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[PTS] Patch Notes 28/02/2025

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tefnaht
Posts: 118

Re: [PTS] Patch Notes 28/02/2025

Post#191 » Thu Mar 06, 2025 12:24 pm

Sinisterror wrote: Thu Mar 06, 2025 11:43 am Maybe i suck=) But its still same reasons when its double healer setup why no one dies, because the tools to kill have been taken away(strong cc, 50% ae heal debuffs, and overall nerfed dmg vs aor) And the 2 less instant skills in 10+seconds, i think alot would be corrected with the old 1.15s GCD.
DG from WH with confession bullets - 50% aoe ohd?

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JohnnyWayne
Posts: 259

Re: [PTS] Patch Notes 28/02/2025

Post#192 » Thu Mar 06, 2025 12:45 pm

Zumos wrote: Thu Mar 06, 2025 11:54 am
JohnnyWayne wrote: Thu Mar 06, 2025 6:53 am
Zumos wrote: Wed Mar 05, 2025 9:26 pm Image
  • Searing Touch - 1-4 Tranquility bonus changed from 15% damage to 10% strikethrough. 5 Tranquility bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).

Image
  • Bunch O' Waaagh! - 1-4 Gork's Waaagh! bonus changed from 15% damage to 10% strikethrough. 5 Gork's Waaagh! bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).
And with this change, you made the mechanic ignoreable and somewhat bland for dps AM/Shamans instead of something to play around of. I was hoping you'd build actual DPS speccs for those classes and not just some hybrid specc variations. Oh boi...
I would argue that always wanting to use Searing Touch or Bunch O' Waaagh on 5 mechanic points made the spec bland. I can still imagine situations where a 40% ranged slow can be valuable. There are also other ways to burst such as Fury of Asuryan / Big Waaagh! into the channel
Thanks, the burst setup you suggested works for me. It seems somewhat inconsistent from my tests compared to before (very luck based) though.

Still, I can't think of no actual situation where I would (or rather could) build specifically for 5 tranq to use a 3 second 40% snare on a single target that requires me to stand still. That would only happen randomly i guess and then I don't expect it to have real benefit....

Just because I'm wondering... Could searing touch be cast able on the move with a 5 stack? Does that work again by now with the new skill system or can that cast on move flag still not be checked while depending on high magic? Also, is there a reason transfer force has no mechanic modifiers? It builds tranquility and reduces force but has no modifiers.

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Sinisterror
Posts: 1080

Re: [PTS] Patch Notes 28/02/2025

Post#193 » Thu Mar 06, 2025 1:08 pm

tefnaht wrote: Thu Mar 06, 2025 12:24 pm
Sinisterror wrote: Thu Mar 06, 2025 11:43 am Maybe i suck=) But its still same reasons when its double healer setup why no one dies, because the tools to kill have been taken away(strong cc, 50% ae heal debuffs, and overall nerfed dmg vs aor) And the 2 less instant skills in 10+seconds, i think alot would be corrected with the old 1.15s GCD.
DG from WH with confession bullets - 50% aoe ohd?
Yeah its very good and powerful and i use it myself, though mostly i focus consioscly on 1-2 healers. But Incoming 50% Aoe heal debuff on crit for Dps Dok used to mean that you can save someone 150ft Away With Devour Essence and Heal debuff everyone around your def target and def target kills most of them. Wp didnt have this priviledge of aoe HD but Dps Rp/Ze did but old dps dok was must have in Warband. But in RoR atm Dps Wp is one of the 4 classes order side that has access to 25% inc HD proc. WL,Slayer/Ib has this proc as well. Improvement lately because Destro had only Choppa with this proc but black orcs have access to 25% hd proc in Subjugator 2h.

With 50% Incoming Ae HD the kill order is Dps,Off Tanks,healers and def tank last. This is why Incoming is better than outgoing imo
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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live4treasure
Posts: 312

Re: [PTS] Patch Notes 28/02/2025

Post#194 » Thu Mar 06, 2025 2:11 pm

Zumos wrote: Thu Mar 06, 2025 11:54 am
JohnnyWayne wrote: Thu Mar 06, 2025 6:53 am
Zumos wrote: Wed Mar 05, 2025 9:26 pm Image
  • Searing Touch - 1-4 Tranquility bonus changed from 15% damage to 10% strikethrough. 5 Tranquility bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).

Image
  • Bunch O' Waaagh! - 1-4 Gork's Waaagh! bonus changed from 15% damage to 10% strikethrough. 5 Gork's Waaagh! bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).
And with this change, you made the mechanic ignoreable and somewhat bland for dps AM/Shamans instead of something to play around of. I was hoping you'd build actual DPS speccs for those classes and not just some hybrid specc variations. Oh boi...
I would argue that always wanting to use Searing Touch or Bunch O' Waaagh on 5 mechanic points made the spec bland. I can still imagine situations where a 40% ranged slow can be valuable. There are also other ways to burst such as Fury of Asuryan / Big Waaagh! into the channel
I just wanted to comment, that in fact, you never would want to use it at 5 mechanic points. The reason is because that entirely screws up your rotation and kills your potential to score a kill.

You in fact always would want to use Fury of Asuryan -> Another damage spell -> Laser.

What your nerf primarily achieved was making non-full-combos less attractive. So something like 4 dots (4 tranq) -> radiant lance -> dissipating energies / shammy equivalent -> fury of asuryan -> Searing Touch.

Removing the damage portion from searing touch makes this quicker, less committed combo a less viable option.
Giladar - rr 82 DPS AM

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Akalukz
Posts: 1790

Re: [PTS] Patch Notes 28/02/2025

Post#195 » Thu Mar 06, 2025 2:23 pm

I still don't understand why WP heal debuff doesn't require a tactic like Dok does.

WP
Absence of Faith - Now builds 30 Righteous Fury instead of requiring 30 Righteous Fury (also a 50% heal debuff)

DoK
requires 2 spec points, 1 for skill and 1 for tactic to get the heal debuff,


Maybe I am looking at it wrong.
-= Agony =-

Zxul
Posts: 1890

Re: [PTS] Patch Notes 28/02/2025

Post#196 » Thu Mar 06, 2025 2:53 pm

JohnnyWayne wrote: Thu Mar 06, 2025 6:53 am I've done some testing around and I could get a burst of 6k dmg over 3 seconds out of the class with a perfect setup on a unguarded target previously. That is less, than what can do on sorc / bw ST speccs (again, expecting a valid dps specc option from my side).
It is interesting how non in RoR history has ever put a dps zealot and 6 k burst in the same sentence, even as a joke.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Sinisterror
Posts: 1080

Re: [PTS] Patch Notes 28/02/2025

Post#197 » Thu Mar 06, 2025 3:09 pm

Akalukz wrote: Thu Mar 06, 2025 2:23 pm I still don't understand why WP heal debuff doesn't require a tactic like Dok does.

WP
Absence of Faith - Now builds 30 Righteous Fury instead of requiring 30 Righteous Fury (also a 50% heal debuff)

DoK
requires 2 spec points, 1 for skill and 1 for tactic to get the heal debuff,


Maybe I am looking at it wrong.
Youre correct. Originally Absence of Faith was 20s cd 25% HD 10s duration. Now its 10s Cd 50% HD. So already a big buff. Guilty Soul also Atm is great, if it heaaled from dmg done like originally it would be the perfect tactic. Then Dps Dok it was fine that HD was 9pts and tactic because it was 50% aoe HD on direct dmg Crit.

Now its Pathetic, dok hd. New Mechanic Needs to give more than 25% Crit dmg, like 10% crit+10% Armour pene and 7s Duration and 50% Less rf gain during that 7s. Now its impossible to use the new Dps Dok in any real way:E In pts dps dok 9pts tactic makes lacerate 50% HD which is better because no need to spec for it, but it costs RF instead of ap? Return it to ap+give essence. Wracking Agony+Pillage Essence keep them what they are now instead of what it is in PTS. Also Soulfire/Fell Sacrifice should have 2-4s cooldown but use ap and return rf/essence. Essential imo.

2x Tactics to make SE 3s Dot + Baby Wop finisher, another tactic increase lacerate 15s and 18s Fs + 25% Increased SE dmg. Then you can only be Drowning in blood(the new mechanic) for SE to do any of that and the ending dmg cannot even crit even though the new mechanic is 25% increased crit dmg and required for SE to function, it should definetely be able to crit imo.

EDIT; I think Shield should get Divine Strike back, and Dps Should get Sigmars Radiance/Transfer Essence back-no reason to restrict it to neither shield/dw.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

JohnnyWayne
Posts: 259

Re: [PTS] Patch Notes 28/02/2025

Post#198 » Thu Mar 06, 2025 3:48 pm

live4treasure wrote: Thu Mar 06, 2025 2:11 pm I just wanted to comment, that in fact, you never would want to use it at 5 mechanic points. The reason is because that entirely screws up your rotation and kills your potential to score a kill.

You in fact always would want to use Fury of Asuryan -> Another damage spell -> Laser.

What your nerf primarily achieved was making non-full-combos less attractive. So something like 4 dots (4 tranq) -> radiant lance -> dissipating energies / shammy equivalent -> fury of asuryan -> Searing Touch.

Removing the damage portion from searing touch makes this quicker, less committed combo a less viable option.
There is a tactic that allows for 50% higher crit damage 5 seconds after you used a 5 point skill. You need that to burst down a target. It is not about general dps as you describe it but rather dps in a small time frame. I managed to do 7k damage in 3 seconds earlier if you have lucky crits. Otherwise its around 5k.

You build up force with full dot setup. With 5 tranq you go: storm of cronos -> dot -> Asuryan -> searing touch -> radiant lance -> Asuryan -> storm of cronos. Searing touch now crits with ~1250 and previously with 1600.

Afterwards you can decide if you want to build force and use law of conductivity as a setup for your next (weaker) burst phase. What you described gets me (no cleanse tactic against target dummies) 735 dps compared to the one using 5 stacks with ~850 dps

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Bozzax
Posts: 2609

Re: [PTS] Patch Notes 28/02/2025

Post#199 » Thu Mar 06, 2025 4:08 pm

salazarn wrote: Thu Mar 06, 2025 9:40 am
Bozzax wrote: Wed Mar 05, 2025 5:54 pm I suspect most ppl that push the willpower dream has never played a healer seriously ever. There is no such thing as striking a balance btw defenses and heal output. A dead healer don't heal simple as that guess what will always be prio 1.

If you have problems killing something in this iteration you
a. Play solo DPS
b. Live the 2h tank dream
c. Play in random groups with no coordination
d. Play a DPS healer
e. Play in a WB that don't flanc or move very well
One could say why then shouldn't sorcs and bright wizards be tanky like healers. Why should a healer be tankier than another ranged class that cant detaunt and continue doing its job so easily and has only 100ft range.

It's more controversial but I also believe rvr to be largely a numbers grind. And I think one of the main reasons for this is that healers being tanky as hell and being able to ress in combats have the ability to draw out fights, nullify sudden 'lightning strikes' and drag fights out into attrition that is based on numbers and dps.
Easy answer they aren’t same archetypes and don’t have similar roles (support != damage dealer or tank) some nostalgia included https://dai.ly/x8ae97z

You may think healers should be required to be renown piñatas in order to fulfill the healer support role. Since healing is stationary or semi stationary in any wb clash this will be boring and bad for healers and the game.

Secondly healers already have taken significant nerfs to survival across the board and strayed from a design principle of old.

Lastly no healers wo support aren’t tanky as hell that is a lie basically

Don’t get distracted by heals having a spec option as dps or hybrid (when we talk about support healers)
Last edited by Bozzax on Thu Mar 06, 2025 4:57 pm, edited 4 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

JohnnyWayne
Posts: 259

Re: [PTS] Patch Notes 28/02/2025

Post#200 » Thu Mar 06, 2025 4:27 pm

Zxul wrote: Thu Mar 06, 2025 2:53 pm
JohnnyWayne wrote: Thu Mar 06, 2025 6:53 am I've done some testing around and I could get a burst of 6k dmg over 3 seconds out of the class with a perfect setup on a unguarded target previously. That is less, than what can do on sorc / bw ST speccs (again, expecting a valid dps specc option from my side).
It is interesting how non in RoR history has ever put a dps zealot and 6 k burst in the same sentence, even as a joke.
I've stated before, I'm all for making heal speccs viable, as long as they sacrifice being a hybrid specc for it.

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