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Official T2 RvR Solution Discussion Thread

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wargrimnir
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Re: Official T2 RvR Solution Discussion Thread

Post#231 » Fri Sep 18, 2015 4:50 pm

eatscrickets wrote:Of course they are different game systems - but its rewards split the game into play this field for your armor, and play this field for your weapons. I have just found it polarizes player activity based on what they are grinding for atm. I always think its funny to hear people yell about the campers in the WC - well, they are doing scs for weapons. Should the requirements for gear be mixed, then every player needs to be involved in the entire game.

Again, its just a thought. Im sure there are many reasons its a bad idea.
When SC weapons released on live I was against it. Scenarios have all the structure they need to be a desirable form of play without pulling players from RvR by having some of the best weapons available. LotD weapons had the same problem, BiS gear should come from RvR if that's what you want people to play, IMHO.

For RoR, I would rather see PvE sets tied to scenarios than weapons. A weaker alternative to BiS equipment, not a grinding requirement. Currently with how the T2 works, people don't need them, and RvR is happening instead. Might be an issue in the future.
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eatscrickets
Posts: 8

Re: Official T2 RvR Solution Discussion Thread

Post#232 » Fri Sep 18, 2015 4:53 pm

In the end, I agree, unified currency is probably the best.

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Tesq
Posts: 5713

Re: Official T2 RvR Solution Discussion Thread

Post#233 » Fri Sep 18, 2015 5:58 pm

none would even do sc so....... All ppl would roll in rvr cos that way if they see and unbeatable premade you dont have to wait 10 min at wc.
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Sulorie
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Re: Official T2 RvR Solution Discussion Thread

Post#234 » Fri Sep 18, 2015 6:22 pm

People who like sc do sc. How many ppl guard the mailbox instead of doing rvr? Ppl did sc on live, while we had unified currency. It was consensus on the bioware boards that it was an improvement.
Dying is no option.

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Bignusty
Posts: 454

Re: Official T2 RvR Solution Discussion Thread

Post#235 » Fri Sep 18, 2015 6:42 pm

Sulorie wrote:People who like sc do sc. How many ppl guard the mailbox instead of doing rvr? Ppl did sc on live, while we had unified currency. It was consensus on the bioware boards that it was an improvement.
If there is this number of players guarding mail box it's because maybe they are bored (like me) to be zerged all days all night buy 3wb of order or because there is nothing to do atm? So we stay wc and we do scen or nothing else .

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dkabib
Posts: 408

Re: Official T2 RvR Solution Discussion Thread

Post#236 » Fri Sep 18, 2015 6:45 pm

Bignusty wrote:
Sulorie wrote:People who like sc do sc. How many ppl guard the mailbox instead of doing rvr? Ppl did sc on live, while we had unified currency. It was consensus on the bioware boards that it was an improvement.
If there is this number of players guarding mail box it's because maybe they are bored (like me) to be zerged all days all night buy 3wb of order or because there is nothing to do atm? So we stay wc and we do scen or nothing else .
Removing the mentioning of the other faction would make your post much more serious.
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Bignusty
Posts: 454

Re: Official T2 RvR Solution Discussion Thread

Post#237 » Fri Sep 18, 2015 6:51 pm

dkabib wrote:
Bignusty wrote:
Sulorie wrote:People who like sc do sc. How many ppl guard the mailbox instead of doing rvr? Ppl did sc on live, while we had unified currency. It was consensus on the bioware boards that it was an improvement.
If there is this number of players guarding mail box it's because maybe they are bored (like me) to be zerged all days all night buy 3wb of order or because there is nothing to do atm? So we stay wc and we do scen or nothing else .
Removing the mentioning of the other faction would make your post much more serious.
Because its not true ? Yesterday night order side farming Rve all keep and this afternoon order was 2 full warband against again a small group to destro. It's a fact.I dont know why you tell me "my post is not serious" idk why we cant mentioning side (freedom of expression maybe) .

eddel
Posts: 16

Re: Official T2 RvR Solution Discussion Thread

Post#238 » Fri Sep 18, 2015 7:06 pm

greetings!

its so much fun to play this game again and i say thanks to every1 that helps bringing this live. i realy like what u are doing!

i have a few suggestions that might help to make it even more fun for players.

theres a little problem faction balance and x-realming.
i think there two ways to make it better:


1 for making it less zergy
- remove the guards from battle objects. if a faction wants the keep, then they have to guard the bo on their own. zerg - guarding players = smaller zerg

- reduce the timer for taken bos from 5min to 3 min again. why should my underdog wb cap kinshels, when i know the 4 enemy wb will make it even from ruins in time to retake. when u reduce the timer to 3 mins, then they will have to splitt their forces and this will make it more fair.



2) the loosing faction needs more rewards - fighting for the underdog feels not worthfull, u get stomped all time and the winner takes it all


- the aao-buff will attract more players to fight for the underdog. it did on live and will do the job RoR too.

- lets implement a "looser" tic after the keep lord is fallen. this will make more ppl stay on the underdog faction. it will not automatically mean, that they will fight, but ppl that stay on looser side waiting for pity tic will not make the zerg of the winning faction bigger.

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Bignusty
Posts: 454

Re: Official T2 RvR Solution Discussion Thread

Post#239 » Fri Sep 18, 2015 7:08 pm

eddel wrote:greetings!

its so much fun to play this game again and i say thanks to every1 that helps bringing this live. i realy like what u are doing!

i have a few suggestions that might help to make it even more fun for players.

theres a little problem faction balance and x-realming.
i think there two ways to make it better:


1 for making it less zergy
- remove the guards from battle objects. if a faction wants the keep, then they have to guard the bo on their own. zerg - guarding players = smaller zerg

- reduce the timer for taken bos from 5min to 3 min again. why should my underdog wb cap kinshels, when i know the 4 enemy wb will make it even from ruins in time to retake. when u reduce the timer to 3 mins, then they will have to splitt their forces and this will make it more fair.



2) the loosing faction needs more rewards - fighting for the underdog feels not worthfull, u get stomped all time and the winner takes it all


- the aao-buff will attract more players to fight for the underdog. it did on live and will do the job RoR too.

- lets implement a "looser" tic after the keep lord is fallen. this will make more ppl stay on the underdog faction. it will not automatically mean, that they will fight, but ppl that stay on looser side waiting for pity tic will not make the zerg of the winning faction bigger.
Yes a looser tic like the live server X-Exp X-Rp and 1 medaillon.

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Ambalynn
Posts: 29

Re: Official T2 RvR Solution Discussion Thread

Post#240 » Fri Sep 18, 2015 7:19 pm

unified RVR currency would work well with the quest idea I put forward. just weight it differently.

notice I didn't put forth an SC exclusive quest. just kill quests that could be used in SC or oRVR. so if the BO capture and Keep take quests have a better Risk vs. Reward then players will gravitate toward that end. though if oRVR is dead, having the option to take SC for the same tokens (tho less of them) to buy gear would go a long way to keep 'off peek' players engaged.
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