Nerf WH/WE into the ground

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rorswar
Posts: 102

Re: Nerf WH/WE into the ground

Post#261 » Thu Jul 09, 2026 11:38 am

FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am i thought it is troll post but after playing few weeks since return to the game i completely agree.

i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.

Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.

just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>
No, no, no. It’s a team game, don’t leave the WC unless you’re a team, even though for WEs it’s perfectly legit to not have to follow that rule.

/sarcasm off

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Avanos
Posts: 130

Re: Nerf WH/WE into the ground

Post#262 » Thu Jul 09, 2026 5:10 pm

FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am i thought it is troll post but after playing few weeks since return to the game i completely agree.

i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.

Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.

just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>

Skill issue.

And yes - its counterable.

:D
I'm Veretta... Maybe...

FeelFreeToDie
Posts: 26

Re: Nerf WH/WE into the ground

Post#263 » Thu Jul 09, 2026 6:01 pm

Avanos wrote: Thu Jul 09, 2026 5:10 pm
FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am i thought it is troll post but after playing few weeks since return to the game i completely agree.

i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.

Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.

just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>

Skill issue.

And yes - its counterable.

:D
i knew i could count on you :>

rychu097
Posts: 6

Re: Nerf WH/WE into the ground

Post#264 » Thu Jul 09, 2026 8:25 pm

Avanos wrote: Thu Jul 09, 2026 5:10 pm
FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am i thought it is troll post but after playing few weeks since return to the game i completely agree.

i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.

Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.

just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>

Skill issue.

And yes - its counterable.

:D
Counterable by WB or 2/2/2 6 Man is enough?

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