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Guard ability suggestion

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Battlefield
Posts: 535

Re: Guard ability suggestion

Post#11 » Wed May 14, 2025 10:22 am

JohnnyWayne wrote: Wed May 14, 2025 6:38 am Just off gcd would make it a bit strong (imho its the strongest ability in game already), but for faster reactions, I'd love it to be off gcd and have a 2-3 sec cooldown. I think that would create interesting scenarios for counterplay like fast target switches. What OP describes is a skill issue though...
Yes, the guard is most overpowerul ability in this game, I'll even say that it's a bit like a cheat, it gives a bubble that constantly reduces incoming damage by 50% without any cooldown or like a constant detaunt that has no cooldown and you don't lose any damage with it.

I understand that this ability was made for melee dps to survive in big fights, need to add a cooldown so that tanks can't tranfer a guard ability every second or so that they can't use it on 2 targets at once. I think it needs to make a cooldown 10 seconds or even 20.
Last edited by Battlefield on Wed May 14, 2025 12:10 pm, edited 1 time in total.

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Battlefield
Posts: 535

Re: Guard ability suggestion

Post#12 » Wed May 14, 2025 11:41 am

zgolec wrote: Wed May 14, 2025 6:52 am Lol... So you wanna punish good players for being good and properly use their skillset?

Hell no.

1. Punt tank.
2. Properly pick target.
3. Git gud.

“Good players” or premades use the guard ability in full and 2 tanks essentially guard the entire group and even if your skilled punt knock back a tank often dps runs then to the tank so it doesn't lose the damage reduction from guard almost at all and players are not stupid right, know how to trick the system.

Punt is only possible once every 20 seconds because of immune and as I already said the tank usually comes running back in 5 seconds, and punt is a bad option for antiguard ability, it's most used to throw closer and focus one of the opponents in RVR.

I'll even add that to the description

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Battlefield
Posts: 535

Re: Guard ability suggestion

Post#13 » Wed May 14, 2025 12:04 pm

Fey wrote: Wed May 14, 2025 6:32 am If anything it should be off gcd.
I hope the developers never agree to this to remove gcd.

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Sinisterror
Posts: 1128

Re: Guard ability suggestion

Post#14 » Wed May 14, 2025 12:22 pm

Battlefield wrote: Wed May 14, 2025 12:04 pm
Fey wrote: Wed May 14, 2025 6:32 am If anything it should be off gcd.
I hope the developers never agree to this to remove gcd.
Guard used to be off GCD and some players easily clicked it off from their guardees without realizing, because double clicking guard fast puts guard and removes it. Imo it used to actually require a bit more skill and rewarded level headed playing. Guard feels too powerful(to some) because when GCD was 1.15s instant skills could be used 8 times in 10sec vs 6 times with new 1.5s GCD.

This means obviously alot less dmg from melee dps and buff to all who have 1.5s and over cast times. 50% Aoe Hd is removed, Morale dmg cap is added and probably every NEEDED skill has been nerfed to meh lvls or removed. Like Bruiser Black Orc 1k THC with Shield. Most fun shield spec in the game removed.

Crit amounts and effectivness has also been nerfed so much that most classes will go armour penetration route because ror added so much of those armour pene tactics. Imo crit is much better "meta" because its universal and without modifiers is 35-55% increase in heal/dmg so its only thing that has RNG which is super needed in fights so it doesnt become same thing everytime all the time.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Battlefield
Posts: 535

Re: Guard ability suggestion

Post#15 » Wed May 14, 2025 12:41 pm

Hugatsaga wrote: Wed May 14, 2025 7:16 am If you come from some another mmo pvp scene, say WoW pvp scene for instance, guard (and 15 sec detaunt for that matter but it's whole another story) looks incredibly OP and to be honest it is but at the same time it's such an integral part of the game that touching it is hard and anyone suggesting it will get flamed. Few years ago some devs tried to change 2h tank guard dmg reduction from 50% to 25% and it pretty much led to riots (tbh it was bad idea anyway). Then again guard makes more sense in large scale where no dps can stay in front line without it but at the same time in say 3vs3 it's insanely strong.

This might be controversial but I don't hate the OP's idea. 5 sec cooldown or something like that would be interesting. Good tank players would still get rewarded for initial fast guard swap but there would be more counterplay after guard swap.

In WoW there is the Warrior only in shield spec has similar like guard ability and it has several minutes cooldown, as I remember.

By the way, if devs made that Vigilance/Oppression requires now a shield so why not do the same with guard?

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Morpheus
Posts: 45

Re: Guard ability suggestion

Post#16 » Wed May 14, 2025 12:54 pm

Always """"Battlefield"""" mimimi..........

Stop comparing this wonderful game with wow or trying to change it to suit your own ideas

This isnt WOW
this is ROR
take it or leave it.

nocturnalguest
Posts: 644

Re: Guard ability suggestion

Post#17 » Wed May 14, 2025 1:01 pm

Morpheus wrote: Wed May 14, 2025 12:54 pm Always """"Battlefield"""" mimimi..........

This isnt WOW
this is ROR
take it or leave it.
Nah, nah. A matter of perspective. Just take it as a comedy. Literally Monty Python levels of absurdness :D
So why leave, who else gonna deliver us so much content?

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Keula
Posts: 133

Re: Guard ability suggestion

Post#18 » Wed May 14, 2025 1:10 pm

Tonight!
On another Episode of ror balance suggestions:

Battlefield makes yet another proposal that makes no sense at all

Sinisterror states for the 158th time "live was better why can't we have live back, everything sucks now"

And James, wears a hat.
Alteredheal 85 DOK
Azerrad 80 Sorc
Lumoojatar 71 AM

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Battlefield
Posts: 535

Re: Guard ability suggestion

Post#19 » Wed May 14, 2025 1:31 pm

Morpheus wrote: Wed May 14, 2025 12:54 pm Always """"Battlefield"""" mimimi..........

Stop comparing this wonderful game with wow or trying to change it to suit your own ideas

This isnt WOW
this is ROR
take it or leave it.
I don't compare directly, Hugatsaga gave an example and I answered him I was generally talking about other MMOs and the fact that they have similar abilities like guard and they have a cooldown. This is written in the first post, don't take it out of context.

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Templa
Posts: 170
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Re: Guard ability suggestion

Post#20 » Wed May 14, 2025 1:37 pm

Battlefield wrote: Wed May 14, 2025 12:41 pm
Hugatsaga wrote: Wed May 14, 2025 7:16 am If you come from some another mmo pvp scene, say WoW pvp scene for instance, guard (and 15 sec detaunt for that matter but it's whole another story) looks incredibly OP and to be honest it is but at the same time it's such an integral part of the game that touching it is hard and anyone suggesting it will get flamed. Few years ago some devs tried to change 2h tank guard dmg reduction from 50% to 25% and it pretty much led to riots (tbh it was bad idea anyway). Then again guard makes more sense in large scale where no dps can stay in front line without it but at the same time in say 3vs3 it's insanely strong.

This might be controversial but I don't hate the OP's idea. 5 sec cooldown or something like that would be interesting. Good tank players would still get rewarded for initial fast guard swap but there would be more counterplay after guard swap.

In WoW there is the Warrior only in shield spec has similar like guard ability and it has several minutes cooldown, as I remember.

By the way, if devs made that Vigilance/Oppression requires now a shield so why not do the same with guard?
actually brewmaster monk has a mechanic exacly like guard, where you soak up 40% of dmg a team member gets and soak it up yourself as "stagger"(class mechanic, making burst dmg spread out over a duration equaling a dot)

I as a player who almost solely plays smallscale with premade SC and roaming groups wholeheartedly disagree with everthing OP said. :)
RoR has a few design aspects that make it not die which are in my opinion the following:
- engine allowing semi fluent large scale open world combat compared to any other big MMORPG
- collision mechanic making it possible to create and hold chokepoints for sieges
- guard mechanic allowing for a tank classfantasy not present in any other game i know off
- a pvp meta that in it's core is very simple but hard to perfect

pvp gameplay loop is always the same. if you get overwhelmed in Scenarios, feel like everyone is perma guarded, you don't know who is guarding who, than you should first look at yourself. people spend hours or even days to set up their user interface and addons, finetuning every little ability, making priority black and whitelists to only show certain buffs in certain conditions. ofc a person simply slapping on Enemy and buffhead might get confused

Also i see OPs account being registered in 2015. why does a problem with guard arrise now? it's 10 years....

let me give you an example on how to kill any dps (that did not detaunt your partys DPS pre burst) in a matter of 3 seconds.
step 1: prepare burst
step 2: punt away tank 1, kd tank 2, kd dps 1
step 3: have your healers cc/silence enemy healer
step 4: burst dps 1
step 5: if not dead, go to step 1
step 6: if dead, target enemy ma and /smile

If anything would needs to be changed i could imagine actually reworking punts, so that a punt would remove the guard status effect and while being airborne it could be made impossible to use guard. so guard would only be castable while being on the ground. same would apply for jumping. This would slow down combat because tanks would need to spend 1 gcd to reapply guard and gives a longer burst window because no matter how shitty your punt was at least you broke of guard
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