 5s"- every dps can do 800 non crit every gcd. You can do 800 non crit once per 5 sec, only during morale which has a 60 sec cd.

"4k timestamp with baby word of pain non crit, and Critting with Scourge + Tzeentch Cry on construct"- yep, assuming you build your zealot glass cannon, and are facing low toughness target, and then live long enough to have m1, and somehow get the target to under 50% before starting, and then spend a total of 6.5 sec of casting all that, and all that still assuming that you crit on 2 casts out of 3, while there is no way in hell of zealot somehow having 66% crit. And the funniest thing, if all your stars are right and you actually get lucky enough to pull that off for once, the target is still alive, since 6.5 sec is more than enough for target to pot up, or to get heal, even if 4 k would be enough to finish it off in the first place.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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georgehabadasher
Posts: 279

Re: [PTS] Patch Notes 28/02/2025

Post#99 » Sun Mar 02, 2025 3:00 pm

This is a huge nerf to healing Zealots and Rune Priests.
1) Ritual/master rune healing range is cut in half. In a game of mobility, that is extremely limiting.

2) In addition, the duration and heal interval have both been nerfed. Instead of one GCD giving eleven instances of healing, one GCD is going to give three. The increased healing per tick does not come close to making up for it.

3) As a result, the uptime on Blessing of Chaos/Grungni and Tzeentch's Grip/Ancestor's Echo will be drastically reduced.

4) Worse, Zealots/Rune Priests will have to spec into all three trees, losing access to their stagger.

5) Adding insult to injury, DoKs and WPs have been given a better version of BoC/BoG with more uptime and greater range:
Spoiler:
Khaine’s Vivification - New tactic at lvl 31: Covenants give group members within 100 ft of you a 20% chance on hit to increase the power of heals used on them by 25% for 5 seconds. Does not stack with Blessing of Chaos.
Spoiler:
United in Prayer - New tactic at lvl 31: Prayers give group members within 100 ft of you a 20% chance on hit to increase the power of heals used on them by 25% for 5 seconds. Does not stack with Blessing of Grungni.
6) Adding injury to insult, Zealots/Rune Priests will have add more willpower to maintain their current level of healing output, meaning they will have to give up some defenses. This is true of all healers, but Zealots and Rune Priests lack many of the defensive tools that others healers have such as puddles, medium armor, AoE detaunts, runspeed procs, etc. Their main defensive ability is on a three minute cooldown, and they are losing access to their stagger.

7) Again, the healing classes were the most balanced of all the archetypes. Each brought something unique to a group or warband and all were valuable. Completely reworking all six classes at the same time is almost guaranteed to introduce severe imbalances which at the current rate of content releases will take months or years to remedy at the current rate the development team outputs content.

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Adelmar
Posts: 164

Re: [PTS] Patch Notes 28/02/2025

Post#100 » Sun Mar 02, 2025 3:11 pm

georgehabadasher wrote: Sun Mar 02, 2025 3:00 pm
6) Adding injury to insult, Zealots/Rune Priests will have add more willpower to maintain their current level of healing output, meaning they will have to give up some defenses.
Imo, this isn't a bad thing for the overall health of the game. One thing I've said in the past and hoping for was more focus on making Willpower an important stat for healers instead of the current "get Willpower from set bonuses/pieces then stack armor/toughness talis and defensive jewels and still heal a ton". I think this will hopefully force healers to either run super defensive and not heal as well or go more Willpower and heal well at the cost of defense. Makes team play more important imo.
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