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Vengence of Nag, squig frenzy!!

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Zappa
Posts: 7

Re: Vengence of Nag, squig frenzy!!

Post#21 » Sun Aug 23, 2015 3:55 pm

- Steady Aim autocrit
- SW Flanking Shot receives a critical chance bonus equal to the target's missing hp %, SH Behind Ya does not
- Festering Arrow with Enchanted Arrows tactic ignores resistances entirely (build infamous for 1 shot kills, literally), SH have no resistance bypass tactic at all for Poison Arrer

For now in t2, SW abuse the heck out of their cheesefest 3s RKD, SH don't even have their 4s ranged disarm (t3) to counter that. SW get their 4s melee disarm on the same level (25), SH get their 2s melee KD on 30, which is a waste of ap since they have to switch to Squig Armor to use the ability and then switch back to normal, wasting 1s of 2 for GCD.

Add the semi-spammable VoN to all that, there you go.
Last edited by Zappa on Sun Aug 23, 2015 4:08 pm, edited 1 time in total.

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Azarael
Posts: 5332

Re: Vengence of Nag, squig frenzy!!

Post#22 » Sun Aug 23, 2015 3:56 pm

Tesq wrote:mm i think in the end kobs dont need to be so much nerf , based on what you wrote the perfect fix client side it's just swap skill etc, and it's what kobs need, it have too easy acces to too much things togheter.
Well, if that's all that's necessary, it's easy to do.

Zappa
Posts: 7

Re: Vengence of Nag, squig frenzy!!

Post#23 » Sun Aug 23, 2015 3:57 pm

Balancing the game mirror by mirror could be more thorough, but it's up to you anyway.
Last edited by Zappa on Sun Aug 23, 2015 4:01 pm, edited 1 time in total.

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Jaycub
Posts: 3130

Re: Vengence of Nag, squig frenzy!!

Post#24 » Sun Aug 23, 2015 3:58 pm

Azarael wrote: That is going to be very difficult, and whether it can actually be rectified depends on how seriously the team will take balancing the game.

It's impossible to balance taking only safe or bilateral actions, but I've seen people baulk at the idea of taking potentially unsafe ones. If it's going to end up being that way, you'll never see a balanced KotBS.
Knight would be pretty easy to fix I think.

Biggest thing is they have not one, but two 10% crit tactics for their groups. And there is literally no reason to ever use a 2h. Changing one of the crit tactics into something else... something that would make using a 2h more appealing would bring the class pretty much in line w/ most of the other tanks.
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Tklees
Posts: 675

Re: Vengence of Nag, squig frenzy!!

Post#25 » Sun Aug 23, 2015 8:08 pm

Zappa wrote:- Steady Aim autocrit
- SW Flanking Shot receives a critical chance bonus equal to the target's missing hp %, SH Behind Ya does not
- Festering Arrow with Enchanted Arrows tactic ignores resistances entirely (build infamous for 1 shot kills, literally), SH have no resistance bypass tactic at all for Poison Arrer

For now in t2, SW abuse the heck out of their cheesefest 3s RKD, SH don't even have their 4s ranged disarm (t3) to counter that. SW get their 4s melee disarm on the same level (25), SH get their 2s melee KD on 30, which is a waste of ap since they have to switch to Squig Armor to use the ability and then switch back to normal, wasting 1s of 2 for GCD.

Add the semi-spammable VoN to all that, there you go.
Well lets get this solved then....
1. Steady aim auto crit, festerbomb, ea= no competitive SW is going to run that spec in a premade it revolves around literally 2 mins of CDs all for one kill and has no sustained damage. But sure if squiggs want to festerbomb pugs go ahead and give them EA.
2. Who uses flanking shot? Fell the weak and the SH equivalent are much better. Every serious squig I know went big shooter.
3. As I agreed VoN and the rdk are where these two differ. VoN could use a CD increase imo.

Now where squiggs have it good, run away is great for kiting a charging mdps and SWs do not have it. An Aoe punt that gets melee trains off them or a healer in need. And a pet that chases targets when you need that last bit of dmg to kill a target.

These classes aren't as unbalanced as you are making them out to be. Both are viable in end game play. While classes like AM/shaman and blorc/am become irrelevant in later tiers of the game. And classes like Mara/wl and slayer/choppa have serious gaps to bridge.
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BreezeKicker
Posts: 197

Re: Vengence of Nag, squig frenzy!!

Post#26 » Sun Aug 23, 2015 8:41 pm

Zappa wrote:- Steady Aim autocrit
- SW Flanking Shot receives a critical chance bonus equal to the target's missing hp %, SH Behind Ya does not
- Festering Arrow with Enchanted Arrows tactic ignores resistances entirely (build infamous for 1 shot kills, literally), SH have no resistance bypass tactic at all for Poison Arrer

For now in t2, SW abuse the heck out of their cheesefest 3s RKD, SH don't even have their 4s ranged disarm (t3) to counter that. SW get their 4s melee disarm on the same level (25), SH get their 2s melee KD on 30, which is a waste of ap since they have to switch to Squig Armor to use the ability and then switch back to normal, wasting 1s of 2 for GCD.

Add the semi-spammable VoN to all that, there you go.

Steady aim is not an auto crit. It adds 50% chance in exchange of making the casts 1.5s longer (which is 50% longer on fester, 75%/150% on eagle eye depending if using tac or not, etc). Also the amount of prep you need to one shot is huge and you use plenty of CDs for it as well - M2/veng/steady aim during which you can get CCed or target can LoS etc. Having to use M2 means you can use the true bomb once 1 min at best.
Great for unorganized play, not so great for premades.

As for knights you already have ability which requires you to run 2H - Arching swing the wounds debuff. Granted i don't see a point in having more than one knight running 2H in wb. For SCs it all depends on the party comp you aim towards.
Last edited by BreezeKicker on Mon Aug 24, 2015 11:36 am, edited 1 time in total.
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Zappa
Posts: 7

Re: Vengence of Nag, squig frenzy!!

Post#27 » Sun Aug 23, 2015 10:04 pm

Well all I remember is 9 out of 10 SWs going Festerbomb build, and SHs only specced Big Shootin' for Finish Em Off, that path is pretty much unviable in t4 otherwise. My main was a SH and I learned that the hard way, + Quick Shootin and Run Away tactic makes QS SH kitier than Skirmish.

Tbh, I'd be fine with both careers having only a ranged disarm and no kd/rkd at all, at least their silence attacks are the same. But that's just me.

+ yeah that VoN cd increase, especially since it grants Rapid Fire even more bonus damage, whereas Squig Frenzy does not increase the damage of Lots o Arrers. That ability is a waste of ap for SHs.
I don't know how Steady Aim affects Rapid Fire's cast time, but RF damage is already turbo enough with VoN.

Shadow Warriors can afford both Fell the Weak and Flanking Shot, unlike SH, and Behind Ya is pretty much useless.

Sorry for the TL,DR. I still feel like SWs have an edge.
You are right though, that post was a bit overdramatic. I just really hate rkd I guess :\

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Tklees
Posts: 675

Re: Vengence of Nag, squig frenzy!!

Post#28 » Sun Aug 23, 2015 11:02 pm

Zappa wrote:Well all I remember is 9 out of 10 SWs going Festerbomb build, and SHs only specced Big Shootin' for Finish Em Off, that path is pretty much unviable in t4 otherwise. My main was a SH and I learned that the hard way, + Quick Shootin and Run Away tactic makes QS SH kitier than Skirmish.

Tbh, I'd be fine with both careers having only a ranged disarm and no kd/rkd at all, at least their silence attacks are the same. But that's just me.

+ yeah that VoN cd increase, especially since it grants Rapid Fire even more bonus damage, whereas Squig Frenzy does not increase the damage of Lots o Arrers. That ability is a waste of ap for SHs.
I don't know how Steady Aim affects Rapid Fire's cast time, but RF damage is already turbo enough with VoN.

Shadow Warriors can afford both Fell the Weak and Flanking Shot, unlike SH, and Behind Ya is pretty much useless.

Sorry for the TL,DR. I still feel like SWs have an edge.
You are right though, that post was a bit overdramatic. I just really hate rkd I guess :\
You are forgetting glass arrow in the big shoota tree, makes it completely viable. And its ok we all are partial to our classes.
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Zappa
Posts: 7

Re: Vengence of Nag, squig frenzy!!

Post#29 » Sun Aug 23, 2015 11:10 pm

Yeah Shrapnel Arrer/Glass Arrow and Finish Em Off/Fell the Weak, but they all help QS/Skirmish spec more because they are insta-cast. SH Big Shootin spec is Plink spam (Eagle Eye), which burns your ap and becomes useless when everybody stacks toughness and armor.

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Tklees
Posts: 675

Re: Vengence of Nag, squig frenzy!!

Post#30 » Mon Aug 24, 2015 12:34 am

Zappa wrote:Yeah Shrapnel Arrer/Glass Arrow and Finish Em Off/Fell the Weak, but they all help QS/Skirmish spec more because they are insta-cast. SH Big Shootin spec is Plink spam (Eagle Eye), which burns your ap and becomes useless when everybody stacks toughness and armor.
The 1 sec EE and plink spam is a must for top end PvP damage. Yes it eats AP but that's what AP pots are for. Rotation goes plink, m2 while it flies, glass arrow, plink, finshemoff. With all your dots preapplied. All hits with m2 up
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