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Nerf WH/WE into the ground

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rorswar
Posts: 104

Re: Nerf WH/WE into the ground

Post#261 » Thu Jul 09, 2026 11:38 am

FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am i thought it is troll post but after playing few weeks since return to the game i completely agree.

i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.

Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.

just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>
No, no, no. It’s a team game, don’t leave the WC unless you’re a team, even though for WEs it’s perfectly legit to not have to follow that rule.

/sarcasm off

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Avanos
Posts: 134

Re: Nerf WH/WE into the ground

Post#262 » Thu Jul 09, 2026 5:10 pm

FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am i thought it is troll post but after playing few weeks since return to the game i completely agree.

i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.

Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.

just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>

Skill issue.

And yes - its counterable.

:D
I'm Veretta... Maybe...

FeelFreeToDie
Posts: 26

Re: Nerf WH/WE into the ground

Post#263 » Thu Jul 09, 2026 6:01 pm

Avanos wrote: Thu Jul 09, 2026 5:10 pm
FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am i thought it is troll post but after playing few weeks since return to the game i completely agree.

i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.

Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.

just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>

Skill issue.

And yes - its counterable.

:D
i knew i could count on you :>

rychu097
Posts: 7

Re: Nerf WH/WE into the ground

Post#264 » Thu Jul 09, 2026 8:25 pm

Avanos wrote: Thu Jul 09, 2026 5:10 pm
FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am i thought it is troll post but after playing few weeks since return to the game i completely agree.

i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.

Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.

just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>

Skill issue.

And yes - its counterable.

:D
Counterable by WB or 2/2/2 6 Man is enough?

User avatar
M0rw47h
Posts: 1049

Re: Nerf WH/WE into the ground

Post#265 » Fri Jul 10, 2026 10:49 am

Main issue is: ROR is rewarding low risk gameplay like it would be high risk.

Perfect example of that shift was giving super punts to SnB tanks without even tactic required.

User avatar
Bozzax
Posts: 2761

Re: Nerf WH/WE into the ground

Post#266 » Fri Jul 10, 2026 12:01 pm

@devs the no risk high reward classes needs to be addressed really should be your top prio
Spoiler:
Balance is pathetic atm
Balance can be better thanks
Last edited by Bozzax on Fri Jul 10, 2026 12:27 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

rorswar
Posts: 104

Re: Nerf WH/WE into the ground

Post#267 » Fri Jul 10, 2026 12:13 pm

Bozzax wrote: Fri Jul 10, 2026 12:01 pm @devs the no risk high reward classes needs to be addressed really should be your top prio

Balance is pathetic atm
I agree. Class balance is the worst it's been in a long time, and it's more glaringly obvious as pop has dropped over the years, especially now during summertime.

User avatar
Avanos
Posts: 134

Re: Nerf WH/WE into the ground

Post#268 » Fri Jul 10, 2026 4:56 pm

FeelFreeToDie wrote: Thu Jul 09, 2026 6:01 pm
Avanos wrote: Thu Jul 09, 2026 5:10 pm
FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am

i predict "skill issue" and "def WE is counterable" responses :>

Skill issue.

And yes - its counterable.

:D
i knew i could count on you :>
My pleasure!
I'm Veretta... Maybe...

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