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SLAYER after patch 18/12/2025

Share your ideas and feedback to help improve the game.
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fatelvis
Posts: 90

Re: SLAYER after patch 18/12/2025

Post#31 » Sat Dec 27, 2025 8:25 am

Played only midtier SCs and some bolstered rvr solo roam and am no slayer vet by any means.
2h spec in pug SCs felt really good, had some nice burst moments.
Rvr was mixed. Joining bigger fights while being ignored by most of the enemies you could deal some great damage.
1v1 against the same level range was great fun, too.
Fighting 40s in higher gear, mostly WEs, you didn't survived long after the KD was over.
Feels like the midphase debuff is too harsh.
Also the ragedrop on most of the skills is too high, should take 2-3 skills to get you from top yellow to top green again, without the ragedrop reduction tactic needed.
Incapacitate should take you from start red to start yellow/end green to allow some more synergizing.

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Bergbart
Posts: 64

Re: SLAYER after patch 18/12/2025

Post#32 » Sat Dec 27, 2025 3:20 pm

Have you ever played with the cooldown reduction from the Skavenslayer path? It's pretty powerful and triggers every time you strike with the channel

because you can almost spam it!
It reduces the cooldown of all your normal skills, so I'd use it before it gets nerfed!

That's why they put the choppa furious stomping into berserk mode.

You can use it to reduce the cooldowns of all your rage generators or particularly deadly attacks or compos.

Cleft in Twain, I hear you stomping.
BTW, have you ever thought about using Cleft in Twain and Rage Tactic to jump directly into berserk mode via the furious state?

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