WH/WE Changes

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Vdova
Posts: 555

Re: WH/WE Changes

Post#41 » Wed Sep 30, 2015 7:24 pm

Azuzu wrote:
Azarael wrote:Stealth will no longer break when taking AoE damage.
If AoE does not break stealth, how is one suppose to protect themselves from being opened on when they know a WE/WH is near trying to open on them.

Come T4, WEs/WHs have the potential to kill some classes before they can even get up off the ground from the knockdown. The only protection those classes have is trying to outplay the WE/WH and not let them get their opening.


By removing AoE breaking stealth, your basically rewarding bad play and punishing good play.

If I'm mindful enough and aware enough of my surroundings to know a WH/WE is going to jump me, I try and take away their advantage of the opening.

Good, WEs/WHs will take a non-direct angle to avoid being hit by the AoE so they can get their opening. Removing AoE breaking stealth, basically takes away any strategy involved in opening on someone.
It seems You never played any of those classes(WE,WH)

To be honest, stealth is ONE and ONLY reason why would anyone play those 2 classes. Stealth is theyr only advantage over other MDPS. Without stealth (current state) those classes are pretty much useless.
Every healer, rdps and MDPS spamming AOE dmg. Engies, BWs, SLayers everyone has up to 40 feet aoe. Using stealth to attack backlines is mission impossible Everytime You get closer on +-30feet any of those AOE will instantly break Your stealth.

Find an angle to 360 degreese AOEs BW, engie and slayers have? common....
If You see WE/WH poping stealth, You should have Your finger prepared on ST/AOE detaunt or any kind of damage reduction abbility. Its general knowledge.
Vdova - Witch elf princess of suffer and despair

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lilsabin
Posts: 619

Re: WH/WE Changes

Post#42 » Wed Sep 30, 2015 8:11 pm

then make stealth permanent , so we have time to manage our attacks

User avatar
Renork
Posts: 1208

Re: WH/WE Changes

Post#43 » Wed Sep 30, 2015 8:33 pm

lilsabin wrote:then make stealth permanent , so we have time to manage our attacks

No. Whoever thought of the concept should never be allowed to make other games. We do not need groups of stealthers in this game.

Moeroes
Posts: 54

Re: WH/WE Changes

Post#44 » Wed Sep 30, 2015 9:02 pm

Azuzu wrote:
Azarael wrote:Stealth will no longer break when taking AoE damage.
If AoE does not break stealth, how is one suppose to protect themselves from being opened on when they know a WE/WH is near trying to open on them.

Come T4, WEs/WHs have the potential to kill some classes before they can even get up off the ground from the knockdown. The only protection those classes have is trying to outplay the WE/WH and not let them get their opening.


By removing AoE breaking stealth, your basically rewarding bad play and punishing good play.

If I'm mindful enough and aware enough of my surroundings to know a WH/WE is going to jump me, I try and take away their advantage of the opening.

Good, WEs/WHs will take a non-direct angle to avoid being hit by the AoE so they can get their opening. Removing AoE breaking stealth, basically takes away any strategy involved in opening on someone.
Surviving against WE/WH:
- Anticipate their opener
- Prepot
- Detaunt asap (you will see the WSCT status effect before they actually appear)
- Start kiting away
- Profit

Moeroes
Posts: 54

Re: WH/WE Changes

Post#45 » Wed Sep 30, 2015 9:05 pm

Moeroes wrote:
Azuzu wrote:
Azarael wrote:Stealth will no longer break when taking AoE damage.
If AoE does not break stealth, how is one suppose to protect themselves from being opened on when they know a WE/WH is near trying to open on them.

Come T4, WEs/WHs have the potential to kill some classes before they can even get up off the ground from the knockdown. The only protection those classes have is trying to outplay the WE/WH and not let them get their opening.


By removing AoE breaking stealth, your basically rewarding bad play and punishing good play.

If I'm mindful enough and aware enough of my surroundings to know a WH/WE is going to jump me, I try and take away their advantage of the opening.

Good, WEs/WHs will take a non-direct angle to avoid being hit by the AoE so they can get their opening. Removing AoE breaking stealth, basically takes away any strategy involved in opening on someone.
Surviving against WE/WH:
- Anticipate their opener
- Prepot
- Detaunt and move asap (you will see the WSCT status effect of their opener before they actually appear)
- Start kiting away
- Profit

User avatar
Libra
Posts: 551

Re: WH/WE Changes

Post#46 » Wed Sep 30, 2015 9:06 pm

lilsabin wrote:then make stealth permanent , so we have time to manage our attacks
Or make stealth last much longer, let's say 5 min. Then we both have time to surprise them inhead of time and making them regret for our 'strategic positioning'.
Sephanol - Chosen || Saora - Magus

User avatar
Jezz08
Posts: 86

Re: WH/WE Changes

Post#47 » Thu Oct 01, 2015 2:24 am

How about keep stealth the way it was I have played both a WE and WH at rr100 and stealth was not that bad or hard to use try not attacking people head on that way you should not get aoe'ed and if they see you stealth up before you jump them well..... learn to play a assassin better. As for group play you don't get to stealth half the time coz of dots not aoe.

Making stealth last 5min is sorry that is the most idiotic thing i've ever heard. If you people stop QQing half the time and learn to play you class then you would be fine but all you do is say " buff this coz I am bad!"
"Look at all my RR100s!" " It's the rr100 brigade" 10/5/2015 Azarael
"Fix the game"

"Can people who are not knowledgeable about live Warhammer not make idiotic ideas " 11/7/2015 Azarael

lilsabin
Posts: 619

Re: WH/WE Changes

Post#48 » Thu Oct 01, 2015 3:44 am

Jezz08 wrote:How about keep stealth the way it was I have played both a WE and WH at rr100 and stealth was not that bad or hard to use try not attacking people head on that way you should not get aoe'ed and if they see you stealth up before you jump them well..... learn to play a assassin better. As for group play you don't get to stealth half the time coz of dots not aoe.

Making stealth last 5min is sorry that is the most idiotic thing i've ever heard. If you people stop QQing half the time and learn to play you class then you would be fine but all you do is say " buff this coz I am bad!"

loool , learn to play an assassin class better ? dood , u kiddin me , we/wh are not assassins , if ur stealth get blown , it s game over dood . The game mechanic is old , it need to adapt to new type (wow , rift, etc...) where stealth is permanant or have a lesser cooldown , look at the evolution (expantion) of other mmos , and plz dont tell me wow and rift are **** .
WE GET A 2 SECOND CAST ON STEALTH AND A 30 SECS COOLDOWN ONCE WE GET BLOWN UP AND NO OTHER WAY TO GO BACK , dood , it takes 2 second to get in stealth mode , do u know what dat mean ... people can anticipate ur move before u do **** cause they just saw u disappear ... anyway , i got so many thing to say , but i am tired and english is not my first language

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Jaycub
Posts: 3130

Re: WH/WE Changes

Post#49 » Thu Oct 01, 2015 3:49 am

Jezz08 wrote:How about keep stealth the way it was I have played both a WE and WH at rr100 and stealth was not that bad or hard to use try not attacking people head on that way you should not get aoe'ed and if they see you stealth up before you jump them well..... learn to play a assassin better. As for group play you don't get to stealth half the time coz of dots not aoe.

Making stealth last 5min is sorry that is the most idiotic thing i've ever heard. If you people stop QQing half the time and learn to play you class then you would be fine but all you do is say " buff this coz I am bad!"
>just get RR100 and its good
>tell people to git gud

8/8 m8
<Lords of the Locker Room> <Old School>

Moeroes
Posts: 54

Re: WH/WE Changes

Post#50 » Thu Oct 01, 2015 4:04 am

Jaycub wrote:
Jezz08 wrote:How about keep stealth the way it was I have played both a WE and WH at rr100 and stealth was not that bad or hard to use try not attacking people head on that way you should not get aoe'ed and if they see you stealth up before you jump them well..... learn to play a assassin better. As for group play you don't get to stealth half the time coz of dots not aoe.

Making stealth last 5min is sorry that is the most idiotic thing i've ever heard. If you people stop QQing half the time and learn to play you class then you would be fine but all you do is say " buff this coz I am bad!"
>just get RR100 and its good
>tell people to git gud

8/8 m8
This and may I add with the fix stealth IS the way it was on live? It did not break on AoE..

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