For scenarios, the build suggested by Demonito works better if you slot Divine Fury instead of United in Prayer
Full defensive seems better for warband, whre most of your utility comes from Sigmar's Will ; assist damage is rather irrelevant in these circumstances, and you will be healing a whole lot with this ability since a bunch of players are blobbed in one place
For scenarios where people are more scattered, Sigmars Will does not perform as much, as such full defensive does not work well ; the protection is average, healing is below average, damage is inferior to SnB tanks
Removing one heal bonus tactic and replacing it with one more offense balances this out, you can deal decent assist damage thanks to constant 25% bonus damage, also you have Opportunist IV that provides crit, instead of fanaticism that would perma-nerf your heal for only rng crit bonus ; your heal output is still very fine thanks to Exalted Defenses, and your lifetaps heal for more thanks to bonus damage ; enemies around die faster with your damage, as such you die less, your protection score can go higher because absorb aura keeps running in the background
You end up with something rather balanced, you're not top heal but you make up with good protection and assist damage. The main problem of this build however is the absence of dodge/disrupt chances, you are completely worthless against teams of rdps that simply destroy you
Shield Warrior Priest underperformance even with BiS gear
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Re: Shield Warrior Priest underperformance even with BiS gear
I actually found a workaround for dodge/disrupt problem, you use Liniment of Savage Vigor (+60 toughness, +5% Melee crit), this way you save the renown points of Opportunist IV, and can spend them into dodge/disrupt, and also some bonus parry
Re: Shield Warrior Priest underperformance even with BiS gear
Imo the biggest problem is the damage part which effects the life tap. Maybe the devs can take a look at the life tap and/or dmg modifier. U need more dmg to heal more. Base heal gets busted by heal debuff. This makes this build kinda useless.
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Re: Shield Warrior Priest underperformance even with BiS gear
That's the kind of results you can end up with the build I described, assuming you're well assisted by a tank
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Re: Shield Warrior Priest underperformance even with BiS gear
Good eveningMvl130 wrote: Fri Jul 03, 2026 2:37 pm That's the kind of results you can end up with the build I described, assuming you're well assisted by a tank
It took me a little while, but I managed to find the SC on the killboard.
The data shown needs to be qualified a bit.
To be clear, I am not saying the shield WP played badly. I am saying the numbers need some context.
On this SC, the shield WP was the healer with the highest total healing. However, he healed himself for 75,432 and healed other allies for 122,339. That means that, out of his total healing, 38.1% was spent on self-healing. At RR83.
The WP who came second, with only 7k less total healing, healed himself for 23,043 and healed other allies for 163,417, meaning only 12.4% of his healing was self-healing. At RR67.
The third WP healed himself for 12,268 and healed other allies for 159,938. That was 7.1% self-healing. At RR69.
To put more data on the table: the shield WP received 220,659 protection, making him the player with the highest protection received in the scenario. Behind him, the next player with the most protection received was a Slayer, with 139,637.
Even with all of that, the shield WP died 4 times, while the other WPs died 2 times each.
And all of this was with a pocket tank permanently guarding him.
In other words, with 2 players dedicated to making one character heal, they still did not manage to produce numbers comparable to the other healers playing on their own, while also “locking down” a tank that would have been needed by the DPS and reducing the group’s overall utility.
The data provided still shows that the shield version of the class remains in a bad state, even with the build mentioned.
In the detailed SC data, the shield WP is the highlighted row. I will refer to that character only as “the shield WP” to keep the comparison focused on the build and its performance, not on the player.
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