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Tor Anroc bauble near spawn

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Jaycub
Posts: 3130

Tor Anroc bauble near spawn

Post#1 » Sat Sep 05, 2015 7:16 am

This SC needs the same treatment MT got, currently if you get the bauble 1st you can just run to your spawn and stay under your guards while you rack up points.
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Foltestik
Posts: 680

Re: Tor Anroc bauble near spawn

Post#2 » Sat Sep 05, 2015 9:06 am

in one scenario we was winning like 350:0 then order take us the buble go under spawn and win 450:500 :D they have like 2 kills :D

Tiggo
Former Staff
Posts: 1948

Re: Tor Anroc bauble near spawn

Post#3 » Sat Sep 05, 2015 9:22 am

jepp i agree. Wondering that mastermind Aza missed that one :)
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RaffyPooh
Posts: 11

Re: Tor Anroc bauble near spawn

Post#4 » Sat Sep 05, 2015 9:40 am

I'd love to see them remove the point nullification when you spawn camp and instead just have the artifact tick the insta-death so once you run in range you just drop dead and then the only way it can be retrieved is by the enemy team so it gets pulled out of spawn range.

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RyanMakara
Posts: 1563

Re: Tor Anroc bauble near spawn

Post#5 » Sat Sep 05, 2015 10:00 am

RaffyPooh wrote:I'd love to see them remove the point nullification when you spawn camp and instead just have the artifact tick the insta-death so once you run in range you just drop dead and then the only way it can be retrieved is by the enemy team so it gets pulled out of spawn range.
This would punish retreating groups by having a noob running his ass all the wya back to spawn as he's carrying the orb...
Just make the orb despawn in the center upon overextending with it back into WC range. On both alive and dead players.
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RaffyPooh
Posts: 11

Re: Tor Anroc bauble near spawn

Post#6 » Sat Sep 05, 2015 10:12 am

RyanMakara wrote:
RaffyPooh wrote:I'd love to see them remove the point nullification when you spawn camp and instead just have the artifact tick the insta-death so once you run in range you just drop dead and then the only way it can be retrieved is by the enemy team so it gets pulled out of spawn range.
This would punish retreating groups by having a noob running his ass all the wya back to spawn as he's carrying the orb...
Just make the orb despawn in the center upon overextending with it back into WC range. On both alive and dead players.
If anything I'd rather that function just be on a 2:30 minute timer and then just have it appear back in the middle, to encourage play in the middle and to kind of help even out the playing field early on when people are still porting into the SC.

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