JohnnyWayne wrote: Thu May 15, 2025 6:43 pmNone of those have such stern requirement of positioning as guard has. Not even close. Your "removing" aka counter play, is punting. And with snares the distance is quite sufficient to kill a target also. You sir, have a skill issues. That is personal and not of the game.Battlefield wrote: Thu May 15, 2025 9:40 amJohnnyWayne wrote: Thu May 15, 2025 7:22 am
Okay, if you don't like a core mechanic of the game, maybe play something more to your liking. Mainstream flavorless, bland. World of Warcraft for example.
core mechanic of this game is all buffs can be removed by special abilities exept guard, even Vigilance can be removed from the Kotbs or similar ability has RP and Zealot are Grimnir's Shield/Embrace the Warp abilities that reduce only incoming damage by 50% and they all can be removed as buffs, do not confuse with detaunts
These are temporary buffs from the example, and the guard is permanent without any cooldown
This is not my full quote, you seem to have missed something. Okay, I'll do it for you.
Battlefield wrote: Wed May 14, 2025 7:27 pm
core mechanic when 1 ability on a permanent basis that can't be removed reduces all incoming damage by 50% without any cooldown like an infinite bubble and tanks can swap it every second so 2 tanks can almost guard the entire group.
core mechanic when punt distance maybe 60-80ft and the radius of the guard is 30ft
core mechanic when players playing in voice use tricks after punt and dps runs to tank without losing damage reduction from guard
core mechanic when someone rooted and gave the tank immune to be knocked back for 20 seconds not allowing to use punt
core mechanic when the enemy tank is waiting for a knockback from you and he keeps you in focus without turning backwards towards you, and he also has a high parry or block chance (this often happens in scenarios or vs premades)
Need to make punt for tanks undefendable and increases the distance of punt or reduce radius of the guard ability to 25ft or even 20ft and add 10 or 20 seconds of cooldown to the guard ability.
Gives to WH/WE an ability that will remove guard from the target, let's say, once a minute or 2, guard is a buff and against buffs in this game there are abilities to remove them.
Guard ability was made for melee dps to survive in big fights and even after that it will still perform its task