Squig Herder Needs a Nerf
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Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
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adamceezy92
- Posts: 1
Squig Herder Needs a Nerf
Squig Herder pets with their CD to increase pet damage and Morale that also increases pet damage is insanely overpowered and it just hits way too hard. Im watching Squig Herders 1 tap people in T2/T3 and pretty much 1 tap people at 40.
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Re: Squig Herder Needs a Nerf
Sh pets should be balanced on both ends.
They should not be murderous machine gun ignoring los and pathing
Also they should be not annoyance to manage, randomly despawn, stuck, require tactic to last 5 sec while running mounted.
Fix both or dont touch them at all
They should not be murderous machine gun ignoring los and pathing
Also they should be not annoyance to manage, randomly despawn, stuck, require tactic to last 5 sec while running mounted.
Fix both or dont touch them at all
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Squig Herder Needs a Nerf
I wish they would make sh pets more of a supporting role instead of the main damage dealer. Atm they deal more damage than the actual sh and ignore certain walls and all kinds of rubbish.
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nocturnalguest
- Posts: 941
Re: Squig Herder Needs a Nerf
Out of trend man, you forgot "into the ground" part
Re: Squig Herder Needs a Nerf
The SH pet should have been nerfed together with the WL pet. However, they did no nerf it because it was only the mdps overhaul.
And WL don't even have the enrage and m1 boost abilities. Nor do they have the 50% AA boost for the pet. Yet it got nerfed and SHs could keep their unnerfed pet. So yes, it is too strong.
Just look up characters like
https://killboard.returnofreckoning.com ... ter/687537
https://killboard.returnofreckoning.com ... ter/337174
Check their killing damage to damage ratio.
And WL don't even have the enrage and m1 boost abilities. Nor do they have the 50% AA boost for the pet. Yet it got nerfed and SHs could keep their unnerfed pet. So yes, it is too strong.
Just look up characters like
https://killboard.returnofreckoning.com ... ter/687537
https://killboard.returnofreckoning.com ... ter/337174
Check their killing damage to damage ratio.
Re: Squig Herder Needs a Nerf
You don't say? BRB rerolling SH right now! Thanks for the tip!adamceezy92 wrote: Mon Jun 22, 2026 3:29 pm Squig Herder pets with their CD to increase pet damage and Morale that also increases pet damage is insanely overpowered and it just hits way too hard. Im watching Squig Herders 1 tap people in T2/T3 and pretty much 1 tap people at 40.
- Florian90210
- Posts: 238
Re: Squig Herder Needs a Nerf
Maybe nerf SW's free crit damage first? lileath+barrage spam?
Re: Squig Herder Needs a Nerf
The first class that needs to be nerfed as a priority is the SW. We’ll see about the rest after that.
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Re: Squig Herder Needs a Nerf
Both SW and SH are over the top atm.chook06 wrote: Mon Jun 22, 2026 10:18 pm The first class that needs to be nerfed as a priority is the SW. We’ll see about the rest after that.
https://killboard.returnofreckoning.com ... 1318003e38
https://killboard.returnofreckoning.com ... 7265c7f11d
But to be honest. A lot of classes can do crazy damage these days. SW, SH, Choppa, WE, WH, Magus, Engi, WL, Mara, even WPs, Doks and ofc Shamans.
Only classes that are a bit lacking atm are Slayers and BWs. They are really bad, even compared to their mirrors.
Re: Squig Herder Needs a Nerf
Please discuss the balance not only in terms of the total damage dealt by a single unit, but also including damage from pets, defensive capabilities, and crowd control abilities.
For SH:
- Pets have extremely high versatility.
. When close to death, the main character gains wounds and can instantly resummon.
. Ranged squigs have AoE attacks and will chase you indefinitely, while regular squigs have a 25% chance of guarding.
- At close range, they have excellent AoE attacks and debuffs, healing options, and are also very durable.
- Even at long range, they can use 100ft range disarm and unalbe to use magic crowd control, fight while escaping with Frenzy (pets deal 25 more damage), and finally eat pets to gain a 25% damage boost from TAC and use "Finish them off" to easily defeat SWs and BWs. (SW's knockdown is 65ft, and BW's knockdown requires ignite beforehand)Furthermore, they have ways to escape, and the main unit can deal a lot of damage.
- All By Myself (when no pets, 25% more damage)
.WL has the same skill, but it prevents the summoning of lions,and prevents pull and knockdown and coodinated strike and helas.
.However, this skill allows you to freely summon pets. That's ridiculous.
- Unlike WL, Mara, and SW, there's no cooldown when switching between squig armor and normal state.
- The only class where Path of Bounce's level 15 is a normal skill instead of M4.
.An extremely harmful skill that can knock you back multiple times.
It's ridiculous that only SW's damage is the problem.
For SH:
- Pets have extremely high versatility.
. When close to death, the main character gains wounds and can instantly resummon.
. Ranged squigs have AoE attacks and will chase you indefinitely, while regular squigs have a 25% chance of guarding.
- At close range, they have excellent AoE attacks and debuffs, healing options, and are also very durable.
- Even at long range, they can use 100ft range disarm and unalbe to use magic crowd control, fight while escaping with Frenzy (pets deal 25 more damage), and finally eat pets to gain a 25% damage boost from TAC and use "Finish them off" to easily defeat SWs and BWs. (SW's knockdown is 65ft, and BW's knockdown requires ignite beforehand)Furthermore, they have ways to escape, and the main unit can deal a lot of damage.
- All By Myself (when no pets, 25% more damage)
.WL has the same skill, but it prevents the summoning of lions,and prevents pull and knockdown and coodinated strike and helas.
.However, this skill allows you to freely summon pets. That's ridiculous.
- Unlike WL, Mara, and SW, there's no cooldown when switching between squig armor and normal state.
- The only class where Path of Bounce's level 15 is a normal skill instead of M4.
.An extremely harmful skill that can knock you back multiple times.
It's ridiculous that only SW's damage is the problem.



