Diversify the endgame

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Sadsong
Posts: 46

Re: Diversify the endgame

Post#11 » Mon Apr 27, 2026 11:30 pm

They could make a battle royale in the Isle of the Dead map. Everyone against everyone or maybe small parties of 3 - tank, dps and healer.

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Fey
Posts: 1028

Re: Diversify the endgame

Post#12 » Tue Apr 28, 2026 12:54 am

Tell the crew to push the Whopper button!
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Shogun4138
Posts: 261

Re: Diversify the endgame

Post#13 » Tue Apr 28, 2026 3:26 am

I don't blob. We form smaller groups and do our own thing. Occasionally surf the zerg to help them but that's it. The mindless push pull isn't my guilds thing.

It would be nice to hunt other zones and sometimes we will build it to bring Order over to another zone. The old if you build it they will come idea. Or if they take a zone, run around and back cap flags so it forces them to separate. All the while blobs can smash face.

The side zones from TM and Isle of the dead would be a refreshing change to combat in. I like that idea.
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krumhur
Posts: 61

Re: Diversify the endgame

Post#14 » Tue Apr 28, 2026 11:48 am

Sadsong wrote: Mon Apr 27, 2026 11:30 pm They could make a battle royale in the Isle of the Dead map. Everyone against everyone or maybe small parties of 3 - tank, dps and healer.
This won't solve the RvR situation, it will only disperse the already low population across more maps and play styles. The RvR lakes will still be riddled by blobbing, maybe there will be less people but they will still blob.
And having less people in the lakes is not what we want.

The game actually needs more people in the lakes, what it doesn't need is those people playing all together and forming mega warbands. Get people off the lakes and you will lose the appeal of open RvR which is the distinctive trademark of this game, in exchange for scenarios and battle royal maps which are over abused formats you can find in any other mmo.

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Martok
Posts: 2282
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Re: Diversify the endgame

Post#15 » Tue Apr 28, 2026 3:16 pm

eigner93 wrote: Sun Apr 26, 2026 11:31 amThis suggestion has been raised couple times before. They could introduce different kind of daily objectives and quests or progression system for different playstyles like solo, 6 man, scenarios encouraging these aspects of the game as well instead of BLOBBLOB and enjoy your crests.

Daily quest attached to Scenarios is a worthy idea, but such would not address the core issue underlying all of RvR in the game.

Nothing is unique. Nothing. No matter where you fight the rewards are the same. As a result, Cities are completely irrelevant, Forts are completely irrelevant (although people do them because they suffer the benefit of being fun), pushing zones is pointless except for the acquisition of crest and the idea of locking pairings falls into the category of 'whatever man.'

And over all of this beauty the Blob Rules.
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