Tor Anroc bauble near spawn
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Tor Anroc bauble near spawn
This SC needs the same treatment MT got, currently if you get the bauble 1st you can just run to your spawn and stay under your guards while you rack up points.
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Re: Tor Anroc bauble near spawn
in one scenario we was winning like 350:0 then order take us the buble go under spawn and win 450:500
they have like 2 kills 


Re: Tor Anroc bauble near spawn
jepp i agree. Wondering that mastermind Aza missed that one 

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Re: Tor Anroc bauble near spawn
I'd love to see them remove the point nullification when you spawn camp and instead just have the artifact tick the insta-death so once you run in range you just drop dead and then the only way it can be retrieved is by the enemy team so it gets pulled out of spawn range.
- RyanMakara
- Posts: 1563
Re: Tor Anroc bauble near spawn
This would punish retreating groups by having a noob running his ass all the wya back to spawn as he's carrying the orb...RaffyPooh wrote:I'd love to see them remove the point nullification when you spawn camp and instead just have the artifact tick the insta-death so once you run in range you just drop dead and then the only way it can be retrieved is by the enemy team so it gets pulled out of spawn range.
Just make the orb despawn in the center upon overextending with it back into WC range. On both alive and dead players.

Re: Tor Anroc bauble near spawn
If anything I'd rather that function just be on a 2:30 minute timer and then just have it appear back in the middle, to encourage play in the middle and to kind of help even out the playing field early on when people are still porting into the SC.RyanMakara wrote:This would punish retreating groups by having a noob running his ass all the wya back to spawn as he's carrying the orb...RaffyPooh wrote:I'd love to see them remove the point nullification when you spawn camp and instead just have the artifact tick the insta-death so once you run in range you just drop dead and then the only way it can be retrieved is by the enemy team so it gets pulled out of spawn range.
Just make the orb despawn in the center upon overextending with it back into WC range. On both alive and dead players.
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