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Yet another solo QQ thread

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Avanos
Posts: 84

Re: Yet another solo QQ thread

Post#21 » Mon May 11, 2026 8:22 pm

WH/WE: Stealth off time to same as stealth duration. As someone mentioned earlier it has really no bigger value in larger scale, but it would force WH (and WE) to use it more conservatively and choose if they want to seize the easy iniative to fight with opening invisible, OR dodge groups. The iniative can still be seized in fight with fast stealth by popping it when closing in, just requires a lot more coordination.

Another thing is immunity time of declare anathema/agile escape, with 20s immunity from stagger, combined with 4s disarm in melee OR 2 s KD+ repel+morale they can almost stagger again before enemy has chance to hit you. That combined with the extraordinary dmg output these classes have now makes me wonder if this is intentional or not.

Witchbrew reduced uptime, to make it more active cast like the crit mechanics from SL and Mara. it should need some more planning when and how to use it, instead of just firing it off and having it on until you have hit x amount of times

lastly the proc rate of bullet and kisses. This im not entirely sure about, but leave it here to be discussed. With certain specs and dots running WE can ramp up maybe 10+ hits per gcd. with sac stab+both AA hits +kiss procs+weapon procs+ dots and probably even second round of AA causing second round of procs, with fast weapons and AA haste build. Luckily, there is maybe 2-3 WE's using this setup. This is not that major issue, and I'm not even sure what can or should be done about it
Stealth is pretty weak in RoR, I wouldn't suggest further changes.. The chance of getting "Seen" is quite high even on low initiative.
Declare Anathema/Agile Escape is annoying for sure - but there are ways to "Counter" these.
Witchbrew (IMO) isn't as strong as you would think.
Kisses and bullets are also in a reasonable place right now too.
White Lion Make pet summon stationary like it is to every other pet class. This would force them to pay more attention to pet, and as the pet is huge part of the WL fights, having no major penalty of getting pet destroyed is really giving this class further boost. By no major penalty I mean that in most cases WL can use morale root, cc cleanse, and charge/flee (or both) away and not be caught until they can summon new lion on the run. with the stationary cast there would be choice to be made, continue without pet, or risking having the cast interrupted and getting caught without cat (it could still be summoned easily in fight, just a minor hinderance, and would make the kiting game that much harder)
I agree here.. If you are sticking to the 15 sec cooldown on pet re-summon, then the player character needs to be hit with debuffs if lion dies. Or increase cooldown timer of resummon to 60Sec.
Magus Mirror aegis into keg. Magus already has it easy with all the spare renown from not needing Weaponskill and having crit tactic directly tied to tree they spent mastery points anyways into. There is no reason why each magus should run with 10k hp + when they are anyways naturally tanky class with absolute kit for kiting. I know aegis can in theory be shattered, but isnt shatter order first come-first shattered so it will usually take 3 hits to get into aegis, and it can be used well ahead of fight.
Cant comment - never fought one or played as one.
IB for love of god let the dot ticks build the grudge :D Having 5 dots in you and still not enough grudge to even cast first runic shield is absolute nightmare. the grudging blow to build grudge was good welcome change!
I've recently fought some IBs, and they seem to be quite strong right now.
BO please give the fort weapon the speedproc back! or does it affect the largescale?
No Comment - No experience
Rune/zealot Embrace the warp and Grimnir's shield not usable with harbringer/rune of breaking Zealot has nearly magus level of DMG with access to lifetaps, the dmg reduction combined with the burst is just out of this world. Im not entirely sure if rune has same amount of burst, as most runies play the dot spec and I dont have one myself ,but I assume this is still valid to runie aswell. If you go dps, you have to be more careful.

lower the range of stagger to 80ft, at 100ft you can barely see them before they stagger you. Again solo problems, but I dont think it would affect the wb/group scale that much
DPS RP is pretty busted right now in a 1v1 scenario. Stronger than AMs even. (I'm guessing the same for Zealot/Sham)
Removal of the ability to hotswap between heal spec and dps spec would bring balance to this class.
Engi I think engi is in goos spot now, compared to magus we lack mutating blue fire dmg, but have access to more punt. Personally the speed change of weapons did nerf the dmg output a lot as AA is now badly out of sync with abilities. with 4s speed from bloodlord rifle you could chain up gunblast and AA together for decent amount of hits with drawback of having to stand still for 2 seconds. now the AA is not faster but does not hit as hard anymore due to 3s AA speed (AA is limited by abilities) Its not so huge issue with kiting spec where you use grenades and instacast abilities more.
I agree.

All pets This is hard one, but having each ranged pet hit through terrain is super annoying
100%
Veretta the Witch Elf

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ravezaar
Posts: 636

Re: Yet another solo QQ thread

Post#22 » Tue May 12, 2026 7:28 am

Stealth is pretty weak in RoR, I wouldn't suggest further changes.. The chance of getting "Seen" is quite high even on low initiative.

Dont agree, however spotting seems very random but still cant break a stealth out of it even when in combat so

Declare Anathema/Agile Escape is annoying for sure - but there are ways to "Counter" these.

Proberly one the skills most need of a nerf in entire game, like old Rampage lvl of OP

Witchbrew (IMO) isn't as strong as you would think.

Depends imo, but not worst

Kisses and bullets are also in a reasonable place right now too.

Here I disagree most with you, way to strong currently
GAME OVER MAN, GAME OVER
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Shogun4138
Posts: 267

Re: Yet another solo QQ thread

Post#23 » Tue May 12, 2026 2:28 pm

Make switching from dps to heals a cool down. Shorten the distance of single target stagger. Instant new pets should not happen, or just get rid of lag pets. Throwing landmines out like grenades is silly, should be on a channel.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

rorswar
Posts: 48

Re: Yet another solo QQ thread

Post#24 » Tue May 12, 2026 3:06 pm

Shogun4138 wrote: Tue May 12, 2026 2:28 pm Make switching from dps to heals a cool down. Shorten the distance of single target stagger. Instant new pets should not happen, or just get rid of lag pets. Throwing landmines out like grenades is silly, should be on a channel.
Make WEs go either defensive or offensive. Reduce regen or Witchbrew. High burst + mobility + defenses + stealth should not happen, just balance. Stealth classes having double pounce is silly, should be for other classes.

Shogun4138
Posts: 267

Re: Yet another solo QQ thread

Post#25 » Tue May 12, 2026 5:46 pm

rorswar wrote: Tue May 12, 2026 3:06 pm
Shogun4138 wrote: Tue May 12, 2026 2:28 pm Make switching from dps to heals a cool down. Shorten the distance of single target stagger. Instant new pets should not happen, or just get rid of lag pets. Throwing landmines out like grenades is silly, should be on a channel.
Make WEs go either defensive or offensive. Reduce regen or Witchbrew. High burst + mobility + defenses + stealth should not happen, just balance. Stealth classes having double pounce is silly, should be for other classes.
Yez, witchelfs can only be one or the other. They can't switch with a single button press to be offensive glass or defensive regen. Even then they would have to change gear sets. Double pounce only exists if they spec for it (using a mastery point) If they do it's a 3 sec delay to use the pounce again.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

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Pahakukka
Posts: 665

Re: Yet another solo QQ thread

Post#26 » Tue May 12, 2026 8:00 pm

We are getting stuck on witch elves again, and my goal is not to nerf any class, but look for those little tweaks that have huge impact on solo context, but less so in any group based game. Still, I'd like to add to anyone that stealth is needed to survive at all as solo in lakes that there are solo whitelions in glasscannon spec, solo engineer(s) in glasscannon spec, solo SH in glasscannon spec and none of these have access to any other form of hiding than turning and running like gitz when they see group nearby. "stealth is needed to dodge the blobs" argument is pretty invalid really. sure you die a lot but thats the price of soloroaming.

Same goes for the "my pet dies in seconds" So does every unguarded thing near aoe blobball, but there are both loner tactic AND tactic to for dmg buff when pet dies which probably could be used to create quite a bit of oomph to your aoe channeling. Just mentioning, lets not get stuck on pet AI either as that one cannot be solved here.

Landmine sure is very strong in 1v1, and when just dropped to your feet its pretty much insta stagger. Still I prefer to use Disarm to WE openers just because that 4s is just so long time. landmine buys barely enough time to get away, and creates no burst window. Very handy as interrupt skill tho, but then you gotta aim it, which does not make it insta, nor is THAT easy when fighting in any kind of slope. (i have some landmine bloopers on my next engi clip)

If we forget everything else about WE and WH, what you think about that 20 s immunity time on anathema/agile escape?
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"

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Avanos
Posts: 84

Re: Yet another solo QQ thread

Post#27 » Tue May 12, 2026 8:40 pm

If I recall correctly, the last time I played the immunity time was 30 sec..
Guess they changed it?
Veretta the Witch Elf

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Pahakukka
Posts: 665

Re: Yet another solo QQ thread

Post#28 » Wed May 13, 2026 2:37 am

Avanos wrote: Tue May 12, 2026 8:40 pm If I recall correctly, the last time I played the immunity time was 30 sec..
Guess they changed it?
Its been 20s for a bit. I dont think it has been changed, just gone unnoticed
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"

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Ruin
Posts: 351

Re: Yet another solo QQ thread

Post#29 » Wed May 13, 2026 7:03 am

Pahakukka wrote: Sat May 09, 2026 4:07 pm Another thing is immunity time of declare anathema/agile escape.
To add to the disscusion, Id say those abilitites should no NOT be undefandable.

User avatar
Pahakukka
Posts: 665

Re: Yet another solo QQ thread

Post#30 » Wed May 13, 2026 8:15 am

Ruin wrote: Wed May 13, 2026 7:03 am
Pahakukka wrote: Sat May 09, 2026 4:07 pm Another thing is immunity time of declare anathema/agile escape.
To add to the disscusion, Id say those abilitites should no NOT be undefandable.
I would love to see a bit of rng there too, 1 option also would be to make it unusable if opponent has immunity. That would explain force them im fight for 30s if they open with KD

Id like to get more discussion about other classes too. And not necessarily nerfs, but buffs too. Things like ib grudge from dots.
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"

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