It is exactly the opposite.Kylashandra wrote: ↑Sat Apr 12, 2025 2:45 pm TBH Sov is utterly broken due to its passives, and it's been the main reason why high rr premades seem virtually unkillable in SC / small scale settings. Not because they are good at the game, or because their group setup is synergizing well, just because of the unbreakable ceiling of gear. And it's precisely even more frustrating in these kind of game settings, because competitive PvP shouldnt be about gear, it should be about how skilled you are and knowledgeable about the other classes mechanics, about knowing to build good group synergies as it was on live pre-warpforged.
The only way for me is to come up with the same solution that was used on live servers after the warpforged patch, put the RR 75s+ in their own tier of SCs and bring back lower RVR tiers so that lower RRs have actually a chance to enjoy the game... (and no, the server population is not too low to bring back lower RvR tiers, it's way higher than an average live server).
Bolstering up wouldnt solve the main issue about Sov : its passives. Raw stats can't compete with these.
Premade made up of good players with anni/conq gear will still kill all pug and weaker sove prem opponents because they are good, experienced players.
I don't know what mysterious sove passives you are talking about.
Gear is only relevant when two equal groups are fighting against each other. Then if neither side makes mistakes can decide the better gear.
The conclusion is only one: players > gear.