Recent Topics

Ads

Shield Warrior Priest underperformance even with BiS gear

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Mvl130
Posts: 101

Re: Shield Warrior Priest underperformance even with BiS gear

Post#41 » Thu Jul 02, 2026 6:12 pm

For scenarios, the build suggested by Demonito works better if you slot Divine Fury instead of United in Prayer

Full defensive seems better for warband, whre most of your utility comes from Sigmar's Will ; assist damage is rather irrelevant in these circumstances, and you will be healing a whole lot with this ability since a bunch of players are blobbed in one place

For scenarios where people are more scattered, Sigmars Will does not perform as much, as such full defensive does not work well ; the protection is average, healing is below average, damage is inferior to SnB tanks

Removing one heal bonus tactic and replacing it with one more offense balances this out, you can deal decent assist damage thanks to constant 25% bonus damage, also you have Opportunist IV that provides crit, instead of fanaticism that would perma-nerf your heal for only rng crit bonus ; your heal output is still very fine thanks to Exalted Defenses, and your lifetaps heal for more thanks to bonus damage ; enemies around die faster with your damage, as such you die less, your protection score can go higher because absorb aura keeps running in the background

You end up with something rather balanced, you're not top heal but you make up with good protection and assist damage. The main problem of this build however is the absence of dodge/disrupt chances, you are completely worthless against teams of rdps that simply destroy you

Ads
Mvl130
Posts: 101

Re: Shield Warrior Priest underperformance even with BiS gear

Post#42 » Thu Jul 02, 2026 9:19 pm

I actually found a workaround for dodge/disrupt problem, you use Liniment of Savage Vigor (+60 toughness, +5% Melee crit), this way you save the renown points of Opportunist IV, and can spend them into dodge/disrupt, and also some bonus parry

User avatar
Mortgrimm
Posts: 114

Re: Shield Warrior Priest underperformance even with BiS gear

Post#43 » Fri Jul 03, 2026 11:08 am

Imo the biggest problem is the damage part which effects the life tap. Maybe the devs can take a look at the life tap and/or dmg modifier. U need more dmg to heal more. Base heal gets busted by heal debuff. This makes this build kinda useless.
Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz

Mvl130
Posts: 101

Re: Shield Warrior Priest underperformance even with BiS gear

Post#44 » Fri Jul 03, 2026 2:37 pm

That's the kind of results you can end up with the build I described, assuming you're well assisted by a tank
Attachments
scenario - Copy.PNG
scenario - Copy.PNG (142.46 KiB) Viewed 388 times

User avatar
kpihuss
Posts: 213

Re: Shield Warrior Priest underperformance even with BiS gear

Post#45 » Fri Jul 03, 2026 9:21 pm

Mvl130 wrote: Fri Jul 03, 2026 2:37 pm That's the kind of results you can end up with the build I described, assuming you're well assisted by a tank
Good evening :)

It took me a little while, but I managed to find the SC on the killboard.

The data shown needs to be qualified a bit.

To be clear, I am not saying the shield WP played badly. I am saying the numbers need some context.

On this SC, the shield WP was the healer with the highest total healing. However, he healed himself for 75,432 and healed other allies for 122,339. That means that, out of his total healing, 38.1% was spent on self-healing. At RR83.

The WP who came second, with only 7k less total healing, healed himself for 23,043 and healed other allies for 163,417, meaning only 12.4% of his healing was self-healing. At RR67.

The third WP healed himself for 12,268 and healed other allies for 159,938. That was 7.1% self-healing. At RR69.

To put more data on the table: the shield WP received 220,659 protection, making him the player with the highest protection received in the scenario. Behind him, the next player with the most protection received was a Slayer, with 139,637.

Even with all of that, the shield WP died 4 times, while the other WPs died 2 times each.

And all of this was with a pocket tank permanently guarding him.

In other words, with 2 players dedicated to making one character heal, they still did not manage to produce numbers comparable to the other healers playing on their own, while also “locking down” a tank that would have been needed by the DPS and reducing the group’s overall utility.

The data provided still shows that the shield version of the class remains in a bad state, even with the build mentioned.

In the detailed SC data, the shield WP is the highlighted row. I will refer to that character only as “the shield WP” to keep the comparison focused on the build and its performance, not on the player.
Captura de pantalla 2026-07-03 231511.png
Captura de pantalla 2026-07-03 231511.png (110.23 KiB) Viewed 279 times
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar

Mvl130
Posts: 101

Re: Shield Warrior Priest underperformance even with BiS gear

Post#46 » Sat Jul 04, 2026 12:58 pm

I don't think the argument of self healing is valid, as the damage would have been inflicted to someone else anyway, and would have required being healed, even if you weren't there ; it just happens that since you're a healer in the frontline, you take more damage than a backline healer, that's not surprising, and you have to heal yourself quite heavily because the enemy is heavily targeting you

You also end up for this reason with a higher amount of protection received, enemy players simply hard focus you because of what you are, and they would have focused someone else if you werent there. It's just that indeed tanks have to do for you a job that they don't have to do for a backline healer, the tradeoff for this is the assist damage provided, and the almost tank-like protection score (you nullify a lot of damage through block and absorbs)

If you pile up the total healing + total protection + assist damage provided, it's quite decent, and the 4 deaths are also explainable by the nature of the map, being quite open and making you an easy target for enemy rdps ; despite the amount of deaths, and so the amount of time wasted into waiting for a rez and running back into the fight, the score isn't bad at all compared to others

Then it is true that you indeed need to be heavily assisted by a tank for this to work, and you really have to put in a whole lot more efforts in terms of actions per minute, than a backline healer. Also, you need really good equipment and high renown for passives. Despite all of that, you can still die rather quickly

Who is online

Users browsing this forum: No registered users and 17 guests