Recent Topics

Ads

[PTS] Patch Notes 28/02/2025

Discuss the development of the server, emulator, and related services.
Get the latest updates on new features and upcoming changes to Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
salazarn
Posts: 211

Re: [PTS] Patch Notes 28/02/2025

Post#181 » Thu Mar 06, 2025 9:40 am

Bozzax wrote: Wed Mar 05, 2025 5:54 pm I suspect most ppl that push the willpower dream has never played a healer seriously ever. There is no such thing as striking a balance btw defenses and heal output. A dead healer don't heal simple as that guess what will always be prio 1.

If you have problems killing something in this iteration you
a. Play solo DPS
b. Live the 2h tank dream
c. Play in random groups with no coordination
d. Play a DPS healer
e. Play in a WB that don't flanc or move very well
One could say why then shouldn't sorcs and bright wizards be tanky like healers. Why should a healer be tankier than another ranged class that cant detaunt and continue doing its job so easily and has only 100ft range.

It's more controversial but I also believe rvr to be largely a numbers grind. And I think one of the main reasons for this is that healers being tanky as hell and being able to ress in combats have the ability to draw out fights, nullify sudden 'lightning strikes' and drag fights out into attrition that is based on numbers and dps.

Ads
User avatar
Sinisterror
Posts: 1128

Re: [PTS] Patch Notes 28/02/2025

Post#182 » Thu Mar 06, 2025 10:32 am

salazarn wrote: Thu Mar 06, 2025 9:40 am
Bozzax wrote: Wed Mar 05, 2025 5:54 pm I suspect most ppl that push the willpower dream has never played a healer seriously ever. There is no such thing as striking a balance btw defenses and heal output. A dead healer don't heal simple as that guess what will always be prio 1.

If you have problems killing something in this iteration you
a. Play solo DPS
b. Live the 2h tank dream
c. Play in random groups with no coordination
d. Play a DPS healer
e. Play in a WB that don't flanc or move very well
One could say why then shouldn't sorcs and bright wizards be tanky like healers. Why should a healer be tankier than another ranged class that cant detaunt and continue doing its job so easily and has only 100ft range.

It's more controversial but I also believe rvr to be largely a numbers grind. And I think one of the main reasons for this is that healers being tanky as hell and being able to ress in combats have the ability to draw out fights, nullify sudden 'lightning strikes' and drag fights out into attrition that is based on numbers and dps.
RvR in RoR always means more dps will win because of the 24 aoe cap, removal of 50% Aoe Heal debuffs,Removal of Strong CC and Removal of Morale bomb(when cap is 9 there is no reason to cap morale dmg because you cant wipe Warband, you can wipe 1/3 of the Wb) 9ae cap makes sense because there is 8 tanks in WB so with good positioning tanks soak up the dmg. It takes 3 people to hit 24 with 9 cap. Now it takes only 1. Ofc healers need to be tankier than random ranged or melee dps because they need to be alive to heal... if 1dps could kill 1 healer that doesnt make any sense. If healer just knows to detaunt and prekite you think they are OP...

Tanks are designed to take beating with 9 cap and healers are designed to heal 6 people with Grp heal. So these reasons, also adding the shield to dok/wp + adding off GCD Charge that is also 2 sec stealth. Both of these in my opinion BREAK the Holy Trinity in War and thats is why its obvious there shouldnt be tank/heal sorc/bw...

Aor just did all of the things better. Did you know that Sorc ability Absorb Vitality could heal crit! and Sorc has 35% Heal crit with 100% Mechanic so it did actually crit quite often, i dont remember if 100% More critical dmg affected the crit, but 2k Heal crits from 1 ability for Sorc is all the healing Sorc needs and should have in this game. Absorb vitality heal portion critting was the only thing making it worth 13pts ability.

Now you cant do anything with 6-12 against 24-30. When cap was 9 and we had 50% aoe hd's, Original GOOD CC and everyone had counters. Dps Dok Goodluck against 2h Sm and 2h Kotbs. And Shaman/Sqherder had Wl with pounce + 10s snare 5s Cd. Also Destroy Confidence Kotbs. Now there are no real counters to everything.

6-9 vs 24 you could Go in with 9sec aoe Stagger, and with single target specs being powerful, you could do ALOT of kills during that 9sec, then pull back and repeat. There is no fights like that anymore because the tools dont exist to have those fights. with 24 ae cap there is no fluff aoe dmg, it all matters and that literally means more dps random spam will always win...

And in RoR, people who think that healers are too powerful think that way because 1.5s GCD. 035-04s Slower gameplay and that means we went from 8 skills in 10+sec to 6 in same time. This obviously buffs everything that has casts over 1.5s. And isnt it funny, that in 6v6 nothing dies because shield dok/wp but in RvR everything dies too fast.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

User avatar
Aluviya
Posts: 234

Re: [PTS] Patch Notes 28/02/2025

Post#183 » Thu Mar 06, 2025 11:32 am

Sinisterror wrote: Thu Mar 06, 2025 10:32 am And in RoR, people who think that healers are too powerful think that way because 1.5s GCD. 035-04s Slower gameplay and that means we went from 8 skills in 10+sec to 6 in same time. This obviously buffs everything that has casts over 1.5s. And isnt it funny, that in 6v6 nothing dies because shield dok/wp but in RvR everything dies too fast.
This is not a correct statement if anything SnB DoK either makes sure the games do not take long because your team can't support it and it's a good opener for the DPS or it provides exactly the amount of additional damage so your team never get's to the current overtime mechanic. If anything it's double conventional healer setups that lead to overtime mechanic.
Aluviyah - RR 87 Sorc
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP

User avatar
Sinisterror
Posts: 1128

Re: [PTS] Patch Notes 28/02/2025

Post#184 » Thu Mar 06, 2025 11:37 am

Aluviya wrote: Thu Mar 06, 2025 11:32 am
Sinisterror wrote: Thu Mar 06, 2025 10:32 am And in RoR, people who think that healers are too powerful think that way because 1.5s GCD. 035-04s Slower gameplay and that means we went from 8 skills in 10+sec to 6 in same time. This obviously buffs everything that has casts over 1.5s. And isnt it funny, that in 6v6 nothing dies because shield dok/wp but in RvR everything dies too fast.
This is not a correct statement if anything SnB DoK either makes sure the games do not take long because your team can't support it and it's a good opener for the DPS or it provides exactly the amount of additional damage so your team never get's to the current overtime mechanic. If anything it's double conventional healer setups that lead to overtime mechanic.
Im talking about 6v6 ranked, my experience has been that there is 0-2 kills in most of the games. And this only applies in Scs. But the shield just complicates things, Dps wp/dok shouldnt get block and have access to better grp healing than the iconic spec we did have for 15+ years. Dps dok/wp has 80%of true dps dmg and 20% of true healer heals, and that is burst healing from Da/Rs and having access to melee grp heal (500-800 grp heal per hit) so you are not useless if you have no resourses or Rs/Da is on cooldown.

I think its very clever when Dps Dok/Rp/Zeal were only ones that had access to 50% Heal debuff tactics.
Last edited by Sinisterror on Thu Mar 06, 2025 11:40 am, edited 1 time in total.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

User avatar
Aluviya
Posts: 234

Re: [PTS] Patch Notes 28/02/2025

Post#185 » Thu Mar 06, 2025 11:39 am

Yeah, clearly I am talking about v6 too... as one of the veterans who has played the most games probably in ranked in the past 5 years. SnB is a double edged sword, was always this way and in usual Destru vs Destru setups it's quite challenging to keep SnB even alive with Morales like Talon. People were debating for quite a while to not bring SnB because of the additional melee target.
Aluviyah - RR 87 Sorc
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP

User avatar
Sinisterror
Posts: 1128

Re: [PTS] Patch Notes 28/02/2025

Post#186 » Thu Mar 06, 2025 11:43 am

Maybe i suck=) But its still same reasons when its double healer setup why no one dies, because the tools to kill have been taken away(strong cc, 50% ae heal debuffs, and overall nerfed dmg vs aor) And the 2 less instant skills in 10+seconds, i think alot would be corrected with the old 1.15s GCD.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

User avatar
Zumos
Developer
Posts: 29

Re: [PTS] Patch Notes 28/02/2025

Post#187 » Thu Mar 06, 2025 11:54 am

JohnnyWayne wrote: Thu Mar 06, 2025 6:53 am
Zumos wrote: Wed Mar 05, 2025 9:26 pm Image
  • Searing Touch - 1-4 Tranquility bonus changed from 15% damage to 10% strikethrough. 5 Tranquility bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).

Image
  • Bunch O' Waaagh! - 1-4 Gork's Waaagh! bonus changed from 15% damage to 10% strikethrough. 5 Gork's Waaagh! bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).
And with this change, you made the mechanic ignoreable and somewhat bland for dps AM/Shamans instead of something to play around of. I was hoping you'd build actual DPS speccs for those classes and not just some hybrid specc variations. Oh boi...
I would argue that always wanting to use Searing Touch or Bunch O' Waaagh on 5 mechanic points made the spec bland. I can still imagine situations where a 40% ranged slow can be valuable. There are also other ways to burst such as Fury of Asuryan / Big Waaagh! into the channel
Balance | Abilities | Design

tefnaht
Posts: 138

Re: [PTS] Patch Notes 28/02/2025

Post#188 » Thu Mar 06, 2025 12:24 pm

Sinisterror wrote: Thu Mar 06, 2025 11:43 am Maybe i suck=) But its still same reasons when its double healer setup why no one dies, because the tools to kill have been taken away(strong cc, 50% ae heal debuffs, and overall nerfed dmg vs aor) And the 2 less instant skills in 10+seconds, i think alot would be corrected with the old 1.15s GCD.
DG from WH with confession bullets - 50% aoe ohd?

Ads
User avatar
Sinisterror
Posts: 1128

Re: [PTS] Patch Notes 28/02/2025

Post#189 » Thu Mar 06, 2025 1:08 pm

tefnaht wrote: Thu Mar 06, 2025 12:24 pm
Sinisterror wrote: Thu Mar 06, 2025 11:43 am Maybe i suck=) But its still same reasons when its double healer setup why no one dies, because the tools to kill have been taken away(strong cc, 50% ae heal debuffs, and overall nerfed dmg vs aor) And the 2 less instant skills in 10+seconds, i think alot would be corrected with the old 1.15s GCD.
DG from WH with confession bullets - 50% aoe ohd?
Yeah its very good and powerful and i use it myself, though mostly i focus consioscly on 1-2 healers. But Incoming 50% Aoe heal debuff on crit for Dps Dok used to mean that you can save someone 150ft Away With Devour Essence and Heal debuff everyone around your def target and def target kills most of them. Wp didnt have this priviledge of aoe HD but Dps Rp/Ze did but old dps dok was must have in Warband. But in RoR atm Dps Wp is one of the 4 classes order side that has access to 25% inc HD proc. WL,Slayer/Ib has this proc as well. Improvement lately because Destro had only Choppa with this proc but black orcs have access to 25% hd proc in Subjugator 2h.

With 50% Incoming Ae HD the kill order is Dps,Off Tanks,healers and def tank last. This is why Incoming is better than outgoing imo
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

User avatar
live4treasure
Posts: 323

Re: [PTS] Patch Notes 28/02/2025

Post#190 » Thu Mar 06, 2025 2:11 pm

Zumos wrote: Thu Mar 06, 2025 11:54 am
JohnnyWayne wrote: Thu Mar 06, 2025 6:53 am
Zumos wrote: Wed Mar 05, 2025 9:26 pm Image
  • Searing Touch - 1-4 Tranquility bonus changed from 15% damage to 10% strikethrough. 5 Tranquility bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).

Image
  • Bunch O' Waaagh! - 1-4 Gork's Waaagh! bonus changed from 15% damage to 10% strikethrough. 5 Gork's Waaagh! bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).
And with this change, you made the mechanic ignoreable and somewhat bland for dps AM/Shamans instead of something to play around of. I was hoping you'd build actual DPS speccs for those classes and not just some hybrid specc variations. Oh boi...
I would argue that always wanting to use Searing Touch or Bunch O' Waaagh on 5 mechanic points made the spec bland. I can still imagine situations where a 40% ranged slow can be valuable. There are also other ways to burst such as Fury of Asuryan / Big Waaagh! into the channel
I just wanted to comment, that in fact, you never would want to use it at 5 mechanic points. The reason is because that entirely screws up your rotation and kills your potential to score a kill.

You in fact always would want to use Fury of Asuryan -> Another damage spell -> Laser.

What your nerf primarily achieved was making non-full-combos less attractive. So something like 4 dots (4 tranq) -> radiant lance -> dissipating energies / shammy equivalent -> fury of asuryan -> Searing Touch.

Removing the damage portion from searing touch makes this quicker, less committed combo a less viable option.
Giladar - rr 82 DPS AM

Who is online

Users browsing this forum: No registered users and 1 guest